Commit graph

19277 commits

Author SHA1 Message Date
Christoph Oelckers
47dff8e656 - added clean handling for the one case where a custom range needs to be passed to actFireVector.
This removes one godawful hack that forced an otherwise constant data table to be non-const.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
e52c311592 - added a wrapper for VECTORDATA::maxDist 2022-10-25 07:07:12 +02:00
Christoph Oelckers
f0b9509503 - deleted integer actFireThing version. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
b30c6137d5 - used maptoworld in Quake code. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
2afea7c477 - TranslateSector cleanup. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
c6e8f0bcdb - merged the TranslateSector wrapper into the main function.
No floatification yet.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
3df5fb112e - remove leftover conversion code. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
ca96a2b41c - move coordinate conversion from GetClosestSpriteSectors to CheckProximityWall. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
3c2e4a9c59 - deleted integer GetActorExtents version 2022-10-25 07:07:11 +02:00
Christoph Oelckers
5ab75f45e9 - floatified and consolidated throwPower handling. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
a87c4809f5 - deleted unused mulscale30r functions. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
b176ceda38 - floatified playerFireThing 2022-10-25 07:07:11 +02:00
Christoph Oelckers
cab00d05dc - got rid of the int version of playerFireMissile 2022-10-25 07:07:11 +02:00
Christoph Oelckers
8673d692f0 - floatified genDudeAdjustSlope's dist. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
77d712dbc4 - got rid of the int aiSetTarget variant. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
fbed29e6ca - bubbletime has no relation to world size so it should not use worldtoint. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
310eff6e71 - clean out many wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
d013e6fbd9 - eliminate the last 5 Sin calls 2022-10-25 07:07:10 +02:00
Christoph Oelckers
312b96fedc - floatified aim and relAim 2022-10-25 07:07:10 +02:00
Christoph Oelckers
a9095a5a1e - floatified all FireSpread functions. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
bd011c69a6 - wrapped most of aim 2022-10-25 07:07:10 +02:00
Christoph Oelckers
1283c4d757 - renamed aim and relAim 2022-10-25 07:07:10 +02:00
Christoph Oelckers
b2dc69ad5d - floatified dudeSlope. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
27c0a00df6 - use dudeslope wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
e44759d2ea - renamed dudeSlope 2022-10-25 07:07:09 +02:00
Christoph Oelckers
f286565abc - floatifying player::slope, part 2 2022-10-25 07:07:09 +02:00
Christoph Oelckers
1a03c56eec - floatifying player::slope, part 1 2022-10-25 07:07:09 +02:00
Christoph Oelckers
22cf0ea2ad -deleted approxDist 2022-10-25 07:07:09 +02:00
Christoph Oelckers
f1b5bba035 - length calculation in teslaHit. 2022-10-25 07:07:09 +02:00
Christoph Oelckers
3814dfcf0e - floatified distance in AltFireVoodoo 2022-10-25 07:07:09 +02:00
Christoph Oelckers
b2bf137d72 - floatified UpdateAimVector
the biggest mess of all.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
a843c0bdb6 - removed some unnecessary factors. 2022-10-25 07:07:09 +02:00
Christoph Oelckers
8ac5884232 - the first HitScan_ variant is gone. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
fcc0d3bfea - deprecating HitScan_. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
702553d65e - floatified HitScan call in nnextCanMove. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
7f5ae54f93 - 3x use proper HitScan call. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
e793b878c1 3 HitScan fixes 2022-10-25 07:07:08 +02:00
Christoph Oelckers
b7c63e08ec - floatified DoSectorPanning 2022-10-25 07:07:08 +02:00
Christoph Oelckers
580bbccdf5 - handle angles in voodooTarget 2022-10-25 07:07:08 +02:00
Christoph Oelckers
56429ebbba - floatified MGunFireSeqCallback 2022-10-25 07:07:08 +02:00
Christoph Oelckers
32ed2dd596 - some trivial things. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
0577b678d2 - all of int_ang in aizombf.cpp
Note that the z-offset in ThrowSeqCallback was not correct - eyeHeight is in pixels, but this was passed as a Build-z-parameter which is scaled by 256, effectively rendering the offset almost ineffective.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
e4f8178947 - all int_ang() in aiunicult.cpp 2022-10-25 07:07:07 +02:00
Christoph Oelckers
049220239c - get rid of vel wrappers for nnext conditions.
The fixed point conversion here is unavoidable, so make it explcit.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
5dc2d467ee - the last remaining approxDist calls in nnexts. 2022-10-25 07:07:07 +02:00
Christoph Oelckers
cf2d29e921 - floatified aiFightGetFineTargetDist 2022-10-25 07:07:07 +02:00
Christoph Oelckers
139f68c804 - deleted unused GetDistToLine 2022-10-25 07:07:07 +02:00
Christoph Oelckers
2692684e73 - floatified distance checks in unicultThinkChase 2022-10-25 07:07:07 +02:00
Christoph Oelckers
2eb068e4a6 - deleted unused CheckProximityPoint and cleaned up earthquake calculations. 2022-10-25 07:07:07 +02:00
Christoph Oelckers
d99ed7676b - reroute player firing functions directly to the floating point variants of the actor versions. 2022-10-25 07:07:06 +02:00