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- floatified MGunFireSeqCallback
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32ed2dd596
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1 changed files with 6 additions and 4 deletions
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@ -2549,10 +2549,12 @@ void MGunFireSeqCallback(int, DBloodActor* actor)
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if (actor->xspr.data2 == 0)
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evPostActor(actor, 1, kCmdOff, actor);
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}
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int dx = bcos(actor->int_ang()) + Random2(1000);
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int dy = bsin(actor->int_ang()) + Random2(1000);
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int dz = Random2(1000);
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actFireVector(actor, 0, 0, dx, dy, dz, kVectorBullet);
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DVector3 dv;
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dv.XY() = actor->spr.angle.ToVector();
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dv.X += Random2F(1000, 14);
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dv.Y += Random2F(1000, 14);
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dv.Z = Random2F(1000, 14);
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actFireVector(actor, 0, 0, dv, kVectorBullet);
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sfxPlay3DSound(actor, 359, -1, 0);
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}
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}
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