- deprecating HitScan_.

This commit is contained in:
Christoph Oelckers 2022-09-28 16:21:41 +02:00
parent 702553d65e
commit fcc0d3bfea

View file

@ -37,14 +37,17 @@ bool IntersectRay(int wx, int wy, int wdx, int wdy, int x1, int y1, int z1, int
int HitScan(DBloodActor* pSprite, double z, const DVector3& pos, unsigned int nMask, double range = 0);
[[deprecated]]
inline int HitScan_(DBloodActor* pSprite, int z, int dx, int dy, int dz, unsigned int nMask, int a8)
{
return HitScan(pSprite, z * zinttoworld, DVector3(dx, dy, dz) * inttoworld, nMask, a8);
}
[[deprecated]]
inline int HitScan_(DBloodActor* pSprite, double z, int dx, int dy, int dz, unsigned int nMask, int a8)
{
return HitScan(pSprite, z, DVector3(dx, dy, dz) * inttoworld, nMask, a8);
}
[[deprecated]]
inline int HitScan_(DBloodActor* pSprite, double z, const DVector3& pos, unsigned int nMask, int a8)
{
return HitScan(pSprite, z, pos, nMask, a8);