Commit graph

13151 commits

Author SHA1 Message Date
Mitchell Richters
bef4536c1f - Remove old PlayerAngles backup/restore methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
630c10856e - Re-write PlayerAngles scaled adjustment methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
aa868232c8 - Clean up all previously annotated angle/yaw checks. 2022-12-11 18:41:58 +01:00
Mitchell Richters
01d9877c8c - Blood: Repair synchronised input interpolation issues following changes. 2022-12-11 18:41:58 +01:00
Mitchell Richters
24ec58f4e6 - Change wrapper internals for previous yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
a84e09048e - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
16a48cba17 - Change wrapper internals for previous pitch to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
7f5b97a0b7 - Change wrapper internals for current pitch to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
850c988dfa - Wrap access to previous yaw. 2022-12-11 18:41:57 +01:00
Mitchell Richters
be466fec8d - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
Mitchell Richters
fd05d320ff - Wrap access to previous pitch. 2022-12-11 18:41:56 +01:00
Mitchell Richters
15f1d89855 - Wrap access to current pitch. 2022-12-11 18:41:56 +01:00
Mitchell Richters
60a97f781e - Add DCoreActor pointer as PlayerAngles::pActor, setting and nulling where the player's actor is set. 2022-12-11 18:41:56 +01:00
Mitchell Richters
b9f5bb71cc - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445 - Rename PlayerAngle prototypes in preparation for replacement work. 2022-12-11 18:41:56 +01:00
Mitchell Richters
9b6f01dff0 - Rename PlayerAngle private members in preparation for replacement work. 2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd - Rename remaining PlayerAngle methods. 2022-12-11 18:41:55 +01:00
Mitchell Richters
f305fbb370 - Rename PlayerAngle getters in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
a061f2baef - Rename PlayerAngle::spin to its destined final name. 2022-12-11 18:41:55 +01:00
Mitchell Richters
a42750f37f - Rename PlayerAngle::orotscrnang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
7d34288290 - Rename PlayerAngle::rotscrnang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
3a0ec29c18 - Rename PlayerAngle::olook_ang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
644cf82238 - Rename PlayerAngle::look_ang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
50cf22ec53 - Rename PlayerAngle::oang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5 - Rename PlayerAngle::ang in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
d810afa2e9 - Rename PlayerHorizon prototypes in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
b38f9a8779 - Rename PlayerHorizon private members in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
9ab8db04db - Rename remaining PlayerHorizon methods. 2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8 - Rename PlayerHorizon getters in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
723631cc81 - Rename PlayerHorizon::ohorizoff in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
216fad7e18 - Rename PlayerHorizon::horizoff in preparation for replacement work. 2022-12-11 18:41:53 +01:00
Mitchell Richters
0c53990c87 - Rename PlayerHorizon::ohoriz in preparation for replacement work. 2022-12-11 18:41:53 +01:00
Mitchell Richters
401a829d54 - Rename PlayerHorizon::horiz in preparation for replacement work. 2022-12-11 18:41:53 +01:00
Mitchell Richters
f027d07ae5 - Annotate all player angles that are being set as the sprite angles to review later.
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
110cc5149d - Annotate all sprite angles that are being set as the player angle to review later.
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
901000bee5 - Change DCoreActor::oang to a DRotator named PrevAngles. 2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
347d725ba0 - Duke: gave all switch animation phases proper texture names. 2022-12-11 18:41:52 +01:00
Christoph Oelckers
10c552fb66 - did a bit of optimization on FGameTexture.
Since all material layers except the brightmaps are relatively rare encounters these were taken out of the main texture object and offloaded to a substructure that is only allocated on demand.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
52e5e2f59a - use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined.
These 3 all require the same SNDINFO being loaded.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
797c122363 fixed the sound controller's sound selection.
