Zack Middleton
2834a58600
add missing commands to autocompletition
...
found by Ensiform
2012-06-18 16:11:35 +00:00
Zack Middleton
62f7fab62e
add the "execq" command, a more quiet version of the "exec" command
...
in exec/execq, always print the extension for the filename
From /dev/humancontroller.
2012-06-18 16:09:14 +00:00
Zack Middleton
6ff3b03376
fix IPv6-only operation of Windows binaries
...
the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')
From /dev/humancontroller.
2012-06-18 16:05:47 +00:00
Zack Middleton
c16338cfa9
fix wrong socket ID comparison, from /dev/humancontroller
2012-06-18 16:03:06 +00:00
Zack Middleton
2131536d07
Call sound files 'audio' not 'wav' in debug messages.
2012-06-18 16:00:38 +00:00
Zack Middleton
a17dafc5e7
Cleaned up game server command usage messages.
2012-06-18 15:58:48 +00:00
Zachary Slater
b5acc31a4d
CVE-2012-3345
2012-06-14 18:28:58 +00:00
Zack Middleton
fb1f629bbc
Removed unnessicary "!!".
2012-06-01 19:49:07 +00:00
Zack Middleton
22ecd68cf2
In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer.
2012-05-20 21:22:11 +00:00
Zack Middleton
5abf7e3d84
#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).
2012-05-07 23:06:00 +00:00
Zack Middleton
2c5d0c1e3a
Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505 ).
2012-05-07 22:47:19 +00:00
Zack Middleton
c211114cb0
#5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena)
2012-05-07 22:26:03 +00:00
Thilo Schulz
d2b035eb73
Fix ( #5312 ) introduced by rev 2103
2012-05-04 15:59:52 +00:00
Ryan C. Gordon
f3a61afd09
Minor hack to SDL headers for building on Linux.
2012-04-11 04:51:58 +00:00
Zachary Slater
a07b8587f1
updating SDL includes to 1.2.15
...
Listen to this if this doesn't work out properly:
http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
2012-04-10 06:44:04 +00:00
Zachary Slater
3a98b67e01
updating mac SDL stuff to 1.2.15
2012-04-10 06:01:16 +00:00
Zack Middleton
1db2124a65
Moved dpi variable inside BUILD_FREETYPE ifdef.
2012-04-07 16:34:21 +00:00
Zack Middleton
a55a059abc
Fixed some issues found using clang static analyzer.
2012-04-07 02:53:42 +00:00
Zack Middleton
ce3ec3ceef
#5453 - Tell command for server.
2012-04-05 22:43:32 +00:00
Zack Middleton
395225cb7e
#5439 - Potential memory leak in host name resolution. (Eugene C.)
2012-04-05 21:29:51 +00:00
Zack Middleton
88020d5fb8
#5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue.
2012-04-04 17:21:17 +00:00
Zack Middleton
021ce233b2
#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue.
2012-04-04 17:16:11 +00:00
Zack Middleton
b211b35853
Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast.
2012-04-02 17:23:46 +00:00
Zack Middleton
de1360f268
Fixed up warning messages in tr_font.c
2012-03-29 06:35:33 +00:00
Zack Middleton
c8e790e4af
Use tabs in tr_font.c
2012-03-29 05:42:30 +00:00
Zack Middleton
5e9c7f5b37
Removed set but not used variable 'satLevels' from tr_font.c.
2012-03-29 05:31:18 +00:00
Zack Middleton
4b7a623cc0
Make sure font glyph shader names are null-terminated.
2012-03-29 05:28:09 +00:00
Zack Middleton
94fb80f021
Fixed possibly placing a font glyph (at the beginning of a row) past the bottom of a font cache image.
2012-03-29 05:15:46 +00:00
Zack Middleton
f15a3cca21
Fixed writing pre-rendered font TGAs, needed to flip image.
2012-03-29 04:49:36 +00:00
Zack Middleton
ea0102d403
- Added support for enabling FreeType Support (make USE_FREETYPE=1).
...
- Fixed compiling tr_font.c for dynamic renderer.
2012-03-29 04:05:13 +00:00
Zack Middleton
33d66c8034
Added range checks to j_*_axis cvars.
2012-02-15 18:47:50 +00:00
Zack Middleton
7a1efc19a4
Support up to 16 joystick axes, select which to use with j_*_axis cvars.
2012-02-15 18:26:08 +00:00
Zack Middleton
91fd58f6e4
Allow analog joystick up axis to be remapped too.
2012-02-15 18:09:24 +00:00
Zack Middleton
7d8b751afd
Patches by symlink.
...
#5313 - EF_CONNECTION set on wrong eFlags
#5314 - snc drawn in nirvana instead at lagometer
2012-02-06 21:28:40 +00:00
Zack Middleton
c84377854a
Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. ( #4799 )
2012-02-06 21:05:57 +00:00
Thilo Schulz
3241ca6e7b
Add the new ioquake3 master server as standard for sv_master2
2012-01-24 23:42:16 +00:00
Zack Middleton
5729c8c518
Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic.
