Commit graph

1728 commits

Author SHA1 Message Date
Christoph Oelckers
3c6b64d621 - renamed everything back 2022-10-30 16:51:33 +01:00
Christoph Oelckers
81341ce4a6 - unwrapped SetScale as well.
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
15db7a7143 - unwrapped SetScaleX/Y. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77 - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
4aa765675e - use a float vector to store the scale. 2022-10-30 16:51:31 +01:00
Christoph Oelckers
fb164450a7 - use MultScale 2022-10-30 16:51:25 +01:00
Christoph Oelckers
5700d25120 - minor cleanup on scaling code 2022-10-30 16:51:25 +01:00
Mitchell Richters
ffc16635b2 - Blood: Make bobPhase a proper float. 2022-10-30 16:51:24 +01:00
Christoph Oelckers
1c82d19d37 - handled all remaining x/yrepeat in Blood. 2022-10-30 16:51:23 +01:00
Christoph Oelckers
1d48b0776e - cleanup in Blood plus repeats in aiunicult.cpp
* removed the picWidth/Height functions because their one use can be easily inlined
* deleted the unused initvals in GENDUDEEXTRA
2022-10-30 16:51:23 +01:00
Christoph Oelckers
8a8ef22e53 - mostly '>' comparisons with scale values. 2022-10-30 16:51:22 +01:00
Christoph Oelckers
f5e1709c37 - renamed yet another bunch of repeat variables. 2022-10-30 16:51:22 +01:00
Christoph Oelckers
78bf99434e - removed some pointless comments. 2022-10-30 16:51:22 +01:00
Christoph Oelckers
4a3ff0bd50 - fixed two bad scale checks in Blood's fat zombie. 2022-10-30 16:51:22 +01:00
Christoph Oelckers
91c318b708 - renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
adb3cb888e - manual repeats in Blood. 2022-10-30 16:51:20 +01:00
Christoph Oelckers
2589e7030c - more repeats replaced by SetScale. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
71d61b26df - 34 more uses of SetScale. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
e60fafec52 - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
8c308c8d3e - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
Christoph Oelckers
d8fac32459 - more simple SetScale replacements. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
86d6ba43d4 - more automatic SetScale replacement, plus all of SetScale(0.5, 0.5); 2022-10-30 16:51:17 +01:00
Christoph Oelckers
c7c3b2a20c - added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
30112e1289 - deal with clipdist in nnexts 2022-10-30 16:51:17 +01:00
Christoph Oelckers
9f19a1315b - replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
84dfe98f17 - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
Christoph Oelckers
d22c473c31 - manual set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Christoph Oelckers
03d6826fce - first batch of set_const_clipdist replacements 2022-10-30 16:51:14 +01:00
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
7cb2545f4b - let TranslateSector update the player's angle if not in vanilla mode. 2022-10-30 16:51:13 +01:00
Mitchell Richters
cea2b6b428 - Rename PlayerHorizon::__horiz back to horiz. 2022-10-30 16:51:12 +01:00
Mitchell Richters
0600bf5860 - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac - Rename PlayerHorizon::horiz in prep for negating this angle throughout code. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
4af1461ec3 - got rid of int_clipdist. 2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678 - ported all pushmove calls to the float version. 2022-10-30 16:51:08 +01:00
Christoph Oelckers
69f27d42aa - same for Blood's ClipMove 2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243 - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
Christoph Oelckers
a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215 - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Mitchell Richters
c00c8d196e - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
Mitchell Richters
75047b6ad5 - Eliminate MulScaleF(). 2022-10-27 16:55:52 +02:00
Mitchell Richters
355860f662 - Blood: Slightly cleaner view bobbing math. 2022-10-27 16:55:52 +02:00
Mitchell Richters
7eda11fa2c - Blood: Move some effect code into viewUpdateShake() along with the other effect code. 2022-10-27 16:55:52 +02:00
Mitchell Richters
dbdcdb934f - Blood: Clamp tangent applied as Z offset in view.
* Value of `1.171875` == 150 (value between 180/120 - old min/max) / 128 (Build to pure Tan).
2022-10-25 07:07:15 +02:00
Mitchell Richters
fc8c0b80aa - Clean up chase cam backwards scaling since we're now using floats of the same scale. 2022-10-25 07:07:14 +02:00
Christoph Oelckers
22ccf33569 - floatified walldist parameter of getzrange 2022-10-25 07:07:14 +02:00
Christoph Oelckers
a5afbce59d - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
Christoph Oelckers
d41e370aad - angular cleanup. 2022-10-25 07:07:13 +02:00
Christoph Oelckers
65a5394cf0 - only have one version of fxSpawnActor 2022-10-25 07:07:13 +02:00
Christoph Oelckers
10144b0436 - floatified tesla missile offset.
