raze/source
2022-12-11 18:41:48 +01:00
..
build
common - Use the interpolated sine table for tangent instead of Cephis math in TAngle<T>. 2022-12-11 18:41:38 +01:00
core - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
games - SW: Don't bob the actual sprite's Z since we apply it as an offset in the draw code. 2022-12-11 18:41:48 +01:00
platform
thirdparty
CMakeLists.txt
g_pch.h