Zack Middleton
ee7bd0cae6
Show surface names in excessive vertexes and triangles warnings
...
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-05-03 14:28:18 -05:00
SmileTheory
3a47192ba8
Use specular texture RGB as specular reflectance, multiplied by per-material value.
2013-05-03 00:32:59 -07:00
SmileTheory
aff3f18101
#5889 : Do post-processing only on viewport portion of frame buffer.
2013-04-26 18:49:48 -07:00
Zack Middleton
b6d64b7dc4
Correct TeamCount return type and team argument type
2013-04-26 15:46:12 -05:00
Harley Laue
1b2a6abed9
Rename FS_CheckFilenameIsNotImmutable to ..IsMutable
2013-04-24 14:45:37 -05:00
Zack Middleton
6c88bf8aee
Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable
2013-04-24 14:14:13 -05:00
Zack Middleton
936db459ee
Don't allow modifying qvms or pk3s
...
Exception for allowing pk3s to be downloaded.
2013-04-24 14:11:18 -05:00
SmileTheory
8270d54a25
Don't scale shadow multipliers by overbrightbits, and improve documentation.
2013-04-22 21:52:16 -07:00
Zack Middleton
feb012152c
Give botlib com_basegame for botlib.log path
...
Before it always used BASEGAME fallback code.
2013-04-22 23:11:10 -05:00
Zack Middleton
b95d8a91aa
Fix referencing pk3 with only qagame QVM
2013-04-22 16:21:46 -05:00
Zack Middleton
a7317ac0d5
Add fallback for __func__ (ioq3 isn't compiled as c99 by default)
...
Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway.
2013-04-20 21:28:21 -05:00
Mikael Pettersson
1c66e30e7e
Fix memmove()
...
[The lcc source] overrides the libc memmove() with its own implementation,
but that implementation fails to follow the specification. In particular,
it returns NULL rather than memmove()'s first parameter.
GCC now optimizes based on this aspect of the specification, so things go
wrong at runtime.
[Text & patch from http://gcc.gnu.org/bugzilla/show_bug.cgi?id=56881#c8 ]
2013-04-14 20:08:08 +01:00
Tim Angus
6983187a99
Remove old .mak files from botlib
2013-04-13 11:26:42 +01:00
Zack Middleton
319df2d4d7
Fix zone memory leak in OpenGL2 renderer
...
meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
2013-04-10 23:21:40 -05:00
Tim Angus
230af8c9e9
Fix shfolder.dll not getting freed
2013-04-09 21:43:01 +01:00
Zack Middleton
0f62a565f9
Fix setting CVAR_VM_CREATED flag on user created cvars
...
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set.
trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
2013-04-06 01:06:34 -05:00
SmileTheory
6a763f0671
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-04-02 00:18:24 -07:00
SmileTheory
28e14c4546
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
...
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
Tim Angus
12115c28cd
Fix the warning caused by fixing the warnings
2013-03-26 18:32:36 +00:00
Tim Angus
98360bcd57
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
SmileTheory
66acde6d60
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-03-25 21:05:27 -07:00
Zachary Slater
01efc26654
s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-ARMS
2013-03-25 14:28:01 -07:00
Tim Angus
8d70929d12
Ditch 'historical compatibility' and use 'logic' instead
2013-03-22 11:33:27 +00:00
SmileTheory
8b23985358
Make all GLSL shaders use the same set of uniforms.
2013-03-20 22:53:30 -07:00
Zack Middleton
9bfff1363e
Fix NET_IPSocket and NET_IP6Socket return type
...
It was causing a warning on Windows x64.
2013-03-18 16:04:53 -05:00
Zack Middleton
98dda7758f
Always initialize joint_names in R_LoadIQM
...
