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3c8da8ca07
[game/ai_main.c] Use floating-point fabs() for floating-point values
Thomas Köppe
2016-08-23 19:30:02 +0100
c5c01e771a
Fix joystick w/o controller mapping not working with SDL update.
SmileTheory
2016-08-16 19:01:18 -0700
fb65e1232f
Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped
James Canete
2016-08-16 18:57:30 -0700
966d39efed
Add stripped SDL2 reference dll's to repo
MAN-AT-ARMS
2016-08-16 10:50:24 -0400
e8c5b3a535
Merge pull request #207 from MAN-AT-ARMS/sdl204
James Canete
2016-08-16 01:18:05 -0700
4f9310dfa4
Update SDL2 to 2.0.4
MAN-AT-ARMS
2016-08-15 22:20:00 -0400
4ce600f5ac
Missing bit of previous commit.
SmileTheory
2016-08-14 22:22:20 -0700
fe8ac838e2
OpenGL2: Preallocate grid surfaces like other BSP surfaces.
SmileTheory
2016-08-14 22:22:20 -0700
1cf0b21cda
Fix black screen when in_joystick disabled but controller connected.
SmileTheory
2016-08-11 00:46:43 -0700
f47aaa2a61
Minor URL change.
Zachary J. Slater
2016-08-07 23:53:38 -1000
6262972488
Fix stricmp usage in previous commit.
SmileTheory
2016-08-08 02:43:02 -0700
b7f2ebd477
Better gamepad support.
SmileTheory
2016-08-08 02:36:10 -0700
879fb555a5
Minor updates to README.md
Zachary J. Slater
2016-08-04 21:05:33 -1000
d09866861e
Controller hot plug support.
SmileTheory
2016-08-04 21:32:35 -0700
1972128927
Better defaults for joystick axes.
SmileTheory
2016-08-04 21:31:26 -0700
5252e28163
OpenGL2: Fix shader error logs.
SmileTheory
2016-08-04 20:16:22 -0700
29ac117154
OpenGL2: Let unlit materials use parallax maps.
SmileTheory
2016-07-29 01:53:50 -0700
e022abeebb
OpenGL2: Fix GL_EXT_direct_state_access function names.
SmileTheory
2016-07-28 20:04:25 -0700
5eae6de2f4
Fix some typos in comments
Sebastian Buchwald
2016-07-26 14:41:03 +0200
8c6d43e6be
Remove dead variables
Sebastian Buchwald
2016-07-26 14:39:18 +0200
1051df45e3
Merge pull request #197 from tkoeppe/null
Tim Angus
2016-07-26 11:03:22 +0100
bbe99a8c6b
[null/null_glimp.c] Fix up bitrot in null impl
Thomas Köppe
2016-07-26 10:52:15 +0100
716438168f
OpenGL2: Use loader for all extension funcs.
SmileTheory
2016-07-26 00:41:31 -0700
2ef99c8528
Merge pull request #195 from tkoeppe/intfix
Tim Angus
2016-07-25 21:08:07 +0100
18d6c8fda2
[botlib] Use floating point absolute value rather than truncate to integer
Thomas Köppe
2016-07-25 18:30:48 +0100
9a5add2b60
[tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong
Thomas Köppe
2016-07-25 18:30:15 +0100
f0086e8c2a
OpenGL2: Add new GL function loader.
SmileTheory
2016-07-25 06:30:25 -0700
251c983681
OpenGL2: Require OpenGL 2.0.