2012-01-17 23:06:06 +00:00
Zack Middleton
73744a84c6
Fixed UI to use MAX_QPATH for skin filename buffer length.
2012-01-17 22:38:49 +00:00
Zachary Slater
89f7863254
bugzilla bug #5273
...
exploit resolved, we're now disallowing forwardmove of -128 and vice versa
Thanks, devhc!
2011-12-25 09:07:36 +00:00
Thilo Schulz
dfd3245c38
Fix build for new modular renderer on MacOSX
2011-12-15 21:12:38 +00:00
Zack Middleton
34b22e9119
Reverted r2209...
2011-12-08 23:34:51 +00:00
Zack Middleton
93d1d0f83e
Show warning when renderer cannot load model after checking all supported formats, instead of after each format.
2011-12-08 23:17:37 +00:00
Zack Middleton
2fbf9d9006
Removed unused functoin Hunk_Trash.
2011-12-08 22:54:45 +00:00
Zack Middleton
a5c88d0e0d
Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined using make).
2011-12-08 22:53:58 +00:00
Zack Middleton
7b2f842053
Show file/line/label in Com_Error messages when run out of memory in debug build.
2011-12-08 22:25:25 +00:00
Zack Middleton
5c1ddf4020
Enable zone and hunk debug in debug build.
2011-12-08 22:24:48 +00:00
Zack Middleton
943d94bf0b
Use GENTITYNUM_BITS for jumppad_ent bits.
2011-12-03 20:27:18 +00:00
Thilo Schulz
66820c79f4
Fix net_restart when networking was temporarily disabled
2011-12-03 02:23:38 +00:00
Zack Middleton
fe64955c0c
Removed duplicate setting of contents for trigger_hurt.
2011-11-28 17:36:58 +00:00
Zack Middleton
88e9d66633
Disable blood on HUD when com_blood is 0.
2011-11-18 21:36:59 +00:00
Thilo Schulz
3ecd92ed91
Add color combination green-magenta for anaglyph
2011-11-18 12:47:42 +00:00
Zack Middleton
fd0d156338
Added missing newlines to game dedicated chat messages.
2011-11-10 04:49:07 +00:00
Zack Middleton
0724458818
Fixed usage of various entity defines.
2011-11-05 01:02:35 +00:00
Zack Middleton
4e59ef714b
Print developer message when renderer runs out of free entities.
2011-11-05 00:56:26 +00:00
Zack Middleton
b648d6f17b
Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version.
2011-11-03 03:52:46 +00:00
Thilo Schulz
6283e552d4
My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this
2011-10-28 21:54:06 +00:00
Zack Middleton
9064a13409
Fixed showing number of qvm jump table targets (r2180 caused it to show 0 on alloc).
2011-10-28 19:43:43 +00:00
Tim Angus
4ccd548512
* I zigged when I should have zagged
2011-10-28 18:51:31 +00:00
Tim Angus
fd986dae06
* Fix various warnings with GCC and clang
2011-10-27 21:32:28 +00:00
Tim Angus
675e7a641a
* clang support
2011-10-21 22:48:53 +00:00
Thilo Schulz
f9cde509b2
[18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles
...
[18:58:10] <Thilo> mhm
[18:58:15] <Thilo> Ensiform: it doesnt break anything?
[18:59:20] <Ensiform> nah
2011-10-14 17:03:59 +00:00
Thilo Schulz
d4f8c4716d
Force unload of running VMs when quitting through signal handler
2011-10-14 13:52:28 +00:00
Thilo Schulz
89d986a35b
Fix a few string literals
2011-09-28 03:13:30 +00:00
Thilo Schulz
b93a88455a
Allow interpreted VM on pure servers
2011-09-27 22:56:10 +00:00
Thilo Schulz
7eba074ce4
Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file ( #5196 )
...
Thanks to "rg3" for providing a shell account
2011-09-27 22:16:07 +00:00
Thilo Schulz
d176ebe84a
Add some checks when reloading QVMs via VM_Restart()
2011-09-27 21:49:01 +00:00
Thilo Schulz
acc2da023c
Throw error when making calls to empty VM
2011-09-27 21:17:21 +00:00
Thilo Schulz
8a500d71da
Set default rounding mode to FE_NEAREST again. Thanks to Matthias Bentrup for providing some explanations.
2011-09-27 14:43:20 +00:00
Thilo Schulz
ebec84c55d
Fix q3vm execution on x86/x86_64 MacOSX
2011-09-27 01:38:13 +00:00
Thilo Schulz
7a1f2bc92b
Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian Fuhrmann
2011-09-21 15:17:22 +00:00
Zack Middleton
3f79d04536
Center ioq3 credits vertically.