Reported by MAN-AT-ARMS
2013-03-18 15:55:25 -05:00
Ensiform
9a752ce8cd
Use PATH_SEP for a debug message in FS_FOpenFileReadDir
2013-03-18 14:44:34 -05:00
Zack Middleton
bf962c516d
Fix loading and rendering IQMs with no joints
2013-03-18 14:13:09 -05:00
Tim Angus
ecd50f01c2
Remove RAVENMD4 #define
2013-03-18 19:05:51 +00:00
SmileTheory
e14a814ba2
Support more tcgens in lightall shader.
2013-03-14 23:11:27 -07:00
SmileTheory
9eef320c91
Remove some more automatic sRGB image flags.
2013-03-12 22:00:51 -07:00
Tim Angus
dfbad1360f
Fix some clang warnings
2013-03-12 21:50:59 +00:00
Tim Angus
bf25c27105
Oops missed a bit
2013-03-12 21:20:33 +00:00
Tim Angus
3e92679100
Fix USE_FREETYPE breakage
2013-03-12 19:41:52 +00:00
Tim Angus
37c69a8009
Move renderers a bit closer together
2013-03-12 17:52:29 +00:00
SmileTheory
41985945f6
Always reset vertex attrib pointers with animated meshes.
2013-03-11 22:46:21 -07:00
Tim Angus
78132cf829
Remove old x86_64 JIT compiler
2013-03-11 22:20:10 +00:00
Zack Middleton
b009528e6a
Fix displaying demo name when loading demo
2013-03-09 15:58:35 -06:00
Zack Middleton
89ee8b050f
Fix size reserved for IQM jointMats (allocated more than used)
2013-03-08 15:28:27 -06:00
Zack Middleton
8aa6efe7b6
Fix origin returned by IQM's LerpTag
...
It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame.
Patch by Axel Isouard and Zack Middleton.
2013-03-08 13:47:16 -06:00
SmileTheory
e6e0d47099
Fix clampmapped images being always treated as sRGB.
2013-03-07 14:23:28 -08:00
SmileTheory
fb6b08bdd6
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
2013-03-06 21:00:21 -08:00
Zack Middleton
a737d442a0
Fix RAVENMD4 warnings in OpenGL2
2013-03-06 17:52:06 -06:00
SmileTheory
fbe56e4fa1
Some minor cleanup.
2013-03-06 02:02:01 -08:00
SmileTheory
027af8e6cc
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
2013-03-06 00:54:56 -08:00
SmileTheory
11e83b2ee3
Oops, fix typo.
2013-03-05 20:21:03 -08:00
SmileTheory
7c04002b87
Simplify previous patch.
2013-03-05 19:52:11 -08:00
SmileTheory
2153fc4671
Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889 .
2013-03-05 01:41:51 -08:00
Ensiform
e7753f9acf
Fix vote Y/1 and teamvote Y/1
2013-03-03 21:53:14 -06:00
Zack Middleton
fe0a65e52e
Show lowercased ascii in bind command
2013-03-03 19:14:36 -06:00
Zack Middleton
a18ae32a5e
Fix Key_StringToKeynum to return lowercased ascii
...
Fixes bind and unbind uppercase ascii and uppercase ascii in cl_consoleKeys.
keycodes.h states "normal keys should be passed as lowercased ascii"
2013-03-03 19:07:44 -06:00
Zack Middleton
db68f59281
Fix comment for gametype parsing in ui
2013-02-27 16:09:10 -06:00
Zack Middleton
4cd60e5af7
Fix BotExportTest's args for BotGetReachabilityToGoal
2013-02-27 15:57:55 -06:00
Zack Middleton
b9a33f84be
Remove unused config string code from botlib
2013-02-27 15:55:01 -06:00
Zack Middleton
57cb0b2d89
be_ai_weap.c: s/move state/weapon state/g
2013-02-27 15:39:28 -06:00
Zack Middleton
c7059fbf28
Move noise function declations to tr_common.h
...
