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Allow interpreted VM on pure servers
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parent
7eba074ce4
commit
b93a88455a
2 changed files with 12 additions and 10 deletions
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@ -734,13 +734,14 @@ void CL_InitCGame( void ) {
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Com_sprintf( cl.mapname, sizeof( cl.mapname ), "maps/%s.bsp", mapname );
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// load the dll or bytecode
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if ( cl_connectedToPureServer != 0 ) {
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interpret = Cvar_VariableValue("vm_cgame");
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if(cl_connectedToPureServer)
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{
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// if sv_pure is set we only allow qvms to be loaded
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interpret = VMI_COMPILED;
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}
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else {
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interpret = Cvar_VariableValue( "vm_cgame" );
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if(interpret != VMI_COMPILED && interpret != VMI_BYTECODE)
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interpret = VMI_COMPILED;
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}
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cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret );
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if ( !cgvm ) {
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Com_Error( ERR_DROP, "VM_Create on cgame failed" );
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@ -1098,13 +1098,14 @@ void CL_InitUI( void ) {
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vmInterpret_t interpret;
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// load the dll or bytecode
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if ( cl_connectedToPureServer != 0 ) {
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interpret = Cvar_VariableValue("vm_ui");
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if(cl_connectedToPureServer)
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{
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// if sv_pure is set we only allow qvms to be loaded
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interpret = VMI_COMPILED;
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}
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else {
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interpret = Cvar_VariableValue( "vm_ui" );
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if(interpret != VMI_COMPILED && interpret != VMI_BYTECODE)
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interpret = VMI_COMPILED;
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}
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uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
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if ( !uivm ) {
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Com_Error( ERR_FATAL, "VM_Create on UI failed" );
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