mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-12 13:12:07 +00:00
Add msvc12 project files.
This commit is contained in:
parent
63e45fab9a
commit
3089df0398
16 changed files with 6138 additions and 0 deletions
3
misc/msvc12/cgame.def
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3
misc/msvc12/cgame.def
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@ -0,0 +1,3 @@
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EXPORTS
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vmMain
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dllEntry
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604
misc/msvc12/cgame.vcxproj
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604
misc/msvc12/cgame.vcxproj
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@ -0,0 +1,604 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug TA|Win32">
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<Configuration>Debug TA</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release TA|Win32">
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<Configuration>Release TA</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C878E295-CB82-4B40-8ECF-5CE5525466FA}</ProjectGuid>
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<RootNamespace>cgame</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
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<OutDir>..\..\build\release_ta-msvc12-x86\missionpack\</OutDir>
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<IntDir>..\..\build\release_ta-msvc12-x86\missionpack\cgame\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>cgamex86</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>..\..\build\debug-msvc12-x86\baseq3\</OutDir>
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<IntDir>..\..\build\debug-msvc12-x86\baseq3\cgame\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<TargetName>cgamex86</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>..\..\build\release-msvc12-x86\baseq3\</OutDir>
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<IntDir>..\..\build\release-msvc12-x86\baseq3\cgame\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>cgamex86</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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<OutDir>..\..\build\debug_ta-msvc12-x86\missionpack\</OutDir>
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<IntDir>..\..\build\debug_ta-msvc12-x86\missionpack\cgame\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<TargetName>cgamex86</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\$(IntDir)cgame.tlb</TypeLibraryName>
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<HeaderFileName />
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</Midl>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)cgame.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<WarningLevel>Level4</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)cgamex86.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<ModuleDefinitionFile>.\cgame.def</ModuleDefinitionFile>
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<ProgramDatabaseFile>$(IntDir)cgamex86.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)cgamex86.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<BaseAddress>0x30000000</BaseAddress>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention />
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<ImportLibrary>$(IntDir)cgamex86.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Debug/cgame.tlb</TypeLibraryName>
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<HeaderFileName />
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)cgame.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<BrowseInformation>true</BrowseInformation>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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||||
<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)cgamex86.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<ModuleDefinitionFile>.\cgame.def</ModuleDefinitionFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)cgamex86.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)cgamex86.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<BaseAddress>0x30000000</BaseAddress>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention />
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<ImportLibrary>$(IntDir)cgamex86.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Release/cgame.tlb</TypeLibraryName>
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<HeaderFileName />
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</Midl>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
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||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)cgame.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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||||
<WarningLevel>Level4</WarningLevel>
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||||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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||||
<Link>
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||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
<OutputFile>$(OutDir)cgamex86.dll</OutputFile>
|
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<SuppressStartupBanner>true</SuppressStartupBanner>
|
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<ModuleDefinitionFile>.\cgame.def</ModuleDefinitionFile>
|
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<ProgramDatabaseFile>$(IntDir)cgamex86.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)cgamex86.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<BaseAddress>0x30000000</BaseAddress>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<ImportLibrary>$(IntDir)cgamex86.lib</ImportLibrary>
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||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
|
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<TypeLibraryName>.\Debug_TA/cgame.tlb</TypeLibraryName>
|
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<HeaderFileName />
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
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<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)cgame.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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<OutputFile>$(OutDir)cgamex86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
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<ModuleDefinitionFile>.\cgame.def</ModuleDefinitionFile>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)cgamex86.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)cgamex86.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<BaseAddress>0x30000000</BaseAddress>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
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<ImportLibrary>$(IntDir)cgamex86.lib</ImportLibrary>
|
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<TargetMachine>MachineX86</TargetMachine>
|
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</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
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||||
<ClCompile Include="..\..\code\cgame\cg_consolecmds.c">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_draw.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_drawtools.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_effects.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_ents.c">
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_event.c">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ClCompile Include="..\..\code\qcommon\q_math.c" />
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<ClCompile Include="..\..\code\qcommon\q_shared.c" />
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<ClCompile Include="..\..\code\ui\ui_shared.c">
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
|