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Zack Middleton
eb7e554c46
Fix comment in snd_codec_opus.c
2013-02-27 15:31:26 -06:00
Zack Middleton
eef897b3c1
Remove Sys_SnapVector
2013-02-18 19:05:37 -06:00
James Canete
5b5f7f5c0a
Fix compiling opusfile on mingw32
2013-02-18 19:00:41 -06:00
Zack Middleton
7987b71a9d
Fix last commit
2013-02-17 20:42:18 -06:00
Zack Middleton
a41354f3f7
Add missing config_types.h for libogg
...
It's usally generated by configure, most platform cases are handled in os_types.h
2013-02-17 20:34:45 -06:00
Zack Middleton
5c3d76665f
Fix compiling opus using mingw
2013-02-17 18:56:31 -06:00
Zack Middleton
2a31f33fc6
Add libogg 1.3.0
2013-02-17 18:56:06 -06:00
Zack Middleton
6d56d8bb33
Add libopus 1.0.2 and libopusfile 0.2
2013-02-17 18:33:39 -06:00
Zack Middleton
3dd5c5d862
Add Ogg Opus support
2013-02-17 18:32:05 -06:00
Zack Middleton
1b0fb6e8d8
5882 - Update OpenAL Headers to OpenAL Soft 1.15.1
2013-02-17 07:34:41 -06:00
Zack Middleton
f4d56e5429
Add GPL header to tr_common.h
2013-02-16 15:46:09 -06:00
Tim Angus
d201443350
Remove a few name tags
2013-02-16 21:03:56 +00:00
Tim Angus
2da0fd6de8
Add renderercommon/tr_common.h
2013-02-16 20:58:04 +00:00
Tim Angus
93e6183ce3
Move some things into renderercommon
2013-02-16 12:15:36 +00:00
Zack Middleton
372b07a97a
Fix freeing source while parsing botfiles/items.c
2013-02-16 04:40:27 -06:00
Ensiform
3041eee0cf
condump improvements
...
Default output file extension to ".txt"
Show output filename in error message.
Use Windows line endings on Windows.
Dynamically allocate line buffer. (by ZTM)
2013-02-15 22:49:08 -06:00
Ensiform
e5f7e1de52
Remove unneeded variable extern
2013-02-15 22:03:34 -06:00
Zack Middleton
2e45edb550
5717 - Gamecode can open file "" for reading
2013-02-15 21:08:47 -06:00
Zack Middleton
92573270de
5097 - Menu corrupted on start (on IRIX)
2013-02-15 20:14:02 -06:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
SmileTheory
bff574e04e
#5878 : Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list.
2013-02-12 20:53:59 -08:00
Zack Middleton
c0d5ba9e06
Fix compiling
2013-02-11 20:45:17 -06:00
Zack Middleton
91194bfc3e
Fix possible delta from invalid entity
2013-02-11 20:36:14 -06:00
Zack Middleton
62cef99b28
Extend Team Arena name edit fields to MAX_NAME_LENGTH
2013-02-11 19:51:36 -06:00
Zack Middleton
6f88df262c
Don't add pk3dirs if connecting to a pure server
...
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-11 19:15:14 -06:00
Zack Middleton
ebee21157c
Change pk3dir README / comments to fit in better
2013-02-11 18:02:40 -06:00
Andrew Browne
37a9614179
5289 - Support for .pk3dir
2013-02-11 17:58:24 -06:00
Zack Middleton
c9137d9d14
Update invalid g_gametype right away
2013-02-11 16:43:18 -06:00
Zack Middleton
50e85b23b3
Remove newlines from Rend2 error messages
2013-02-11 16:37:00 -06:00
Zack Middleton
eab1f9720a
Add missing traps to cg_local.h
2013-02-11 16:28:41 -06:00
Tobias Kuehnhammer
2147f2b7c2
Adds Z checking to CanDamage function.
2013-02-11 16:02:01 -06:00
Zack Middleton
ac621642ac
Unify/cleanup max snapshot entities on client and server
2013-02-11 15:49:47 -06:00
Zack Middleton
d815052df0
Fix renderering TrueType Fonts in Rend2
...
