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- the last remaining approxDist calls in nnexts.
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cf2d29e921
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3 changed files with 11 additions and 11 deletions
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@ -7951,13 +7951,13 @@ void aiPatrolSetMarker(DBloodActor* actor)
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auto targetactor = actor->GetTarget();
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DBloodActor* selected = nullptr;
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int closest = 200000;
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double closest = DBL_MAX;
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// select closest marker that dude can see
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if (targetactor == nullptr)
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{
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double zt1, zb1, zt2, zb2;
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int dist;
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double dist;
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GetActorExtents(actor, &zt2, &zb2);
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BloodStatIterator it(kStatPathMarker);
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@ -7965,7 +7965,7 @@ void aiPatrolSetMarker(DBloodActor* actor)
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{
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if (!nextactor->hasX()) continue;
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if (nextactor->xspr.locked || nextactor->xspr.isTriggered || nextactor->xspr.DudeLockout || (dist = approxDist(nextactor->spr.pos.XY() - actor->spr.pos.XY())) > closest)
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if (nextactor->xspr.locked || nextactor->xspr.isTriggered || nextactor->xspr.DudeLockout || (dist = (nextactor->spr.pos.XY() - actor->spr.pos.XY()).LengthSquared()) > closest)
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continue;
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GetActorExtents(nextactor, &zt1, &zb1);
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@ -8247,11 +8247,11 @@ void aiPatrolAlarmLite(DBloodActor* actor, DBloodActor* targetactor)
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continue;
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double eaz2 = (getDudeInfo(targetactor->spr.type)->eyeHeight * targetactor->spr.yrepeat) * REPEAT_SCALE;
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int nDist = approxDist(dudeactor->spr.pos.XY() - actor->spr.pos.XY());
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if (nDist >= kPatrolAlarmSeeDist || !cansee(DVector3(actor->spr.pos, zt1), actor->sector(), dudeactor->spr.pos.plusZ(-eaz2), dudeactor->sector()))
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double nDist = (dudeactor->spr.pos.XY() - actor->spr.pos.XY()).LengthSquared();
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if (nDist >= kPatrolAlarmSeeDistSq || !cansee(DVector3(actor->spr.pos, zt1), actor->sector(), dudeactor->spr.pos.plusZ(-eaz2), dudeactor->sector()))
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{
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nDist = approxDist(dudeactor->spr.pos.XY() - targetactor->spr.pos.XY());
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if (nDist >= kPatrolAlarmSeeDist || !cansee(DVector3(targetactor->spr.pos, zt2), targetactor->sector(), dudeactor->spr.pos.plusZ(-eaz2), dudeactor->sector()))
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nDist = (dudeactor->spr.pos.XY() - targetactor->spr.pos.XY()).LengthSquared();
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if (nDist >= kPatrolAlarmSeeDistSq || !cansee(DVector3(targetactor->spr.pos, zt2), targetactor->sector(), dudeactor->spr.pos.plusZ(-eaz2), dudeactor->sector()))
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continue;
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}
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@ -74,7 +74,7 @@ enum
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enum
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{
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kPatrolStateSize = 42,
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kPatrolAlarmSeeDist = 10000,
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kPatrolAlarmSeeDistSq = 625*625,
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kPatrolAlarmHearDist = 10000,
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kMaxPatrolSpotValue = 500,
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kMinPatrolTurnDelay = 8,
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@ -310,7 +310,7 @@ void aiSetGenIdleState(DBloodActor*);
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// triggers related
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// ------------------------------------------------------------------------- //
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int aiFightGetTargetDist(DBloodActor* pSprite, DUDEINFO* pDudeInfo, DBloodActor* pTarget);
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int aiFightGetFineTargetDist(DBloodActor* actor, DBloodActor* target);
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double aiFightGetFineTargetDist(DBloodActor* actor, DBloodActor* target);
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bool aiFightDudeCanSeeTarget(DBloodActor* pXDude, DUDEINFO* pDudeInfo, DBloodActor* pTarget);
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bool aiFightDudeIsAffected(DBloodActor* pXDude);
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bool aiFightMatesHaveSameTarget(DBloodActor* leaderactor, DBloodActor* targetactor, int allow);
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@ -279,7 +279,7 @@ void fakePlayerProcess(PLAYER* pPlayer, InputPacket* pInput)
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}
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fakeProcessInput(pPlayer, pInput);
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int nSpeed = approxDist(predict.xvel, predict.yvel);
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int nSpeed = a pproxDist(predict.xvel, predict.yvel);
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predict.zViewVel = interpolatedvalue(predict.zViewVel, predict.zvel, FixedToFloat(0x7000));
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int dz = predict.z - pPosture->eyeAboveZ - predict.viewz;
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@ -556,7 +556,7 @@ static void fakeMoveDude(DBloodActor* actor)
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nDrag -= scale(gDudeDrag, predict.floordist, 0x100);
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predict.xvel -= mulscale16r(predict.xvel, nDrag);
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predict.yvel -= mulscale16r(predict.yvel, nDrag);
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if (approxDist(predict.xvel, predict.yvel) < 0x1000)
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if (a pproxDist(predict.xvel, predict.yvel) < 0x1000)
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predict.xvel = predict.yvel = 0;
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}
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#endif
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