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OpenGL2: Add option in code for alternate overbright method.
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parent
e5aabdaff6
commit
92d4b20129
5 changed files with 35 additions and 7 deletions
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@ -101,7 +101,11 @@ static void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) {
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int shift, r, g, b;
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// shift the color data based on overbright range
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#if defined(USE_OVERBRIGHT)
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shift = r_mapOverBrightBits->integer - tr.overbrightBits;
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#else
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shift = 0;
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#endif
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// shift the data based on overbright range
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r = in[0] << shift;
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@ -136,7 +140,9 @@ static void R_ColorShiftLightingFloats(float in[4], float out[4], float scale )
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{
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float r, g, b;
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#if defined(USE_OVERBRIGHT)
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scale *= pow(2.0f, r_mapOverBrightBits->integer - tr.overbrightBits);
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#endif
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r = in[0] * scale;
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g = in[1] * scale;
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@ -2755,7 +2761,11 @@ void R_LoadLightGrid( lump_t *l ) {
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if (hdrLightGrid)
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{
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#if defined(USE_OVERBRIGHT)
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float lightScale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits);
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#else
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float lightScale = 1.0f;
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#endif
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//ri.Printf(PRINT_ALL, "found!\n");
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@ -2855,7 +2855,11 @@ void R_SetColorMappings( void ) {
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int inf;
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// setup the overbright lighting
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#if defined(USE_OVERBRIGHT)
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tr.overbrightBits = r_overBrightBits->integer;
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#else
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tr.overbrightBits = 0;
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#endif
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// allow 2 overbright bits
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if ( tr.overbrightBits > 2 ) {
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@ -58,6 +58,7 @@ typedef unsigned int glIndex_t;
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#define CUBE_MAP_SIZE (1 << CUBE_MAP_MIPS)
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#define USE_VERT_TANGENT_SPACE
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#define USE_OVERBRIGHT
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typedef struct dlight_s {
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vec3_t origin;
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@ -349,7 +349,11 @@ void RE_BeginScene(const refdef_t *fd)
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}
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else
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{
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#if defined(USE_OVERBRIGHT)
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float scale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits - 8);
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#else
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float scale = (1 << r_mapOverBrightBits->integer) / 255.0f;
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#endif
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if (r_forceSun->integer)
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{
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VectorScale(tr.sunLight, scale * r_forceSunLightScale->value, tr.refdef.sunCol);
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@ -444,9 +444,22 @@ static void ProjectDlightTexture( void ) {
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static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t vertColor, int blend )
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{
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qboolean isBlend = ((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_DST_COLOR)
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|| ((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_ONE_MINUS_DST_COLOR)
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|| ((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_SRC_COLOR)
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|| ((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR);
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qboolean isWorldDraw = !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL);
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#if defined(USE_OVERBRIGHT)
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float exactLight = 1.0f;
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#else
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float exactLight = (isBlend || !isWorldDraw) ? 1.0f : (float)(1 << r_mapOverBrightBits->integer);
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#endif
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baseColor[0] =
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baseColor[1] =
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baseColor[2] =
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baseColor[2] = exactLight;
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baseColor[3] = 1.0f;
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vertColor[0] =
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@ -473,7 +486,7 @@ static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t
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vertColor[0] =
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vertColor[1] =
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vertColor[2] =
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vertColor[2] = exactLight;
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vertColor[3] = 1.0f;
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break;
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case CGEN_CONST:
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@ -601,11 +614,7 @@ static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t
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}
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// multiply color by overbrightbits if this isn't a blend
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if (tr.overbrightBits
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&& !((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_DST_COLOR)
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&& !((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_ONE_MINUS_DST_COLOR)
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&& !((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_SRC_COLOR)
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&& !((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR))
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if (tr.overbrightBits && !isBlend)
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{
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float scale = 1 << tr.overbrightBits;
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