SmileTheory
2016-07-24 21:29:13 -0700
ebc7894777
Fix OpenGL2 readme missing text in md
James Canete
2016-07-11 20:47:39 -0700
0ad4381a11
Make using Yacc optional, disabled by default
Zack Middleton
2016-06-15 12:17:58 -0500
4474297af8
Fix bot team order to kill last player it killed
Zack Middleton
2016-07-10 00:36:21 -0500
274fa898b1
Fix typo of empty in ai_main.c
Zack Middleton
2016-06-27 21:13:27 -0500
c67502a07e
Merge branch 'master' into game/eliteforce
Zack Middleton
2016-06-17 03:01:55 -0500
69f9c7d692
Merge branch 'master' into game/eliteforce
Zack Middleton
2016-06-17 02:22:52 -0500
9d6a95d4ad
Missed this Cvar_Get() on com_introPlayed
Thilo Schulz
2016-06-16 03:29:02 +0200
bb7ad55382
Only play logo/intro if their filenames have been defined in q_shared.h
Thilo Schulz
2016-06-16 02:30:14 +0200
9f6c4942ee
Remove note that r_allowResize requires SDL backend
Zack Middleton
2016-02-04 21:01:37 -0600
780f0a5d3e
Prevent CL_RunCinematic from reading cinTable[-1]
Zack Middleton
2016-06-15 13:26:08 -0500
0334f4a59b
OpenGL2: Remove duplicate textureFloat = qfalse
Zack Middleton
2016-06-10 07:00:18 -0500
420bd09164
OpenGL2: Remove loading (unused) glDrawBuffersARB
Zack Middleton
2016-06-10 06:56:53 -0500
ef2184df1c
Erroneously removed that line in .gitignore
Thilo Schulz
2016-06-15 18:58:44 +0200
3041322f29
Add temporary backup text files to .gitignore
Thilo Schulz
2016-06-15 17:48:13 +0200
360ec03238
Merge pull request #190 from wtfbbqhax/OSX_64bit_builds
Zachary J. Slater
2016-06-12 11:54:23 -1000
398dea397c
Fix Makefile for OSX Bump base SDK from 10.5 -> 10.7 Just use the builtin __APPLE__
Victor Roemer
2016-06-12 17:06:54 -0400
a40588c8b9
OpenGL2: Set cubemap mip selection to match output from ggxcc.
SmileTheory
2016-06-08 03:36:15 -0700
e0b2256043
Include SDL2 dll from repository in NSIS installer
Zack Middleton
2016-05-27 00:41:14 -0500
7811b2acb2
Fix iamamonkey printing 'levels' instead of 'awards'
Zack Middleton
2016-05-23 10:23:14 -0500
d875c1f03c
Improve keyboard/joystick input in Team Arena UI
Zack Middleton
2016-05-23 09:06:34 -0500
6394180224
OpenGL2: Speed up surface merging.
SmileTheory
2016-05-18 21:12:34 -0700
2dcc5719e3
Explicitly set cull type for skybox
Zack Middleton
2016-05-16 03:09:04 -0500
acd659b05a
OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
Zack Middleton
2016-05-09 10:47:34 -0500
8b458e5457
Fix warnings that names passed to Name_PlayerNameCompletion is not const
Zack Middleton
2016-05-09 10:41:58 -0500
d8afce6805
Cross-compiling using mingw should only pick one gcc executable
Zack Middleton
2016-05-08 20:08:07 -0500
1f6703821f
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
SmileTheory
2016-04-05 02:37:05 -0700
60f56670d6
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
SmileTheory
2016-04-05 02:21:14 -0700
80357ff1f2
Remove incorrect documentation from q3a.service
Zack Middleton
2016-04-04 12:18:59 -0500
ee7fdef87f
OpenGL2: Improve cubemap outside error.
SmileTheory
2016-03-28 22:26:19 -0700
11668bb1f0
Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
Zack Middleton
2016-03-27 12:02:12 -0500
2a3c331ba1
Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
Ryan C. Gordon
2016-03-27 12:46:38 -0400
f911e32bb0
OpenGL2: Fix horribly broken metallic shader.
SmileTheory
2016-03-15 05:20:25 -0700
eb7408ddac
OpenGL2: Fix r_lightmap.
SmileTheory
2016-03-14 06:45:51 -0700
93e1feaaad
OpenGL2: More ssao/depth blur improvements.
SmileTheory
2016-03-11 04:37:50 -0800
87cb2167bf
OpenGL2: Fixes to depth blur and ssao.
SmileTheory
2016-03-10 03:44:21 -0800
934014e237
OpenGL2: Create FBOs if target image exists, not cvar settings.
SmileTheory
2016-03-09 18:03:23 -0800
65b999446d
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
SmileTheory
2016-03-08 18:30:51 -0800
5738d09969
OpenGL2: Add r_glossType.
SmileTheory
2016-03-07 03:30:16 -0800
90d6f941f8
OpenGL2: Add r_shadowBlur.