Reported by Axel Isouard (exidl)
2013-02-11 14:33:38 -06:00
Zack Middleton
75598f1a2b
Fix IPv6 favorites in q3_ui
...
This does however allow favorites to contain hostnames which was explicitly not allowed before.
2013-02-08 18:11:03 -06:00
Zack Middleton
81f92fe7f0
Extend Team Arena Favorite Address edit field to hold an IPv6 address
2013-02-08 18:10:22 -06:00
Zack Middleton
7b34987823
Fix resolving IPv6 favorites in Team Arena UI
2013-02-08 16:47:27 -06:00
Zack Middleton
2b7bf5b37e
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-02-07 21:04:28 -06:00
Zack Middleton
7ccdff6e12
Fix creating favorite when not on view favorite servers
2013-02-07 21:03:33 -06:00
Zack Middleton
fe47952bf5
Increase favorite address buffer size in Team Arena UI
...
Now it can hold an IPv6 address.
2013-02-07 20:55:51 -06:00
SmileTheory
649f0c351f
Merge branch 'reactionmerge'
2013-02-04 20:34:58 -08:00
SmileTheory
9bace5bac7
Merge Reaction renderer features, remove "#ifdef REACTION"s
2013-02-04 20:33:58 -08:00
Zack Middleton
80b0792980
Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd
2013-02-02 22:26:22 -06:00
Jeremy Davis
617107429d
Use Q_strncpyz in G_AddRandomBot
2013-02-02 21:58:01 -06:00
Zack Middleton
9c741f95ea
Remove some unused defines from msg.c
2013-02-02 21:40:03 -06:00
Zack Middleton
b4ad5a8411
Fix MSG_ReadDeltaKey setting bit 1<<bits often
...
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
2013-02-01 22:07:52 -06:00
SmileTheory
cda1c46e3a
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-01-30 17:28:34 -08:00
SmileTheory
974b938f8f
Starting sunlight experimentation branch
2013-01-30 17:27:36 -08:00
Tim Angus
51df89ab13
Remove the SMP renderer feature
2013-01-24 22:53:08 +00:00
Jeremy Davis
3f489fe5f2
Make UI_CVAR_CREATE use VM specific code
...
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set.
2013-01-17 15:21:29 -06:00
Zack Middleton
9c701a781b
Run toggleconsole in binds while in menu or message mode
2013-01-16 23:06:35 -06:00
Zack Middleton
4ba14425ed
Add togglemenu to q3_ui controls menu
2013-01-16 23:04:50 -06:00
Zack Middleton
bf2b04254a
Add togglemenu command
...
Allow togglemenu to be run in binds while in menu or message mode.
2013-01-16 23:03:09 -06:00
Jeremy Davis
4de32b1c1a
Fix error message in BG_EvaluateTrajectory
2013-01-14 14:50:12 -06:00
Jeremy Davis
76f906703e
Fix error message in BG_EvaluateTrajectoryDelta
2013-01-14 00:22:57 -06:00
Tim Angus
70b165ee33
Fix screwed up whitespace in files.c
...
Apologies to anyone merging this :(
2013-01-13 22:26:09 +00:00
Tim Angus
5fd456ff7c
Fix FS_FOpenFileRead corner case
...
FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.
2013-01-13 22:26:09 +00:00
Zack Middleton
693e51c654
Remove old FIXME, pmove_framecount isn't networked
2013-01-11 17:29:39 -06:00
Zack Middleton
2d6b68edd8
Fix win32 console partial print being overwritten
2013-01-10 16:29:54 -06:00
Zack Middleton
20cd170993
Make win32 console cursor visible
2013-01-10 15:34:54 -06:00
Zack Middleton
c1ddacf5be
Fix win32 input left on buffer and overwritten
...
The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.
Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton
eb6b5e5eab
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-01-09 23:18:41 -06:00
Mark
a99a214589
Fix #5849 - broken snapvector inverts player speed
...