||||
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||||
<ItemGroup>
|
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<ClInclude Include="..\..\code\cgame\cg_local.h" />
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||||
<ClInclude Include="..\..\code\cgame\cg_public.h" />
|
||||
<ClInclude Include="..\..\code\game\bg_public.h" />
|
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<ClInclude Include="..\..\code\qcommon\q_shared.h" />
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<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
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<None Include="cgame.def" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
|
3
misc/msvc12/game.def
Normal file
3
misc/msvc12/game.def
Normal file
|
@ -0,0 +1,3 @@
|
|||
EXPORTS
|
||||
dllEntry
|
||||
vmMain
|
695
misc/msvc12/game.vcxproj
Normal file
695
misc/msvc12/game.vcxproj
Normal file
|
@ -0,0 +1,695 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Debug TA|Win32">
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<Configuration>Debug TA</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release TA|Win32">
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<Configuration>Release TA</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F9EE10DA-2404-4154-B904-F93C936C040A}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
|
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<PlatformToolset>v120</PlatformToolset>
|
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
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<PlatformToolset>v120</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
|
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<PropertyGroup>
|
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<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
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<OutDir>..\..\build\release_ta-msvc12-x86\missionpack\</OutDir>
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<IntDir>..\..\build\release_ta-msvc12-x86\missionpack\game\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>..\..\build\debug-msvc12-x86\baseq3\</OutDir>
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<IntDir>..\..\build\debug-msvc12-x86\baseq3\game\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<TargetName>qagamex86</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>..\..\build\release-msvc12-x86\baseq3\</OutDir>
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<IntDir>..\..\build\release-msvc12-x86\baseq3\game\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>qagamex86</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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<OutDir>..\..\build\debug_ta-msvc12-x86\missionpack\</OutDir>
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<IntDir>..\..\build\debug_ta-msvc12-x86\missionpack\game\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<TargetName>qagamex86</TargetName>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Debug_TA/game.tlb</TypeLibraryName>
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<HeaderFileName />
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)game.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<BrowseInformation>true</BrowseInformation>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)qagamex86.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<ModuleDefinitionFile>.\game.def</ModuleDefinitionFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)qagamex86.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)qagamex86.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<BaseAddress>0x20000000</BaseAddress>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention />
|
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<ImportLibrary>$(IntDir)qagamex86.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Debug/game.tlb</TypeLibraryName>
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<HeaderFileName />
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)game.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)qagamex86.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>.\game.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)qagamex86.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)qagamex86.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<BaseAddress>0x20000000</BaseAddress>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention />
|
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<ImportLibrary>$(IntDir)qagamex86.lib</ImportLibrary>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/game.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
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<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)game.pch</PrecompiledHeaderOutputFile>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<WarningLevel>Level4</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>CompileAsC</CompileAs>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)qagamex86.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<MapFileName>$(IntDir)qagamex86.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<BaseAddress>0x20000000</BaseAddress>
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<ImportLibrary>$(IntDir)qagamex86.lib</ImportLibrary>
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<PrecompiledHeaderOutputFile>$(IntDir)game.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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</ResourceCompile>
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<ProgramDatabaseFile>$(IntDir)qagamex86.pdb</ProgramDatabaseFile>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_mover.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_session.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_spawn.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_svcmds.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_syscalls.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_target.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_team.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_trigger.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_utils.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_weapon.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c" />
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\game\ai_chat.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_cmd.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_dmnet.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_dmq3.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_main.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_team.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_vcmd.h" />
|
||||
<ClInclude Include="..\..\code\game\be_aas.h" />
|
||||
<ClInclude Include="..\..\code\game\be_ai_char.h" />
|
||||
<ClInclude Include="..\..\code\game\be_ai_chat.h" />
|
||||
<ClInclude Include="..\..\code\game\be_ai_gen.h" />
|
||||
<ClInclude Include="..\..\code\game\be_ai_goal.h" />
|
||||
<ClInclude Include="..\..\code\game\be_ai_move.h" />
|
||||
<ClInclude Include="..\..\code\game\be_ai_weap.h" />
|
||||
<ClInclude Include="..\..\code\game\be_ea.h" />
|
||||
<ClInclude Include="..\..\code\game\bg_local.h" />
|
||||
<ClInclude Include="..\..\code\game\bg_public.h" />
|
||||
<ClInclude Include="..\..\code\game\botlib.h" />
|
||||
<ClInclude Include="..\..\code\game\chars.h" />
|
||||
<ClInclude Include="..\..\code\game\g_local.h" />
|
||||
<ClInclude Include="..\..\code\game\g_public.h" />
|
||||
<ClInclude Include="..\..\code\game\g_team.h" />
|
||||
<ClInclude Include="..\..\code\game\inv.h" />
|
||||
<ClInclude Include="..\..\code\game\match.h" />
|
||||
<ClInclude Include="..\..\code\game\syn.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="game.def" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
18
misc/msvc12/glsl_stringify.vbs
Normal file
18
misc/msvc12/glsl_stringify.vbs
Normal file
