Commit Graph

  • 3c8da8ca07 [game/ai_main.c] Use floating-point fabs() for floating-point values Thomas Köppe 2016-08-23 19:30:02 +0100
  • c5c01e771a Fix joystick w/o controller mapping not working with SDL update. SmileTheory 2016-08-16 19:01:18 -0700
  • fb65e1232f Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped James Canete 2016-08-16 18:57:30 -0700
  • 966d39efed Add stripped SDL2 reference dll's to repo MAN-AT-ARMS 2016-08-16 10:50:24 -0400
  • e8c5b3a535 Merge pull request #207 from MAN-AT-ARMS/sdl204 James Canete 2016-08-16 01:18:05 -0700
  • 4f9310dfa4 Update SDL2 to 2.0.4 MAN-AT-ARMS 2016-08-15 22:20:00 -0400
  • 4ce600f5ac Missing bit of previous commit. SmileTheory 2016-08-14 22:22:20 -0700
  • fe8ac838e2 OpenGL2: Preallocate grid surfaces like other BSP surfaces. SmileTheory 2016-08-14 22:22:20 -0700
  • 1cf0b21cda Fix black screen when in_joystick disabled but controller connected. SmileTheory 2016-08-11 00:46:43 -0700
  • f47aaa2a61 Minor URL change. Zachary J. Slater 2016-08-07 23:53:38 -1000
  • 6262972488 Fix stricmp usage in previous commit. SmileTheory 2016-08-08 02:43:02 -0700
  • b7f2ebd477 Better gamepad support. SmileTheory 2016-08-08 02:36:10 -0700
  • 879fb555a5 Minor updates to README.md Zachary J. Slater 2016-08-04 21:05:33 -1000
  • d09866861e Controller hot plug support. SmileTheory 2016-08-04 21:32:35 -0700
  • 1972128927 Better defaults for joystick axes. SmileTheory 2016-08-04 21:31:26 -0700
  • 5252e28163 OpenGL2: Fix shader error logs. SmileTheory 2016-08-04 20:16:22 -0700
  • 29ac117154 OpenGL2: Let unlit materials use parallax maps. SmileTheory 2016-07-29 01:53:50 -0700
  • e022abeebb OpenGL2: Fix GL_EXT_direct_state_access function names. SmileTheory 2016-07-28 20:04:25 -0700
  • 5eae6de2f4 Fix some typos in comments Sebastian Buchwald 2016-07-26 14:41:03 +0200
  • 8c6d43e6be Remove dead variables Sebastian Buchwald 2016-07-26 14:39:18 +0200
  • 1051df45e3 Merge pull request #197 from tkoeppe/null Tim Angus 2016-07-26 11:03:22 +0100
  • bbe99a8c6b [null/null_glimp.c] Fix up bitrot in null impl Thomas Köppe 2016-07-26 10:52:15 +0100
  • 716438168f OpenGL2: Use loader for all extension funcs. SmileTheory 2016-07-26 00:41:31 -0700
  • 2ef99c8528 Merge pull request #195 from tkoeppe/intfix Tim Angus 2016-07-25 21:08:07 +0100
  • 18d6c8fda2 [botlib] Use floating point absolute value rather than truncate to integer Thomas Köppe 2016-07-25 18:30:48 +0100
  • 9a5add2b60 [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong Thomas Köppe 2016-07-25 18:30:15 +0100
  • f0086e8c2a OpenGL2: Add new GL function loader. SmileTheory 2016-07-25 06:30:25 -0700
  • 251c983681 OpenGL2: Require OpenGL 2.0. SmileTheory 2016-07-24 21:29:13 -0700
  • ebc7894777 Fix OpenGL2 readme missing text in md James Canete 2016-07-11 20:47:39 -0700
  • 0ad4381a11 Make using Yacc optional, disabled by default Zack Middleton 2016-06-15 12:17:58 -0500
  • 4474297af8 Fix bot team order to kill last player it killed Zack Middleton 2016-07-10 00:36:21 -0500
  • 274fa898b1 Fix typo of empty in ai_main.c Zack Middleton 2016-06-27 21:13:27 -0500
  • c67502a07e Merge branch 'master' into game/eliteforce Zack Middleton 2016-06-17 03:01:55 -0500
  • 69f9c7d692 Merge branch 'master' into game/eliteforce Zack Middleton 2016-06-17 02:22:52 -0500