SmileTheory
2016-03-07 02:27:03 -0800
a331637745
OpenGL2: Shader optimization, and add dither to tonemap.
SmileTheory
2016-02-17 20:06:18 -0800
d11cfc88d5
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
SmileTheory
2016-02-17 19:49:21 -0800
0f6f2be155
OpenGL2: Typos.
SmileTheory
2016-02-12 18:34:31 -0800
871872689e
OpenGL2: Add named cubemaps and per-map env.json parsing.
SmileTheory
2016-02-10 16:25:32 -0800
ad952b9537
OpenGL2: Merge several cvars into r_pbr.
SmileTheory
2016-02-01 21:37:23 -0800
41791c662f
Fix frame_msec possibly being zero in cl_input.c.
SmileTheory
2016-01-29 20:14:35 -0800
2b2f1aeaa1
OpenGL2: Load existing per-map cubemaps.
SmileTheory
2016-01-28 16:39:42 -0800
558da25277
OpenGL2: Some FBO related cleanup/fixes.
SmileTheory
2016-01-21 22:31:41 -0800
28ff383061
OpenGL2: Direct state access, part 3: Framebuffers.
SmileTheory
2016-01-20 06:32:50 -0800
f70e9dac01
OpenGL2: Direct state access, part 2: Uniforms.
SmileTheory
2016-01-18 23:30:36 -0800
275317fefb
OpenGL2: Direct state access, part 1: Texture binds
SmileTheory
2016-01-18 04:46:01 -0800
3089df0398
Add msvc12 project files.
SmileTheory
2016-01-15 02:54:34 -0800
63e45fab9a
OpenGL2: Remove specular ambient.
SmileTheory
2016-01-15 02:46:30 -0800
42dee17663
Merge pull request #42 from zturtleman/opus_voip_2
Zachary J. Slater
2016-01-07 08:28:10 -0800
8d38e2307c
Fix some opus_decode issues
Zack Middleton
2014-01-14 21:04:50 -0600
615b73288f
Use Opus for VoIP
Zack Middleton
2013-12-10 21:14:13 -0600
fe619680f8
Merge pull request #73 from Pan7/sayto
Zachary J. Slater
2015-12-28 09:04:19 -0800
5555788867
Merge pull request #103 from openmoh/ioq3-intro
Zachary J. Slater
2015-12-28 08:56:20 -0800
e2b2437966
OpenGL2: Add r_cubemapSize.
SmileTheory
2015-12-24 16:34:58 -0800
c3216f54d2
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
SmileTheory
2015-12-23 09:58:11 -0800
a6a6162f04
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
SmileTheory
2015-12-22 05:04:07 -0800
06feb6115b
OpenGL2: Support picmip for DDS textures.
SmileTheory
2015-12-21 20:24:19 -0800
e25035672d
Fix error handling in RE_SaveJPGToBuffer().
SmileTheory
2015-12-21 01:05:55 -0800
d8fd07b69a
Make jpeg loading errors non-fatal.
SmileTheory
2015-12-20 03:08:50 -0800
f78d04eba8
OpenGL2: Add null dereference checks to DDS loader.
SmileTheory
2015-12-18 19:42:15 -0800
f965f3c66e
OpenGL2: DDS (compressed textures) support.
SmileTheory
2015-12-18 06:53:20 -0800
336419235a
OpenGL2: Some tr_image.c cleanup.
SmileTheory
2015-12-16 07:12:30 -0800
cbfc3471bc
OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compressor as a workaround on Intel graphics.
SmileTheory
2015-12-15 03:23:55 -0800
c07cc282d0
OpenGL2: Use correct sunlight color for sunlight specular.
SmileTheory
2015-12-09 05:25:58 -0800
08ecc3a80a
OpenGL2: Forgot a multiply.
SmileTheory
2015-12-09 03:42:12 -0800
f9c72eee69
OpenGL2: Parse radius entries from misc_cubemap entities.
SmileTheory
2015-12-09 02:00:40 -0800
b52ede0445
OpenGL2: Add r_glossIsRoughness.
SmileTheory
2015-12-08 21:23:50 -0800
92d4b20129
OpenGL2: Add option in code for alternate overbright method.
SmileTheory
2015-12-08 05:17:05 -0800
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