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
SmileTheory
ed87774a77
#5866 : Fix surface culling through portals, and use the correct number of frustum planes.
2013-01-09 18:30:12 -08:00
Zack Middleton
daa9619913
Don't look for colors past win32 input line length
2013-01-09 15:42:21 -06:00
Zack Middleton
768083b46f
Fix win32 dedicated input line printing to backlog
...
Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.
"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton
c501c1ad8a
Colorize text on win32 console
...
Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
SmileTheory
3d311bdbe3
#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
2013-01-07 21:29:19 -08:00
SmileTheory
af77b93597
#5818 - Modular renderer and Rend2 support for MSVC.
2013-01-07 20:30:49 -08:00
Zachary Slater
20a77764dd
Increase various arbitrary limits - Bug #5463
2013-01-06 01:36:39 -08:00
Richard Allen
6a7a67a497
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
2012-12-31 01:32:15 +00:00
Zack Middleton
45bb0f7b53
Fix bot skill format so it doesn't always have a space at the beginning of it.
2012-12-29 03:35:48 +00:00
Zack Middleton
a57a5cfd9b
Changes from Ensiform:
...
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
2012-12-29 03:33:00 +00:00
Zack Middleton
b791040f42
- Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
...
- Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2012-12-29 01:45:11 +00:00
Richard Allen
1c8fa31c0d
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
2012-12-20 00:15:17 +00:00
James Canete
98677b1c72
Missed a file in the previous commit.
2012-12-18 06:21:47 +00:00
James Canete
78b4a3bb7a
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
2012-12-18 06:15:38 +00:00
Zack Middleton
26b1fcc471
Save all arguments from connect for reconnect command.
...
Remove unnecessary localhost check from reconnect command.
2012-12-16 19:20:08 +00:00
Zack Middleton
8ef0f36a3f
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. ( #5449 )
2012-12-16 00:15:14 +00:00
Zack Middleton
aac23d6934
Fix reconnect command to work after leaving server. ( #5794 )
2012-12-15 23:33:02 +00:00
Zack Middleton
c5af65fe5f
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
...
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2012-12-15 21:55:07 +00:00
Zack Middleton
b943d506bf
Fix clients being able to reset their player state and respawn using donedl.
2012-12-15 08:08:46 +00:00
James Canete
3bb7138b84
Fix a couple files not ending with a newline.
2012-12-15 00:40:08 +00:00
James Canete
082ecc4d6c
Only declare var_SampleToView in lightall shader when it is actually used.
2012-12-15 00:39:17 +00:00
Zack Middleton
d79ea2e5cd
- Allow changing cl_voip without restarting.
...
- Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
2012-12-14 07:32:07 +00:00
Zack Middleton
50475fc37b
Fix server ignoring client move commands if voip data is included.
2012-12-13 23:54:58 +00:00
Zack Middleton
7786f95c06
Fix writting voip data in demos (broke in r2102).
2012-12-13 05:25:50 +00:00
James Canete
f4a0a78b43
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813 .
2012-12-10 22:35:57 +00:00
James Canete
b356dac903
From /dev/humancontroller: Typo.
2012-12-06 21:53:52 +00:00
James Canete
374c551404
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
2012-12-06 01:55:45 +00:00
James Canete
736e1d5170
Oops, fix line endings in new files in previous commit
2012-12-04 03:05:34 +00:00
James Canete
edb414b34a
#5808 - Include and use .glsl in source (rend2)
2012-12-04 01:56:52 +00:00
Thilo Schulz
6b811ada7a
Add length check here as well, thanks Ensiform
2012-12-03 17:58:55 +00:00
Zack Middleton
311acbe263
In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
2012-12-01 23:17:14 +00:00
Zack Middleton
29c406c9ec
Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.
2012-11-29 17:09:28 +00:00
Zack Middleton
10a574e6ed
Remove unused function CL_DisconnectPacket. Pointed out by Ensiform.