  • 9d6a95d4ad Missed this Cvar_Get() on com_introPlayed Thilo Schulz 2016-06-16 03:29:02 +0200
  • bb7ad55382 Only play logo/intro if their filenames have been defined in q_shared.h Thilo Schulz 2016-06-16 02:30:14 +0200
  • 9f6c4942ee Remove note that r_allowResize requires SDL backend Zack Middleton 2016-02-04 21:01:37 -0600
  • 780f0a5d3e Prevent CL_RunCinematic from reading cinTable[-1] Zack Middleton 2016-06-15 13:26:08 -0500
  • 0334f4a59b OpenGL2: Remove duplicate textureFloat = qfalse Zack Middleton 2016-06-10 07:00:18 -0500
  • 420bd09164 OpenGL2: Remove loading (unused) glDrawBuffersARB Zack Middleton 2016-06-10 06:56:53 -0500
  • ef2184df1c Erroneously removed that line in .gitignore Thilo Schulz 2016-06-15 18:58:44 +0200
  • 3041322f29 Add temporary backup text files to .gitignore Thilo Schulz 2016-06-15 17:48:13 +0200
  • 360ec03238 Merge pull request #190 from wtfbbqhax/OSX_64bit_builds Zachary J. Slater 2016-06-12 11:54:23 -1000
  • 398dea397c Fix Makefile for OSX Bump base SDK from 10.5 -> 10.7 Just use the builtin __APPLE__ Victor Roemer 2016-06-12 17:06:54 -0400
  • a40588c8b9 OpenGL2: Set cubemap mip selection to match output from ggxcc. SmileTheory 2016-06-08 03:36:15 -0700
  • e0b2256043 Include SDL2 dll from repository in NSIS installer Zack Middleton 2016-05-27 00:41:14 -0500
  • 7811b2acb2 Fix iamamonkey printing 'levels' instead of 'awards' Zack Middleton 2016-05-23 10:23:14 -0500
  • d875c1f03c Improve keyboard/joystick input in Team Arena UI Zack Middleton 2016-05-23 09:06:34 -0500
  • 6394180224 OpenGL2: Speed up surface merging. SmileTheory 2016-05-18 21:12:34 -0700
  • 2dcc5719e3 Explicitly set cull type for skybox Zack Middleton 2016-05-16 03:09:04 -0500
  • acd659b05a OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric Zack Middleton 2016-05-09 10:47:34 -0500
  • 8b458e5457 Fix warnings that names passed to Name_PlayerNameCompletion is not const Zack Middleton 2016-05-09 10:41:58 -0500
  • d8afce6805 Cross-compiling using mingw should only pick one gcc executable Zack Middleton 2016-05-08 20:08:07 -0500
  • 1f6703821f OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. SmileTheory 2016-04-05 02:37:05 -0700
  • 60f56670d6 OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup. SmileTheory 2016-04-05 02:21:14 -0700
  • 80357ff1f2 Remove incorrect documentation from q3a.service Zack Middleton 2016-04-04 12:18:59 -0500
  • ee7fdef87f OpenGL2: Improve cubemap outside error. SmileTheory 2016-03-28 22:26:19 -0700
  • 11668bb1f0 Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() Zack Middleton 2016-03-27 12:02:12 -0500
  • 2a3c331ba1 Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. Ryan C. Gordon 2016-03-27 12:46:38 -0400
  • f911e32bb0 OpenGL2: Fix horribly broken metallic shader. SmileTheory 2016-03-15 05:20:25 -0700
  • eb7408ddac OpenGL2: Fix r_lightmap. SmileTheory 2016-03-14 06:45:51 -0700
  • 93e1feaaad OpenGL2: More ssao/depth blur improvements. SmileTheory 2016-03-11 04:37:50 -0800
  • 87cb2167bf OpenGL2: Fixes to depth blur and ssao. SmileTheory 2016-03-10 03:44:21 -0800
  • 934014e237 OpenGL2: Create FBOs if target image exists, not cvar settings. SmileTheory 2016-03-09 18:03:23 -0800
  • 65b999446d OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. SmileTheory 2016-03-08 18:30:51 -0800
  • 5738d09969 OpenGL2: Add r_glossType. SmileTheory 2016-03-07 03:30:16 -0800