|
@ -0,0 +1,18 @@
|
|||
Dim fso, infile, outfile, line
|
||||
Set fso = CreateObject("Scripting.FileSystemObject")
|
||||
Set infile = fso.OpenTextFile(WScript.Arguments(0))
|
||||
Set outfile = fso.CreateTextFile(WScript.Arguments(1), True)
|
||||
|
||||
outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =")
|
||||
While Not infile.AtEndOfStream
|
||||
line = infile.ReadLine
|
||||
line = Replace(line, "\", "\\")
|
||||
line = Replace(line, Chr(9), "\t")
|
||||
line = Replace(line, Chr(34), "\" & chr(34))
|
||||
line = Chr(34) & line & "\n" & Chr(34)
|
||||
outfile.WriteLine(line)
|
||||
Wend
|
||||
outfile.WriteLine(";")
|
||||
|
||||
infile.Close
|
||||
outfile.Close
|
83
misc/msvc12/ioq3.sln
Normal file
83
misc/msvc12/ioq3.sln
Normal file
|
@ -0,0 +1,83 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.40629.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug TA|Win32 = Debug TA|Win32
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release TA|Win32 = Release TA|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32
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||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32
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{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32
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{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32
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||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
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EndGlobal
|
428
misc/msvc12/opengl1.vcxproj
Normal file
428
misc/msvc12/opengl1.vcxproj
Normal file
|
@ -0,0 +1,428 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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|
||||
<ProjectConfiguration Include="Debug TA|Win32">
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||||
<Configuration>Debug TA</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release TA|Win32">
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||||
<Configuration>Release TA</Configuration>
|
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<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{CD289B03-887C-4602-BDCE-AB6785A7489E}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
|
||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
|
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
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<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
||||
<OutDir>..\..\build\release_ta-msvc12-x86\</OutDir>
|
||||
<IntDir>..\..\build\release_ta-msvc12-x86\opengl1\</IntDir>
|
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<LinkIncremental>false</LinkIncremental>
|
||||
<TargetName>renderer_opengl1_x86</TargetName>
|
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>..\..\build\debug-msvc12-x86\</OutDir>
|
||||
<IntDir>..\..\build\debug-msvc12-x86\opengl1\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<TargetName>renderer_opengl1_x86</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>..\..\build\release-msvc12-x86\</OutDir>
|
||||
<IntDir>..\..\build\release-msvc12-x86\opengl1\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<TargetName>renderer_opengl1_x86</TargetName>
|
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
||||
<OutDir>..\..\build\debug_ta-msvc12-x86\</OutDir>
|
||||
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|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<TargetName>renderer_opengl1_x86</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
||||
<PreBuildEvent>
|
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<Command />
|
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</PreBuildEvent>
|
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<Midl>
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||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>$(IntDir)opengl1.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)opengl1.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)renderer_opengl1_x86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)opengl1.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)opengl1.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
<Command>rem bash -c "perl ./unix/cons -- release-TA"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
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<Command />
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</PreBuildEvent>
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<Midl>
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||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
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||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>$(IntDir)opengl1.tlb</TypeLibraryName>
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||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)opengl1.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)renderer_opengl1_x86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)opengl1.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)opengl1.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
<Command>rem bash -c "perl ./unix/cons -- debug"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
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<PreBuildEvent>
|
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<Command />
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||||
</PreBuildEvent>
|
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<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>$(IntDir)opengl1.tlb</TypeLibraryName>
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||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)opengl1.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
<CompileAs>CompileAsC</CompileAs>
|
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<FloatingPointModel>Fast</FloatingPointModel>
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||||
<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
<OutputFile>$(OutDir)renderer_opengl1_x86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)opengl1.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)opengl1.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
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<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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||||
<PreBuildEvent>
|
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<Command />
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||||
</PreBuildEvent>
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>$(IntDir)opengl1.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
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<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)opengl1.pch</PrecompiledHeaderOutputFile>
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||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
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<ObjectFileName>$(IntDir)</ObjectFileName>
|
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<BrowseInformation>true</BrowseInformation>
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<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>CompileAsC</CompileAs>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
|
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<ResourceCompile>
|
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<Culture>0x0409</Culture>
|
||||
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
|
||||
</ResourceCompile>
|
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<Link>
|
||||
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)renderer_opengl1_x86.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)opengl1.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)opengl1.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