2012-11-24 20:55:47 +00:00
Zack Middleton
b785f8a241
Changes suggested by DevHC:
...
- Remove "!target" checks from tell, vtell, and gc commands. Target was just set, cannot be NULL.
- Validate "order" in gc command before "player id."
2012-11-20 22:51:48 +00:00
James Canete
467619c034
Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able.
2012-11-20 03:34:16 +00:00
Zack Middleton
1f8db4c14a
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-11-19 05:48:27 +00:00
Zack Middleton
3da8779180
- Check for invalid filename in OpenAL's RegisterSound function.
...
- Changed Base sound system to warn not error when sound filename is empty or too long.
2012-11-19 00:40:03 +00:00
Zack Middleton
6c1045a003
Remove unneeded name buffer in S_Play_f.
2012-11-18 23:30:26 +00:00
Zack Middleton
d9bea4977b
Improve "play" command, based on a patch from Ensiform.
2012-11-18 23:16:13 +00:00
Zack Middleton
98f04d39a6
#5799 - Change messagemode text box to display colors like in console input box.
2012-11-18 22:24:15 +00:00
Zack Middleton
05bc03d32d
Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform.
2012-11-18 22:12:30 +00:00
Zack Middleton
bf9b5cd7de
- Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
...
- Add usage messages for gc, tell, vtell, and votell commands.
- Check player names in gc, tell, vtell, and votell commands.
2012-11-18 22:08:58 +00:00
Zack Middleton
1cdb3b33e7
Fix follow command to find clients whose name begins with a number.
2012-11-18 21:55:40 +00:00
Zack Middleton
f13a87daad
Change error message in CL_ConfigstringModified to specify out of range index like in server.
2012-11-18 19:14:07 +00:00
Zack Middleton
82f83cd092
Fix some "> MAX_*" to be ">= MAX_*".
2012-11-18 19:09:54 +00:00
James Canete
d635193e19
Various shader fixes and optimizations.
2012-11-14 10:56:31 +00:00
James Canete
b269acac94
Fix bugs where some surfaces weren't merged and others were counted as merged in R_MergeLeafSurfaces().
2012-11-09 08:13:38 +00:00
James Canete
86984eb536
When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
2012-11-07 00:06:51 +00:00
Zack Middleton
8234225459
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
2012-11-01 06:03:15 +00:00
James Canete
262e8e96b6
Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
2012-10-30 22:05:07 +00:00
Zack Middleton
c4288507e0
Don't draw cursor during Team Arena's loading screen.
2012-10-30 20:06:48 +00:00
Zack Middleton
016b74b633
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
2012-10-30 16:51:06 +00:00
Zack Middleton
17ee96e6c8
Clean up getting pshadowMap in Rend2's R_DecomposeSort().
2012-10-30 09:00:58 +00:00
Zack Middleton
faa0cb04c1
Show reason non-default renderer failed to load.
2012-10-30 07:43:44 +00:00
James Canete
32d1bc4f2a
Fix some non-ASCII characters.
...
Patch originally by /dev/humancontroller, modified by me.
2012-10-30 03:00:46 +00:00
Zack Middleton
36c30f6782
Remove initializing "sv_mapname" cvar in game. It's set to "" and never used.
2012-10-29 19:18:06 +00:00
James Canete
3dff29e991
Remove ARRAY_SIZE, and use ARRAY_LEN instead.
2012-10-28 20:35:16 +00:00
James Canete
5cbe7888f8
Fix FBO_*() usage when framebuffers are unavailable or undesired.
2012-10-28 20:22:13 +00:00
Zack Middleton
6bc0e6fae4
Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same.
2012-10-26 07:40:57 +00:00
Zack Middleton
3dfd2dac7e
Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.)
2012-10-26 07:23:49 +00:00
Zack Middleton
64ed856dfd
Add smiletheory to credits in q3_ui.
2012-10-26 04:16:25 +00:00
Zack Middleton
c9e5537341
Remove gfxmeminfo command when shuting down Rend2.
