mirror of
https://github.com/DrBeef/Raze.git
synced 2025-03-21 17:00:52 +00:00
- Rename PlayerAngle::orotscrnang
in preparation for replacement work.
This commit is contained in:
parent
7d34288290
commit
a42750f37f
4 changed files with 8 additions and 8 deletions
|
@ -345,7 +345,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngle& w, Pl
|
|||
{
|
||||
w.ZzOLDANGLE = w.ZzANGLE;
|
||||
w.ZzOLDLOOKANG = w.ZzLOOKANG;
|
||||
w.orotscrnang = w.ZzROTSCRNANG;
|
||||
w.ZzOLDROTSCRNANG = w.ZzROTSCRNANG;
|
||||
w.inputdisabled = w.inputdisabled;
|
||||
w.resetadjustment();
|
||||
}
|
||||
|
|
|
@ -100,7 +100,7 @@ private:
|
|||
|
||||
struct PlayerAngle
|
||||
{
|
||||
DAngle ZzANGLE, ZzOLDANGLE, ZzLOOKANG, ZzOLDLOOKANG, ZzROTSCRNANG, orotscrnang, spin;
|
||||
DAngle ZzANGLE, ZzOLDANGLE, ZzLOOKANG, ZzOLDLOOKANG, ZzROTSCRNANG, ZzOLDROTSCRNANG, spin;
|
||||
|
||||
friend FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngle& w, PlayerAngle* def);
|
||||
|
||||
|
@ -112,13 +112,13 @@ struct PlayerAngle
|
|||
{
|
||||
ZzOLDANGLE = ZzANGLE;
|
||||
ZzOLDLOOKANG = ZzLOOKANG;
|
||||
orotscrnang = ZzROTSCRNANG;
|
||||
ZzOLDROTSCRNANG = ZzROTSCRNANG;
|
||||
}
|
||||
void restore()
|
||||
{
|
||||
ZzANGLE = ZzOLDANGLE;
|
||||
ZzLOOKANG = ZzOLDLOOKANG;
|
||||
ZzROTSCRNANG = orotscrnang;
|
||||
ZzROTSCRNANG = ZzOLDROTSCRNANG;
|
||||
}
|
||||
|
||||
// Commonly used getters.
|
||||
|
@ -127,7 +127,7 @@ struct PlayerAngle
|
|||
DAngle interpolatedsum(double const interpfrac) { return interpolatedvalue(osum(), sum(), interpfrac); }
|
||||
DAngle interpolatedang(double const interpfrac) { return interpolatedvalue(ZzOLDANGLE, ZzANGLE, interpfrac); }
|
||||
DAngle interpolatedlookang(double const interpfrac) { return interpolatedvalue(ZzOLDLOOKANG, ZzLOOKANG, interpfrac); }
|
||||
DAngle interpolatedrotscrn(double const interpfrac) { return interpolatedvalue(orotscrnang, ZzROTSCRNANG, interpfrac); }
|
||||
DAngle interpolatedrotscrn(double const interpfrac) { return interpolatedvalue(ZzOLDROTSCRNANG, ZzROTSCRNANG, interpfrac); }
|
||||
DAngle renderlookang(double const interpfrac) { return !SyncInput() ? ZzLOOKANG : interpolatedlookang(interpfrac); }
|
||||
DAngle renderrotscrn(double const interpfrac) { return !SyncInput() ? ZzROTSCRNANG : interpolatedrotscrn(interpfrac); }
|
||||
|
||||
|
|
|
@ -710,7 +710,7 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
|
|||
break;
|
||||
|
||||
case PLAYER_ROTSCRNANG:
|
||||
if (bSet) ps[iPlayer].angle.orotscrnang = ps[iPlayer].angle.ZzROTSCRNANG = mapangle(lValue);
|
||||
if (bSet) ps[iPlayer].angle.ZzOLDROTSCRNANG = ps[iPlayer].angle.ZzROTSCRNANG = mapangle(lValue);
|
||||
else SetGameVarID(lVar2, ps[iPlayer].angle.ZzROTSCRNANG.Buildang(), sActor, sPlayer);
|
||||
break;
|
||||
|
||||
|
@ -2261,7 +2261,7 @@ int ParseState::parse(void)
|
|||
ps[g_p].weapreccnt = 0;
|
||||
ps[g_p].ftq = 0;
|
||||
ps[g_p].vel.X = ps[g_p].vel.Y = 0;
|
||||
if (!isRR()) ps[g_p].angle.orotscrnang = ps[g_p].angle.ZzROTSCRNANG = nullAngle;
|
||||
if (!isRR()) ps[g_p].angle.ZzOLDROTSCRNANG = ps[g_p].angle.ZzROTSCRNANG = nullAngle;
|
||||
|
||||
ps[g_p].falling_counter = 0;
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ void resetplayerstats(int snum)
|
|||
p->holoduke_on = nullptr;
|
||||
|
||||
p->angle.ZzOLDLOOKANG = p->angle.ZzLOOKANG = (currentLevel->levelNumber & 1)? DAngle90 : -DAngle90;
|
||||
p->angle.orotscrnang = p->angle.ZzROTSCRNANG = nullAngle;
|
||||
p->angle.ZzOLDROTSCRNANG = p->angle.ZzROTSCRNANG = nullAngle;
|
||||
|
||||
p->newOwner =nullptr;
|
||||
p->jumping_counter = 0;
|
||||
|
|
Loading…
Reference in a new issue