<Command>rem bash -c "perl ./unix/cons -- debug-TA"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jaricom.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcapimin.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcapistd.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcarith.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jccoefct.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jccolor.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcdctmgr.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jchuff.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcinit.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcmainct.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcmarker.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcmaster.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcomapi.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcparam.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcprepct.c" />
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||||
<ClCompile Include="..\..\code\jpeg-8c\jcsample.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jctrans.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdapimin.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdapistd.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdarith.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdatadst.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdatasrc.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdcoefct.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdcolor.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jddctmgr.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdhuff.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdinput.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmainct.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmarker.c" />
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||||
<ClCompile Include="..\..\code\jpeg-8c\jdmaster.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmerge.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdpostct.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdsample.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdtrans.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jerror.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jfdctflt.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jfdctfst.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jfdctint.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jidctflt.c" />
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<ClCompile Include="..\..\code\jpeg-8c\jidctfst.c" />
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||||
<ClCompile Include="..\..\code\jpeg-8c\jidctint.c" />
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||||
<ClCompile Include="..\..\code\jpeg-8c\jmemmgr.c" />
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||||
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||||
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||||
<ClCompile Include="..\..\code\jpeg-8c\jquant2.c" />
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||||
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||||
<ClCompile Include="..\..\code\qcommon\puff.c" />
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||||
<ClCompile Include="..\..\code\qcommon\q_math.c" />
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||||
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
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||||
<ClCompile Include="..\..\code\renderercommon\tr_font.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_bmp.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_jpg.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_pcx.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_png.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_tga.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_noise.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_animation.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_backend.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_bsp.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_cmds.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_curve.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_flares.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_image.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_init.c" />
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||||
<ClCompile Include="..\..\code\renderergl1\tr_light.c" />
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||||
<ClCompile Include="..\..\code\renderergl1\tr_main.c" />
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||||
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||||
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||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\renderergl1\tr_scene.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shade.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shader.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shade_calc.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shadows.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_sky.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_subs.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_surface.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_world.c" />
|
||||
<ClCompile Include="..\..\code\sdl\sdl_gamma.c" />
|
||||
<ClCompile Include="..\..\code\sdl\sdl_glimp.c" />
|
||||
<ClCompile Include="..\..\code\zlib\adler32.c" />
|
||||
<ClCompile Include="..\..\code\zlib\crc32.c" />
|
||||
<ClCompile Include="..\..\code\zlib\inffast.c" />
|
||||
<ClCompile Include="..\..\code\zlib\inflate.c" />
|
||||
<ClCompile Include="..\..\code\zlib\inftrees.c" />
|
||||
<ClCompile Include="..\..\code\zlib\zutil.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\cgame\tr_types.h" />
|
||||
<ClInclude Include="..\..\code\client\snd_local.h" />
|
||||
<ClInclude Include="..\..\code\client\snd_public.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jchuff.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jconfig.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jdct.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jdhuff.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jerror.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jinclude.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jmemsys.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jmorecfg.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jpegint.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jpeglib.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jversion.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\puff.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\qcommon.h" />
|
||||
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|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\unzip.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
|
||||
<ClInclude Include="..\..\code\renderercommon\qgl.h" />
|
||||
<ClInclude Include="..\..\code\renderercommon\tr_public.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_extramath.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_extratypes.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_fbo.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_local.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_postprocess.h" />
|
||||
<ClInclude Include="..\..\code\server\server.h" />
|
||||
<ClInclude Include="..\..\code\ui\ui_public.h" />
|
||||
<ClInclude Include="..\..\code\win32\resource.h" />
|
||||
<ClInclude Include="..\..\code\win32\win_local.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
260
misc/msvc12/opengl1.vcxproj.filters
Normal file
260
misc/msvc12/opengl1.vcxproj.filters
Normal file
|
@ -0,0 +1,260 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\code\qcommon\puff.c" />
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c" />