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
c60fea678d - replace the homegrown hash chain in the sound engine with a TMap. 2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca - Duke sound is working again. 2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
4983f8e671 wipstuff 2022-12-11 18:41:51 +01:00
Mitchell Richters
a5e35637ac - Duke: Remove 2x player sprite Z setters that shouldn't be necessary. 2022-12-11 18:41:51 +01:00
Mitchell Richters
4848a844af - Duke: Use getPosWithOffsetZ() in a few places. 2022-12-11 18:41:51 +01:00
Mitchell Richters
4a6e2683f2 - Duke/RR: Properly fix movement() so the player's Z always makes it back to floorz.
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
Mitchell Richters
7e6bc02d45 - Make stat coord show full floating point values. 2022-12-11 18:41:51 +01:00
Mitchell Richters
597b291252 - Blood: Fix gi->WarpToCoords() that messed up the Z. 2022-12-11 18:41:51 +01:00
Mitchell Richters
e991116abf - SW: Take full advantage of our floating point work for the wall blood drips. 2022-12-11 18:41:50 +01:00
Christoph Oelckers
1ac4aee0c1 - RR cactus stuff 2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f - scriptified RR's lumber blade. 2022-12-11 18:41:50 +01:00
Christoph Oelckers
7188956702 - minor cleanup. 2022-12-11 18:41:50 +01:00
Christoph Oelckers
76fabcd1c7 - chickenplant scriptified. 2022-12-11 18:41:50 +01:00
Mitchell Richters
397acfa242 - Blood: Migrate to new actor viewzoffset property (sort of).
* The way this game does it player Z in a distinct variable needs to be maintained as it's impossible to maintain proper Z velocities when trying to do without it.
2022-12-11 18:41:50 +01:00
Mitchell Richters
13be5f7923 - Exhumed: Migrate to new actor viewzoffset property. 2022-12-11 18:41:50 +01:00
Mitchell Richters
e3f6b5ff85 - SW: Clean up a useless test function. 2022-12-11 18:41:50 +01:00
Mitchell Richters
c43bde9b4d - SW: Remove all the player oldpos stuff.
* This only had one valid use, for a bad setup in `DoPlayerRun()` where `DoPlayerBob()` was called before `DoPlayerMove()`.
2022-12-11 18:41:49 +01:00
Mitchell Richters
703db0e3c3 - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
Mitchell Richters
be06582062 - SW: Remove PLAYER::posAdd(). 2022-12-11 18:41:49 +01:00
Mitchell Richters
7eba7aacbd - SW: Remove last PLAYER::posSet() calls. 2022-12-11 18:41:49 +01:00
Mitchell Richters
bf0f0345b3 - SW: Remove most PLAYER::posSet() calls. 2022-12-11 18:41:49 +01:00
Mitchell Richters
0917434888 - SW: Remove PLAYER::posXY(). 2022-12-11 18:41:49 +01:00
Mitchell Richters
ff75fa513a - SW: Remove PLAYER::posZadd(). 2022-12-11 18:41:48 +01:00
Mitchell Richters
3b961ccae9 - SW: Remove PLAYER::posZget().
- SW: Remove `PLAYER::posZget()`.
2022-12-11 18:41:48 +01:00
Mitchell Richters
fe795e6cfb - SW: Remove PLAYER::posZset() in favour of new utilities. 2022-12-11 18:41:48 +01:00
Mitchell Richters
f18512e270 - SW: Ladder fixes where centering of player was effectively occurring twice. 2022-12-11 18:41:48 +01:00
Mitchell Richters
7624f8b77d - SW: Death sequence fixes. 2022-12-11 18:41:48 +01:00
Mitchell Richters
88bace9dd7 - SW: Slightly increase the range check in DoPlayerDeathHoriz(). 2022-12-11 18:41:48 +01:00
Mitchell Richters
61086d7a8b - SW: Don't bob the actual sprite's Z since we apply it as an offset in the draw code. 2022-12-11 18:41:48 +01:00
Mitchell Richters
e6044bc0fd - SW: Repair player height issues. 2022-12-11 18:41:48 +01:00
Mitchell Richters
6d736aea19 - SW: Swap out the internals of the player's pos methods and get the game going again.
* Leave `PLAYER::PlayerOldPosition` for now.
2022-12-11 18:41:47 +01:00
Mitchell Richters
c14d1587f0 - SW: Move PLAYER struct underneath include for swactor.h.
