raze/source
Mitchell Richters 397acfa242 - Blood: Migrate to new actor viewzoffset property (sort of).
* The way this game does it player Z in a distinct variable needs to be maintained as it's impossible to maintain proper Z velocities when trying to do without it.
2022-12-11 18:41:50 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - Use the interpolated sine table for tangent instead of Cephis math in TAngle<T>. 2022-12-11 18:41:38 +01:00
core - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
games - Blood: Migrate to new actor viewzoffset property (sort of). 2022-12-11 18:41:50 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h