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_font.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_bmp.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_jpg.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_pcx.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_png.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_image_tga.c" />
|
||||
<ClCompile Include="..\..\code\renderercommon\tr_noise.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_animation.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_backend.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_bsp.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_cmds.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_curve.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_flares.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_image.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_init.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_light.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_main.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_marks.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_mesh.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_model.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_model_iqm.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_scene.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shade.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shader.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shade_calc.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shadows.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_sky.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_subs.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_surface.c" />
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_world.c" />
|
||||
<ClCompile Include="..\..\code\sdl\sdl_gamma.c" />
|
||||
<ClCompile Include="..\..\code\sdl\sdl_glimp.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jaricom.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcapimin.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcapistd.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcarith.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jccoefct.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jccolor.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcdctmgr.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jchuff.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcinit.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcmainct.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcmarker.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcmaster.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcomapi.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcparam.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcprepct.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcsample.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jctrans.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdapimin.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdapistd.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdarith.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdatadst.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdatasrc.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdcoefct.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdcolor.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jddctmgr.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdhuff.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdinput.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmainct.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmarker.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmaster.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmerge.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdpostct.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdsample.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdtrans.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jerror.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jfdctflt.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jfdctfst.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jfdctint.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jidctflt.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jidctfst.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jidctint.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jmemmgr.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jmemnobs.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jquant1.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jquant2.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jutils.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\adler32.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\crc32.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\inffast.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\inflate.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\inftrees.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\zutil.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\cgame\tr_types.h" />
|
||||
<ClInclude Include="..\..\code\client\snd_local.h" />
|
||||
<ClInclude Include="..\..\code\client\snd_public.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\puff.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\qcommon.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\qfiles.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\unzip.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
|
||||
<ClInclude Include="..\..\code\renderercommon\qgl.h" />
|
||||
<ClInclude Include="..\..\code\renderercommon\tr_public.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_extramath.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_extratypes.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_fbo.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_local.h" />
|
||||
<ClInclude Include="..\..\code\renderergl1\tr_postprocess.h" />
|
||||
<ClInclude Include="..\..\code\server\server.h" />
|
||||
<ClInclude Include="..\..\code\ui\ui_public.h" />
|
||||
<ClInclude Include="..\..\code\win32\resource.h" />
|
||||
<ClInclude Include="..\..\code\win32\win_local.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jchuff.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jconfig.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jdct.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jdhuff.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jerror.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jinclude.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jmemsys.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jmorecfg.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jpegint.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jpeglib.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jversion.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="jpeg">
|
||||
<UniqueIdentifier>{390df156-440d-42db-b71a-087565e4a5f4}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="zlib">
|
||||
<UniqueIdentifier>{33273ef7-ef3c-4823-905c-a0c8676fc7cf}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
588
misc/msvc12/opengl2.vcxproj
Normal file
588
misc/msvc12/opengl2.vcxproj
Normal file
|
@ -0,0 +1,588 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug TA|Win32">
|
||||
<Configuration>Debug TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release TA|Win32">
|
||||
<Configuration>Release TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{F7B397A4-8111-421B-A23B-B9A2CE509183}</ProjectGuid>
|
||||
<RootNamespace>opengl2</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
||||
<OutDir>..\..\build\release_ta-msvc12-x86\</OutDir>
|
||||
<IntDir>..\..\build\release_ta-msvc12-x86\opengl2\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<TargetName>renderer_opengl2_x86</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>..\..\build\debug-msvc12-x86\</OutDir>
|
||||
