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Remove unneeded name buffer in S_Play_f.
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1 changed files with 1 additions and 3 deletions
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@ -402,7 +402,6 @@ void S_Play_f( void ) {
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int i;
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int c;
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sfxHandle_t h;
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char name[MAX_TOKEN_CHARS];
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if( !si.RegisterSound || !si.StartLocalSound ) {
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return;
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@ -416,8 +415,7 @@ void S_Play_f( void ) {
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}
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for( i = 1; i < c; i++ ) {
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Q_strncpyz( name, Cmd_Argv(i), sizeof(name) );
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h = si.RegisterSound( name, qfalse );
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h = si.RegisterSound( Cmd_Argv(i), qfalse );
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if( h ) {
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si.StartLocalSound( h, CHAN_LOCAL_SOUND );
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