- floatified MGunFireSeqCallback

This commit is contained in:
Christoph Oelckers 2022-09-28 15:46:30 +02:00
parent 32ed2dd596
commit 56429ebbba

View file

@ -2549,10 +2549,12 @@ void MGunFireSeqCallback(int, DBloodActor* actor)
if (actor->xspr.data2 == 0)
evPostActor(actor, 1, kCmdOff, actor);
}
int dx = bcos(actor->int_ang()) + Random2(1000);
int dy = bsin(actor->int_ang()) + Random2(1000);
int dz = Random2(1000);
actFireVector(actor, 0, 0, dx, dy, dz, kVectorBullet);
DVector3 dv;
dv.XY() = actor->spr.angle.ToVector();
dv.X += Random2F(1000, 14);
dv.Y += Random2F(1000, 14);
dv.Z = Random2F(1000, 14);
actFireVector(actor, 0, 0, dv, kVectorBullet);
sfxPlay3DSound(actor, 359, -1, 0);
}
}