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- remove leftover conversion code.
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@ -908,8 +908,6 @@ void TranslateSector(sectortype* pSector, double wave1, double wave2, int a4, in
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break;
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}
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int x = int(actor->basePoint.X * worldtoint);
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int y = int(actor->basePoint.Y * worldtoint);
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if (actor->spr.cstat & CSTAT_SPRITE_MOVE_FORWARD)
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{
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auto spot = rotatepoint(pivot, actor->basePoint, angle);
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