This was the last use of inttoworld outside of clipmove.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
c0a628dc7f - floatified SpawnBulletEject and SpawnShellEject 2022-10-25 07:07:13 +02:00
Christoph Oelckers
d525d41ed2 - floatified smaller stuff 2022-10-25 07:07:13 +02:00
Christoph Oelckers
f3bae2b0b8 - deleted several unused functions. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
7684b64b28 - floatified GENDUDEEXTRA::fireDist and all related things. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
47dff8e656 - added clean handling for the one case where a custom range needs to be passed to actFireVector.
This removes one godawful hack that forced an otherwise constant data table to be non-const.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
e52c311592 - added a wrapper for VECTORDATA::maxDist 2022-10-25 07:07:12 +02:00
Christoph Oelckers
f0b9509503 - deleted integer actFireThing version. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
b30c6137d5 - used maptoworld in Quake code. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
2afea7c477 - TranslateSector cleanup. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
c6e8f0bcdb - merged the TranslateSector wrapper into the main function.
No floatification yet.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
3df5fb112e - remove leftover conversion code. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
ca96a2b41c - move coordinate conversion from GetClosestSpriteSectors to CheckProximityWall. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
3c2e4a9c59 - deleted integer GetActorExtents version 2022-10-25 07:07:11 +02:00
Christoph Oelckers
5ab75f45e9 - floatified and consolidated throwPower handling. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
a87c4809f5 - deleted unused mulscale30r functions. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
b176ceda38 - floatified playerFireThing 2022-10-25 07:07:11 +02:00
Christoph Oelckers
cab00d05dc - got rid of the int version of playerFireMissile 2022-10-25 07:07:11 +02:00
Christoph Oelckers
8673d692f0 - floatified genDudeAdjustSlope's dist. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
77d712dbc4 - got rid of the int aiSetTarget variant. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
fbed29e6ca - bubbletime has no relation to world size so it should not use worldtoint. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
310eff6e71 - clean out many wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
d013e6fbd9 - eliminate the last 5 Sin calls 2022-10-25 07:07:10 +02:00
Christoph Oelckers
312b96fedc - floatified aim and relAim 2022-10-25 07:07:10 +02:00
Christoph Oelckers
a9095a5a1e - floatified all FireSpread functions. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
bd011c69a6 - wrapped most of aim 2022-10-25 07:07:10 +02:00
Christoph Oelckers
1283c4d757 - renamed aim and relAim 2022-10-25 07:07:10 +02:00
Christoph Oelckers
b2dc69ad5d - floatified dudeSlope. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
27c0a00df6 - use dudeslope wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
e44759d2ea - renamed dudeSlope 2022-10-25 07:07:09 +02:00
Christoph Oelckers
f286565abc - floatifying player::slope, part 2 2022-10-25 07:07:09 +02:00
Christoph Oelckers
1a03c56eec - floatifying player::slope, part 1 2022-10-25 07:07:09 +02:00
Christoph Oelckers
22cf0ea2ad -deleted approxDist 2022-10-25 07:07:09 +02:00
Christoph Oelckers
f1b5bba035 - length calculation in teslaHit. 2022-10-25 07:07:09 +02:00
Christoph Oelckers
3814dfcf0e - floatified distance in AltFireVoodoo 2022-10-25 07:07:09 +02:00
Christoph Oelckers
b2bf137d72 - floatified UpdateAimVector
the biggest mess of all.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
a843c0bdb6 - removed some unnecessary factors. 2022-10-25 07:07:09 +02:00
Christoph Oelckers
8ac5884232 - the first HitScan_ variant is gone. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
fcc0d3bfea - deprecating HitScan_. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
702553d65e - floatified HitScan call in nnextCanMove. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
7f5ae54f93 - 3x use proper HitScan call. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
e793b878c1 3 HitScan fixes 2022-10-25 07:07:08 +02:00
Christoph Oelckers
b7c63e08ec - floatified DoSectorPanning 2022-10-25 07:07:08 +02:00
Christoph Oelckers
580bbccdf5 - handle angles in voodooTarget 2022-10-25 07:07:08 +02:00
Christoph Oelckers
56429ebbba - floatified MGunFireSeqCallback 2022-10-25 07:07:08 +02:00
Christoph Oelckers
32ed2dd596 - some trivial things. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
0577b678d2 - all of int_ang in aizombf.cpp
Note that the z-offset in ThrowSeqCallback was not correct - eyeHeight is in pixels, but this was passed as a Build-z-parameter which is scaled by 256, effectively rendering the offset almost ineffective.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
e4f8178947 - all int_ang() in aiunicult.cpp 2022-10-25 07:07:07 +02:00
Christoph Oelckers
049220239c - get rid of vel wrappers for nnext conditions.
The fixed point conversion here is unavoidable, so make it explcit.
2022-10-25 07:07:07 +02:00