<IntDir>..\..\build\debug-msvc12-x86\opengl2\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<TargetName>renderer_opengl2_x86</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>..\..\build\release-msvc12-x86\</OutDir>
|
||||
<IntDir>..\..\build\release-msvc12-x86\opengl2\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<TargetName>renderer_opengl2_x86</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
||||
<OutDir>..\..\build\debug_ta-msvc12-x86\</OutDir>
|
||||
<IntDir>..\..\build\debug_ta-msvc12-x86\opengl2\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<TargetName>renderer_opengl2_x86</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Message>Stringify GLSL files</Message>
|
||||
<Command>mkdir ..\..\build\dynamic
|
||||
mkdir ..\..\build\dynamic\renderergl2
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
<Command>rem bash -c "perl ./unix/cons -- release-TA"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Message>Stringify GLSL files</Message>
|
||||
<Command>mkdir ..\..\build\dynamic
|
||||
mkdir ..\..\build\dynamic\renderergl2
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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||||
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||||
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|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
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||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
||||
</Command>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
mkdir ..\..\build\dynamic\renderergl2
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
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||||
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|
||||
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|
||||
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||||
<BrowseInformation>true</BrowseInformation>
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||||
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||||
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|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<Culture>0x0409</Culture>
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||||
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
|
||||
</ResourceCompile>
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||||
<Link>
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||||
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|
||||
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<SubSystem>Windows</SubSystem>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Message>Post build processing..</Message>
|
||||
<Command>rem bash -c "perl ./unix/cons -- debug-TA"</Command>
|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowmask_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowmask_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\ssao_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\ssao_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_vp.c" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClInclude Include="..\..\code\cgame\tr_types.h" />
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||||
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|
||||
<ClInclude Include="..\..\code\client\snd_public.h" />
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
</Project>
|
354
misc/msvc12/opengl2.vcxproj.filters
Normal file
354
misc/msvc12/opengl2.vcxproj.filters
Normal file
|
@ -0,0 +1,354 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
<ClCompile Include="..\..\code\renderergl2\tr_subs.c" />
|
||||
<ClCompile Include="..\..\code\renderergl2\tr_surface.c" />
|
||||
<ClCompile Include="..\..\code\renderergl2\tr_vbo.c" />
|
||||
<ClCompile Include="..\..\code\renderergl2\tr_world.c" />
|
||||
<ClCompile Include="..\..\code\sdl\sdl_gamma.c" />
|
||||
<ClCompile Include="..\..\code\sdl\sdl_glimp.c" />
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jaricom.c">
|
||||
<Filter>jpeg</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcapimin.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcapistd.c">
|
||||
<Filter>jpeg</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcarith.c">
|
||||
<Filter>jpeg</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\jpeg-8c\jccoefct.c">
|
||||
<Filter>jpeg</Filter>
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
<Filter>jpeg</Filter>
|
||||
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||||
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|
||||
<Filter>jpeg</Filter>
|
||||
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||||
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|
||||
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|
||||
</ClCompile>
|
||||
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|
||||
<Filter>jpeg</Filter>
|
||||
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|
||||
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|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcparam.c">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcprepct.c">
|
||||
<Filter>jpeg</Filter>
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||||
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|
||||
<ClCompile Include="..\..\code\jpeg-8c\jcsample.c">
|
||||
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jctrans.c">
|
||||
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdapimin.c">
|
||||
<Filter>jpeg</Filter>
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||||
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|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdapistd.c">
|
||||
<Filter>jpeg</Filter>
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||||
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|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdarith.c">
|
||||
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|
||||
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|
||||
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|
||||
<Filter>jpeg</Filter>
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||||
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||||
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|
||||
<Filter>jpeg</Filter>
|
||||
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||||
<ClCompile Include="..\..\code\jpeg-8c\jddctmgr.c">
|
||||
<Filter>jpeg</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdhuff.c">
|
||||
<Filter>jpeg</Filter>
|
||||
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||||
<ClCompile Include="..\..\code\jpeg-8c\jdinput.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmainct.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmarker.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmaster.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdmerge.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdpostct.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdsample.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jdtrans.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jerror.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jfdctflt.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jfdctfst.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jfdctint.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jidctflt.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jidctfst.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jidctint.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jmemmgr.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jmemnobs.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jquant1.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jquant2.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\jpeg-8c\jutils.c">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_fp.c">
|
||||
<Filter>dynamic</Filter>
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||||
<Filter>dynamic</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\build\dynamic\renderergl2\ssao_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