2011-09-20 03:39:23 +00:00
Zack Middleton
2943488927
Added option for selecting sound system (SDL or OpenAL) and option for setting SDL sound quality to q3_ui sound menu.
...
Sound settings must now be applied before they take affect (needed for sound system and SDL sound quality changes).
2011-09-20 03:29:22 +00:00
Thilo Schulz
af4607c026
Bug 5178 - Sound quality menu option has no effect
2011-09-19 22:38:51 +00:00
Thilo Schulz
bc3e989967
Bug 5199 - IQM joint matrices wrong, patch by James Canete
2011-09-19 22:15:24 +00:00
Thilo Schulz
9124d26afb
Fix latest commit for x86 msvc
2011-09-19 21:57:15 +00:00
Thilo Schulz
c927fab58f
Implement Mathias Benthrup's suggestion for x86 ASM snapvector implementation which reduces cache misses.
2011-09-19 18:30:24 +00:00
Thilo Schulz
98af5f4bb0
Fix missing return instruction for fpu ftol on msvc. Thanks to Ensiform for reporting.
2011-09-19 15:49:45 +00:00
Zack Middleton
beff4a3c47
Only include libmumblelink.h if USE_MUMBLE is defined, reported by Ensiform.
2011-09-19 02:15:46 +00:00
Zack Middleton
b14c6d581c
Use correct variable for getting buffer length, reported by Ensiform.
2011-09-19 02:10:17 +00:00
Zack Middleton
2b50313c9a
Use platform's path separator in FS_Path_f (for consistent output on Windows), reported by Ensiform.
2011-09-18 18:07:57 +00:00
Zack Middleton
0866b667e0
Fixed win32 dedicated server console output. It use to write input line and then write output over the top of it. Reported by Ensiform.
2011-09-12 20:14:36 +00:00
Zack Middleton
3774a8aeee
Restored loading ".dat" journal files from disk when connect to pure servers. Accidentally broke in r1911, reported by Ensiform.
2011-09-12 14:54:01 +00:00
Zack Middleton
f7a20068ee
Support vm syscalls with up to 15 args using 64 bit compiled vm (like interprated vms).
2011-09-09 21:54:14 +00:00
Zack Middleton
b7fa3e7073
Use EXEC_NOW instead of hardcoded 0 in cl_ui.c
2011-09-09 21:50:45 +00:00
Zack Middleton
72d00c568b
Use BIGCHAR_WIDTH instead of hardcoded 16 in cl_scrn.c
2011-09-09 21:49:03 +00:00
Zack Middleton
22d6240fe2
Removed unused kbutton_t declarations in client.h
2011-09-09 21:48:38 +00:00
Zack Middleton
237b09f4ab
Fixed some function name comments in cl_cin.c
2011-09-09 21:48:07 +00:00
Zack Middleton
4632d85553
Removed unused IN_ButtonDown and IN_ButtonUp functions.
2011-09-09 21:47:25 +00:00
Zack Middleton
4113f63a63
Changed the joystick axis to key remap to start at K_JOY17 (fits better with hat_keys and K_JOY16 is used by button).
2011-09-09 21:46:37 +00:00
Zack Middleton
d9b72dedc1
Require gamename if not supporting legacy protocol.
2011-09-07 19:38:19 +00:00
Zack Middleton
56f5fedee9
- Only need cl_cURLLib cvar if USE_CURL_DLOPEN is defined.
...
- Try to load libcurl-4.dll on win32 (it use to be included in the NSIS installer).
2011-08-29 13:57:46 +00:00
Thilo Schulz
de182882f1
Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of ""
2011-08-24 14:47:57 +00:00
Zack Middleton
abe85940ae
Disabled getting motd from update server in standalone build.
2011-08-22 20:30:45 +00:00
Zack Middleton
1469df546e
Reverted r2145 per Timbo's suggestion.
2011-08-11 20:57:39 +00:00
Zack Middleton
1609d1c42b
- Added r_mode -2 for using display resolution.
...
- Changed q3_ui's very high video settings use display resolution.
2011-08-11 05:14:42 +00:00
Zack Middleton
8e689739f4
Removed "Color Depth" from q3_ui system settings, it didn't control anything.
2011-08-11 03:57:23 +00:00
Thilo Schulz
a248451e66
Fix warning on MacOSX
2011-08-10 21:21:54 +00:00
Thilo Schulz
08acc75a1a
- More MacOSX changes to Makefile
...
- Ship libSDL-1.2.0.dylib with x86_64 platform support
2011-08-10 21:14:17 +00:00
Thilo Schulz
99e157e066
- Add x86_64 platform for MacOSX
...
- Fix compilation on MacOSX gcc
2011-08-10 20:48:53 +00:00
Thilo Schulz
3b642f9032
Add hack to allow server the setting of game cvar values that are important for playerstate prediction for legacy gamecode.
2011-08-09 12:19:27 +00:00