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https://github.com/UberGames/lilium-voyager.git
synced 2024-12-12 21:22:14 +00:00
[botlib] Use floating point absolute value rather than truncate to integer
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9a5add2b60
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5 changed files with 9 additions and 8 deletions
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@ -390,9 +390,9 @@ int AAS_NearestEntity(vec3_t origin, int modelindex)
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ent = &aasworld.entities[i];
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if (ent->i.modelindex != modelindex) continue;
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VectorSubtract(ent->i.origin, origin, dir);
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if (abs(dir[0]) < 40)
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if (fabsf(dir[0]) < 40)
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{
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if (abs(dir[1]) < 40)
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if (fabsf(dir[1]) < 40)
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{
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dist = VectorLength(dir);
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if (dist < bestdist)
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@ -168,7 +168,7 @@ int AAS_AgainstLadder(vec3_t origin)
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//get the plane the face is in
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plane = &aasworld.planes[face->planenum ^ side];
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//if the origin is pretty close to the plane
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if (abs(DotProduct(plane->normal, origin) - plane->dist) < 3)
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if (fabsf(DotProduct(plane->normal, origin) - plane->dist) < 3)
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{
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if (AAS_PointInsideFace(abs(facenum), origin, 0.1f)) return qtrue;
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} //end if
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@ -2465,8 +2465,8 @@ int AAS_Reachability_Ladder(int area1num, int area2num)
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VectorMA(area1point, -32, dir, area1point);
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VectorMA(area2point, 32, dir, area2point);
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//
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ladderface1vertical = abs(DotProduct(plane1->normal, up)) < 0.1;
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ladderface2vertical = abs(DotProduct(plane2->normal, up)) < 0.1;
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ladderface1vertical = fabsf(DotProduct(plane1->normal, up)) < 0.1;
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ladderface2vertical = fabsf(DotProduct(plane2->normal, up)) < 0.1;
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//there's only reachability between vertical ladder faces
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if (!ladderface1vertical && !ladderface2vertical) return qfalse;
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//if both vertical ladder faces
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@ -2474,7 +2474,7 @@ int AAS_Reachability_Ladder(int area1num, int area2num)
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//and the ladder faces do not make a sharp corner
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&& DotProduct(plane1->normal, plane2->normal) > 0.7
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//and the shared edge is not too vertical
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&& abs(DotProduct(sharededgevec, up)) < 0.7)
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&& fabsf(DotProduct(sharededgevec, up)) < 0.7)
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{
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//create a new reachability link
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lreach = AAS_AllocReachability();
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@ -2599,7 +2599,7 @@ int AAS_Reachability_Ladder(int area1num, int area2num)
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if (face2->faceflags & FACE_LADDER)
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{
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plane2 = &aasworld.planes[face2->planenum];
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if (abs(DotProduct(plane2->normal, up)) < 0.1) break;
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if (fabsf(DotProduct(plane2->normal, up)) < 0.1) break;
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} //end if
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} //end for
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//if from another area without vertical ladder faces
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@ -2054,7 +2054,7 @@ bot_moveresult_t BotTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *rea
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botimport.Print(PRT_MESSAGE, "bot on elevator\n");
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#endif //DEBUG_ELEVATOR
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//if vertically not too far from the end point
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if (abs(ms->origin[2] - reach->end[2]) < sv_maxbarrier->value)
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if (fabsf(ms->origin[2] - reach->end[2]) < sv_maxbarrier->value)
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{
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#ifdef DEBUG_ELEVATOR
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botimport.Print(PRT_MESSAGE, "bot moving to end\n");
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@ -1644,3 +1644,4 @@ Motivation: not wanting to scrollback for pages to find asm error.
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return errorCount;
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}
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