raze/source
Christoph Oelckers f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
core - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
games - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00