* Needed by the next commit since the forward declaration isn't working.
2022-12-11 18:41:47 +01:00
Mitchell Richters
97a07cd83c - SW: Wrap remaining calls to PLAYER::PlayerOldPosition. 2022-12-11 18:41:47 +01:00
Mitchell Richters
9ab5fd0801 - SW: Wrap calls to PLAYER::PlayerOldPosition.XY(). 2022-12-11 18:41:47 +01:00
Mitchell Richters
f711355f2f - SW: Wrap calls that get PLAYER::PlayerPrevPosition. 2022-12-11 18:41:47 +01:00
Mitchell Richters
ad7a626b92 - SW: Wrap calls that set PLAYER::PlayerPrevPosition. 2022-12-11 18:41:47 +01:00
Mitchell Richters
2d351b2c28 - SW: Wrap calls that set PLAYER::PlayerPrevPosition.Z. 2022-12-11 18:41:47 +01:00
Mitchell Richters
bf833fcfa3 - SW: Wrap calls to PLAYER::PlayerPrevPosition.XY(). 2022-12-11 18:41:47 +01:00
Mitchell Richters
82e0e25b7e - SW: Manual fixes to last commit I wanted to keep separate. 2022-12-11 18:41:46 +01:00
Mitchell Richters
a54d0f7639 - SW: Wrap calls that get PLAYER::PlayerNowPosition. 2022-12-11 18:41:46 +01:00
Mitchell Richters
964557ab6b - SW: Wrap calls that add to PLAYER::PlayerNowPosition. 2022-12-11 18:41:46 +01:00
Mitchell Richters
11f9d82239 - SW: Wrap calls that set PLAYER::PlayerNowPosition. 2022-12-11 18:41:46 +01:00
Mitchell Richters
4bf202bee4 - SW: Wrap calls that get PLAYER::PlayerNowPosition.Z. 2022-12-11 18:41:46 +01:00
Mitchell Richters
4e0aa1add1 - SW: Wrap calls that add/subtract PLAYER::PlayerNowPosition.Z. 2022-12-11 18:41:46 +01:00
Mitchell Richters
6226d302f5 - SW: Wrap calls that set PLAYER::PlayerNowPosition.Z. 2022-12-11 18:41:46 +01:00
Mitchell Richters
7757288d33 - SW: Tidy up one vector equality test. 2022-12-11 18:41:45 +01:00
Mitchell Richters
7d0b2fba69 - SW: Wrap calls to PLAYER::PlayerNowPosition.XY(). 2022-12-11 18:41:45 +01:00
Mitchell Richters
f0074a913e - SW: Rename Player::oldpos to Player::PlayerOldPosition to make it easier to search upon. 2022-12-11 18:41:45 +01:00
Mitchell Richters
bf10d9816f - SW: Rename Player::opos to Player::PlayerPrevPosition to make it easier to search upon. 2022-12-11 18:41:45 +01:00
Mitchell Richters
cf25884675 - SW: Rename Player::pos to Player::PlayerNowPosition to make it easier to search upon. 2022-12-11 18:41:45 +01:00
Mitchell Richters
e55412f240 - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
Mitchell Richters
39d1a758ed - Remove DCoreActor::ZeroVelocityXY(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
7dd5cdb86c - Get rid of 2x unnecessary scope change calls on interpolatedvalue() calls. 2022-12-11 18:41:44 +01:00
Mitchell Richters
4de1b8ad86 - Create DCoreActor::getRenderPos() and use within Duke. 2022-12-11 18:41:44 +01:00
Mitchell Richters
d1c5f9516f - Duke: Remove player_struct::posoldAdd() and player_struct::posoldGet(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
f10f1b9154 - Duke: Remove player_struct::posoldZset() and player_struct::posoldZget(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
66a08a26e8 - Duke: Remove player_struct::posoldX(), player_struct::posoldY(), and player_struct::posoldXY(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
4551274e7d - Duke: Remove player_struct::posSet(). 2022-12-11 18:41:44 +01:00