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- renamed aim and relAim
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1 changed files with 6 additions and 6 deletions
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@ -136,12 +136,12 @@ struct PLAYER
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int fuseTime;
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int throwTime;
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int throwPower;
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Aim aim; // world
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//int at1c6;
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Aim relAim; // relative
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//int relAim;
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//int at1ce;
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//int at1d2;
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Aim _aim; // world
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Aim _relAim; // relative
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Aim int_aim() const { return _aim; }
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Aim int_relAim() const { return _relAim; }
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DVector3 flt_aim() const { return { _aim.dx / 16384., _aim.dy / 16384.,_aim.dz / 16384. }; }
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DVector3 flt_relAim() const { return { _relAim.dx / 16384., _relAim.dy / 16384.,_relAim.dz / 16384. }; }
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TObjPtr<DBloodActor*> aimTarget; // aim target sprite
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int aimTargetsCount;
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TObjPtr<DBloodActor*> aimTargets[16];
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