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<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_fp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_vp.c">
|
||||
<Filter>dynamic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\adler32.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\crc32.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\inflate.c">
|
||||
<Filter>zlib</Filter>
|
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|
||||
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|
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|
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||||
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|
||||
<ItemGroup>
|
||||
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||||
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||||
<ClInclude Include="..\..\code\client\snd_public.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\puff.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\qcommon.h" />
|
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<ClInclude Include="..\..\code\qcommon\qfiles.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\unzip.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
|
||||
<ClInclude Include="..\..\code\renderercommon\qgl.h" />
|
||||
<ClInclude Include="..\..\code\renderercommon\tr_public.h" />
|
||||
<ClInclude Include="..\..\code\renderergl2\tr_extramath.h" />
|
||||
<ClInclude Include="..\..\code\renderergl2\tr_extratypes.h" />
|
||||
<ClInclude Include="..\..\code\renderergl2\tr_fbo.h" />
|
||||
<ClInclude Include="..\..\code\renderergl2\tr_local.h" />
|
||||
<ClInclude Include="..\..\code\renderergl2\tr_postprocess.h" />
|
||||
<ClInclude Include="..\..\code\server\server.h" />
|
||||
<ClInclude Include="..\..\code\ui\ui_public.h" />
|
||||
<ClInclude Include="..\..\code\win32\resource.h" />
|
||||
<ClInclude Include="..\..\code\win32\win_local.h" />
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jchuff.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jconfig.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jdct.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jdhuff.h">
|
||||
<Filter>jpeg</Filter>
|
||||
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|
||||
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|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jinclude.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jmemsys.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jmorecfg.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jpegint.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jpeglib.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\jpeg-6b\jversion.h">
|
||||
<Filter>jpeg</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="jpeg">
|
||||
<UniqueIdentifier>{8da41ebb-15ff-4640-8b12-c2ec23c68e77}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="dynamic">
|
||||
<UniqueIdentifier>{e6c65cf2-d575-4c8e-bdbb-e19a5775e5a8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="zlib">
|
||||
<UniqueIdentifier>{3f4484f0-65ac-4160-9569-ba63ede6dfee}</UniqueIdentifier>
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||||
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|
||||
</ItemGroup>
|
||||
</Project>
|
3
misc/msvc12/q3_ui.def
Normal file
3
misc/msvc12/q3_ui.def
Normal file
|
@ -0,0 +1,3 @@
|
|||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
967
misc/msvc12/q3_ui.vcxproj
Normal file
967
misc/msvc12/q3_ui.vcxproj
Normal file
|
@ -0,0 +1,967 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
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|
||||
<ProjectConfiguration Include="Debug TA|Win32">
|
||||
<Configuration>Debug TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release TA|Win32">
|
||||
<Configuration>Release TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}</ProjectGuid>
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||||
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|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
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<CharacterSet>MultiByte</CharacterSet>
|
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
|
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|
||||
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|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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||||
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|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
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<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
||||
<OutDir>..\..\build\q3_ui_debug_ta\</OutDir>
|
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<IntDir>..\..\build\q3_ui_debug_ta\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
||||
<OutDir>..\..\build\q3_ui_release_ta\</OutDir>
|
||||
<IntDir>..\..\build\q3_ui_release_ta\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>..\..\build\q3_ui_release\</OutDir>
|
||||
<IntDir>..\..\build\q3_ui_release\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>..\..\build\q3_ui_debug\</OutDir>
|
||||
<IntDir>..\..\build\q3_ui_debug\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
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</PropertyGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
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<Midl>
|
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug_TA/q3_ui.tlb</TypeLibraryName>
|
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<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)q3_ui.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)uix86_old.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>q3_ui.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)ui.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)uix86.map</MapFileName>
|
||||
<BaseAddress>0x40000000</BaseAddress>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<ImportLibrary>$(IntDir)uix86.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release_TA/q3_ui.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
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|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)q3_ui.pch</PrecompiledHeaderOutputFile>
|
||||
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|
||||
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||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
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|
||||
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|
||||
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|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)uix86_old.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>q3_ui.def</ModuleDefinitionFile>
|
||||
<ProgramDatabaseFile>$(IntDir)uix86_old.pdb</ProgramDatabaseFile>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<ImportLibrary>$(IntDir)q3_ui.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/q3_ui.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)q3_ui.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerOutput />
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)uix86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>.\q3_ui.def</ModuleDefinitionFile>
|
||||
<ProgramDatabaseFile>$(IntDir)uix86.pdb</ProgramDatabaseFile>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<ImportLibrary>$(IntDir)uix86.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\q3_ui___Win32_Debug/q3_ui.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
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|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)q3_ui.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
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|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)uix86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>q3_ui.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)ui.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)uix86.map</MapFileName>