  • 90d6f941f8 OpenGL2: Add r_shadowBlur. SmileTheory 2016-03-07 02:27:03 -0800
  • a331637745 OpenGL2: Shader optimization, and add dither to tonemap. SmileTheory 2016-02-17 20:06:18 -0800
  • d11cfc88d5 OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. SmileTheory 2016-02-17 19:49:21 -0800
  • 0f6f2be155 OpenGL2: Typos. SmileTheory 2016-02-12 18:34:31 -0800
  • 871872689e OpenGL2: Add named cubemaps and per-map env.json parsing. SmileTheory 2016-02-10 16:25:32 -0800
  • ad952b9537 OpenGL2: Merge several cvars into r_pbr. SmileTheory 2016-02-01 21:37:23 -0800
  • 41791c662f Fix frame_msec possibly being zero in cl_input.c. SmileTheory 2016-01-29 20:14:35 -0800
  • 2b2f1aeaa1 OpenGL2: Load existing per-map cubemaps. SmileTheory 2016-01-28 16:39:42 -0800
  • 558da25277 OpenGL2: Some FBO related cleanup/fixes. SmileTheory 2016-01-21 22:31:41 -0800
  • 28ff383061 OpenGL2: Direct state access, part 3: Framebuffers. SmileTheory 2016-01-20 06:32:50 -0800
  • f70e9dac01 OpenGL2: Direct state access, part 2: Uniforms. SmileTheory 2016-01-18 23:30:36 -0800
  • 275317fefb OpenGL2: Direct state access, part 1: Texture binds SmileTheory 2016-01-18 04:46:01 -0800
  • 3089df0398 Add msvc12 project files. SmileTheory 2016-01-15 02:54:34 -0800
  • 63e45fab9a OpenGL2: Remove specular ambient. SmileTheory 2016-01-15 02:46:30 -0800
  • 42dee17663 Merge pull request #42 from zturtleman/opus_voip_2 Zachary J. Slater 2016-01-07 08:28:10 -0800
  • 8d38e2307c Fix some opus_decode issues Zack Middleton 2014-01-14 21:04:50 -0600
  • 615b73288f Use Opus for VoIP Zack Middleton 2013-12-10 21:14:13 -0600
  • fe619680f8 Merge pull request #73 from Pan7/sayto Zachary J. Slater 2015-12-28 09:04:19 -0800
  • 5555788867 Merge pull request #103 from openmoh/ioq3-intro Zachary J. Slater 2015-12-28 08:56:20 -0800
  • e2b2437966 OpenGL2: Add r_cubemapSize. SmileTheory 2015-12-24 16:34:58 -0800
  • c3216f54d2 OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command. SmileTheory 2015-12-23 09:58:11 -0800
  • a6a6162f04 OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. SmileTheory 2015-12-22 05:04:07 -0800
  • 06feb6115b OpenGL2: Support picmip for DDS textures. SmileTheory 2015-12-21 20:24:19 -0800
  • e25035672d Fix error handling in RE_SaveJPGToBuffer(). SmileTheory 2015-12-21 01:05:55 -0800
  • d8fd07b69a Make jpeg loading errors non-fatal. SmileTheory 2015-12-20 03:08:50 -0800
  • f78d04eba8 OpenGL2: Add null dereference checks to DDS loader. SmileTheory 2015-12-18 19:42:15 -0800
  • f965f3c66e OpenGL2: DDS (compressed textures) support. SmileTheory 2015-12-18 06:53:20 -0800
  • 336419235a OpenGL2: Some tr_image.c cleanup. SmileTheory 2015-12-16 07:12:30 -0800
  • cbfc3471bc OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compressor as a workaround on Intel graphics. SmileTheory 2015-12-15 03:23:55 -0800
  • c07cc282d0 OpenGL2: Use correct sunlight color for sunlight specular. SmileTheory 2015-12-09 05:25:58 -0800
  • 08ecc3a80a OpenGL2: Forgot a multiply. SmileTheory 2015-12-09 03:42:12 -0800
  • f9c72eee69 OpenGL2: Parse radius entries from misc_cubemap entities. SmileTheory 2015-12-09 02:00:40 -0800
  • b52ede0445 OpenGL2: Add r_glossIsRoughness. SmileTheory 2015-12-08 21:23:50 -0800
  • 92d4b20129 OpenGL2: Add option in code for alternate overbright method. SmileTheory 2015-12-08 05:17:05 -0800