- bubbletime has no relation to world size so it should not use worldtoint.

This commit is contained in:
Christoph Oelckers 2022-09-29 12:29:28 +02:00
parent 310eff6e71
commit fbed29e6ca

View file

@ -4963,7 +4963,7 @@ void MoveDude(DBloodActor* actor)
pPlayer->posture = 1;
actor->xspr.burnTime = 0;
pPlayer->bubbleTime = abs(actor->vel.Z * worldtoint);
pPlayer->bubbleTime = abs(actor->vel.Z * 16);
evPostActor(actor, 0, kCallbackPlayerBubble);
sfxPlay3DSound(actor, 720, -1, 0);
}