|
||||
<BaseAddress>0x40000000</BaseAddress>
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||||
<ClCompile Include="..\..\code\botlib\l_crc.c">
|
||||
<Filter>botlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\botlib\l_libvar.c">
|
||||
<Filter>botlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\botlib\l_log.c">
|
||||
<Filter>botlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\botlib\l_memory.c">
|
||||
<Filter>botlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\botlib\l_precomp.c">
|
||||
<Filter>botlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\botlib\l_script.c">
|
||||
<Filter>botlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\botlib\l_struct.c">
|
||||
<Filter>botlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\adler32.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\crc32.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\inffast.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\inflate.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\inftrees.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\zlib\zutil.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\cgame\cg_public.h" />
|
||||
<ClInclude Include="..\..\code\cgame\tr_types.h" />
|
||||
<ClInclude Include="..\..\code\client\client.h" />
|
||||
<ClInclude Include="..\..\code\client\cl_curl.h" />
|
||||
<ClInclude Include="..\..\code\client\keys.h" />
|
||||
<ClInclude Include="..\..\code\client\qal.h" />
|
||||
<ClInclude Include="..\..\code\client\snd_local.h" />
|
||||
<ClInclude Include="..\..\code\client\snd_public.h" />
|
||||
<ClInclude Include="..\..\code\game\bg_public.h" />
|
||||
<ClInclude Include="..\..\code\game\g_public.h" />
|
||||
<ClInclude Include="..\..\code\libspeex\config.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\cm_local.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\cm_patch.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\cm_polylib.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\cm_public.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\puff.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\qcommon.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\qfiles.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\unzip.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
|
||||
<ClInclude Include="..\..\code\renderer\qgl.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_local.h" />
|
||||
<ClInclude Include="..\..\code\renderer\tr_public.h" />
|
||||
<ClInclude Include="..\..\code\server\server.h" />
|
||||
<ClInclude Include="..\..\code\sys\win_resource.h" />
|
||||
<ClInclude Include="..\..\code\ui\keycodes.h" />
|
||||
<ClInclude Include="..\..\code\ui\ui_public.h" />
|
||||
<ClInclude Include="..\..\code\win32\resource.h" />
|
||||
<ClInclude Include="..\..\code\win32\win_local.h" />
|
||||
<ClInclude Include="..\..\code\botlib\aasfile.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_bsp.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_cluster.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_debug.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_def.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_entity.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_file.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_funcs.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_main.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_move.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_optimize.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_reach.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_route.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_routealt.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_sample.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_ai_weight.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_interface.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_utils.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_crc.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_libvar.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_log.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_memory.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_precomp.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_script.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_struct.h">
|
||||
<Filter>botlib</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\code\asm\ftola.asm" />
|
||||
<CustomBuild Include="..\..\code\asm\snapvector.asm" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\code\sys\win_resource.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="opus">
|
||||
<UniqueIdentifier>{d6204e4b-159e-401d-a96a-3d1b72f5df0a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="opus\celt">
|
||||
<UniqueIdentifier>{c2fe2fed-c3c6-4bc8-9372-2db1a3d924f2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="opus\silk">
|
||||
<UniqueIdentifier>{722d3052-e380-4561-9e7a-c28529679f03}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="opus\silk\float">
|
||||
<UniqueIdentifier>{315655da-209f-4733-bf40-e5ecc84dc00b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="botlib">
|
||||
<UniqueIdentifier>{6961d5c6-f671-48f2-ae60-25b4274d2f55}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="zlib">
|
||||
<UniqueIdentifier>{896eb09e-4521-4061-8cba-7dbd49166a36}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
3
misc/msvc12/ui.def
Normal file
3
misc/msvc12/ui.def
Normal file
|
@ -0,0 +1,3 @@
|
|||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
451
misc/msvc12/ui.vcxproj
Normal file
451
misc/msvc12/ui.vcxproj
Normal file
|
@ -0,0 +1,451 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug TA|Win32">
|
||||
<Configuration>Debug TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release TA|Win32">
|
||||
<Configuration>Release TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
||||
<OutDir>..\..\build\release_ta-msvc12-x86\missionpack\</OutDir>
|
||||
<IntDir>..\..\build\release_ta-msvc12-x86\missionpack\ui\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<TargetName>uix86</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>..\..\build\debug-msvc12-x86\baseq3\</OutDir>
|
||||
<IntDir>..\..\build\debug-msvc12-x86\baseq3\ui\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<TargetName>uix86</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>..\..\build\release-msvc12-x86\baseq3\</OutDir>
|
||||
<IntDir>..\..\build\release-msvc12-x86\baseq3\ui\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<TargetName>uix86</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
||||
<OutDir>..\..\build\debug_ta-msvc12-x86\missionpack\</OutDir>
|
||||
<IntDir>..\..\build\debug_ta-msvc12-x86\missionpack\ui\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<TargetName>uix86</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release_TA/ui.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)uix86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>.\ui.def</ModuleDefinitionFile>
|
||||
<ProgramDatabaseFile>$(IntDir)uix86.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)uix86.map</MapFileName>
|
||||
<BaseAddress>0x40000000</BaseAddress>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<ImportLibrary>$(IntDir)uix86.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/ui.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)uix86_new.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)ui.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)uix86_new.map</MapFileName>
|
||||
<BaseAddress>0x40000000</BaseAddress>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<ImportLibrary>$(IntDir)uix86_new.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/ui.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
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|
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|
Loading…
Reference in a new issue