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- all of int_ang in aizombf.cpp
Note that the z-offset in ThrowSeqCallback was not correct - eyeHeight is in pixels, but this was passed as a Build-z-parameter which is scaled by 256, effectively rendering the offset almost ineffective.
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1 changed files with 4 additions and 4 deletions
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@ -52,10 +52,10 @@ void zombfHackSeqCallback(int, DBloodActor* actor)
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if (!actor->ValidateTarget(__FUNCTION__)) return;
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auto target = actor->GetTarget();
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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int height = (pDudeInfo->eyeHeight * actor->spr.yrepeat);
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double height = pDudeInfo->eyeHeight * actor->spr.yrepeat * REPEAT_SCALE * 0.25;
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DUDEINFO* pDudeInfoT = getDudeInfo(target->spr.type);
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int height2 = (pDudeInfoT->eyeHeight * target->spr.yrepeat);
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actFireVector(actor, 0, 0, bcos(actor->int_ang()), bsin(actor->int_ang()), height - height2, kVectorCleaver);
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double height2 = pDudeInfoT->eyeHeight * target->spr.yrepeat * REPEAT_SCALE * 0.25;
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actFireVector(actor, 0, 0, DVector3(actor->spr.angle.ToVector() * 64, height - height2), kVectorCleaver);
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}
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void PukeSeqCallback(int, DBloodActor* actor)
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@ -77,7 +77,7 @@ void PukeSeqCallback(int, DBloodActor* actor)
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void ThrowSeqCallback(int, DBloodActor* actor)
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{
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actFireMissile(actor, 0, -getDudeInfo(actor->spr.type)->eyeHeight, bcos(actor->int_ang()), bsin(actor->int_ang()), 0, kMissileButcherKnife);
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actFireMissile(actor, 0, 0, DVector3(actor->spr.angle.ToVector(), 0), kMissileButcherKnife);
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}
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static void zombfThinkSearch(DBloodActor* actor)
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