2012-10-26 04:07:07 +00:00
Zack Middleton
3814f04a8a
Fix gcc warnings in Rend2.
2012-10-26 03:56:45 +00:00
Zack Middleton
d092ba6627
Fix restoring fs_game when default.cfg is missing.
2012-10-26 01:27:16 +00:00
James Canete
4f7eb9fa21
Added Rend2, an alternate renderer. (Bug #4358 )
2012-10-26 01:23:06 +00:00
Zack Middleton
037565293f
From /dev/humancontroller:
...
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
2012-10-17 21:20:29 +00:00
Zack Middleton
bc4ca164e0
From /dev/humancontroller:
...
really fix the confusion with game entity and refentity numbers
for any natural number M, the following is logical as a whole:
- the array size for refentities is M;
- the refentity number limit is M-1, ie., each refentity number is in [0..M-1];
- the special number for the world is M.
before r1429, the code was roughly the following:
// constants related to the game, should not be used by the renderer
// renderer stuff
refEntity_t refEntities[MAX_ENTITIES];
int numRefEntities = 0;
void addRefEntity(refEntity_t re)
{
if (numRefEntities >= ENTITYNUM_WORLD)
return; // full
refEntities[numRefEntities++] = re;
}
void render(int num)
{
if (num == ENTITYNUM_WORLD)
renderWorld();
else
renderRefEntity(refEntities[num]);
}
so before r1429,
- the array size for refentities was 1023;
- the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and
- the special number for the world entity was 1022.
this was a small waste of memory, as the last array element wasn't used.
r1429 changed
if (numRefEntities >= ENTITYNUM_WORLD)
to
if (numRefEntities >= MAX_ENTITIES).
this creates the following configuration:
- the array size for refentities is 1023;
- the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and
- the special number for the world entity is 1022.
r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time.
perhaps in XreaL,
ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
2012-10-17 21:17:37 +00:00
Zack Middleton
d49d0753eb
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
2012-10-17 20:39:45 +00:00
Zack Middleton
ce9f2ee5f9
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
2012-10-17 19:30:41 +00:00
Zack Middleton
0167b439c9
Don't include client.h in sdl_glimp.c as it is part of the external renderer lib.
2012-10-13 23:15:02 +00:00
Zack Middleton
0a8eb09834
Play correct team sounds when in spectator mode and following a player.
2012-10-11 18:22:41 +00:00
Zack Middleton
cf30922932
Fix resetting single player level selection in q3_ui when there is no training level, such as in demoq3.
2012-09-30 06:21:08 +00:00
Zack Middleton
a32dc4dca4
Fix arrow buttons in q3_ui join server menu to be selectable by mouse.
2012-09-30 03:59:10 +00:00
Zack Middleton
656a0145bc
Added myself to ioq3 credits in q3_ui.
2012-09-30 03:10:10 +00:00
Zack Middleton
11811e8138
Fix UI player model FOV when using non-640x480 resolution.
2012-09-30 02:56:50 +00:00
Zack Middleton
2cb7f25093
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
2012-09-17 04:16:30 +00:00
Zack Middleton
02f3664b2e
Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command.
2012-09-10 01:22:13 +00:00
Zack Middleton
c65142179f
Fix g_warmup < 2 causing client prediction issues (bug #5740 ). (Reused code for tournament gametype.)
2012-09-09 22:14:15 +00:00
Zack Middleton
e3fc1826b1
Send team info for team overlay to spectators for the team of the client they're following (bug #5740 ).
2012-09-08 23:19:06 +00:00
Zack Middleton
56ebe14239
Don't have g_teamAutoJoin affect bot's team
...
Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740 ).
2012-09-08 22:32:41 +00:00
Zack Middleton
b4a76e74f7
Remove a redundant code statement.
2012-09-04 21:13:25 +00:00
Zack Middleton
1aaf9d3e7b
Use correct fallback height and width for r_mode -2.
2012-08-27 15:38:55 +00:00