Commit graph

2047 commits

Author SHA1 Message Date
Mitchell Richters
67b40ee1d5 - Convert angle in hud_drawsprite() to work on true degrees, and in the right direction. 2022-12-11 19:46:26 +01:00
Christoph Oelckers
97d76a01e4 - SW: do a proper implementation for sprites which do not want texture animations.
Instead of hacking the picanm table it is far more preferable to flag the sprite as non-animating and let the renderer handle it.
2022-12-11 19:45:38 +01:00
Christoph Oelckers
281b102fac - gave all textures that were accessed with their "#0xxxx" name a descriptive names.
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
e26d9106aa - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
Christoph Oelckers
1258ddc551 - cleaned out tileHeight calls in SW's panel.cpp.
Direct access to tile numbers has been significantly reduced.
2022-12-11 19:44:01 +01:00
Christoph Oelckers
f479f995a1 - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
Christoph Oelckers
8b0e86e88b - wrap a few more accesses to picnum variables 2022-12-11 19:44:00 +01:00
Christoph Oelckers
ffa265ae1d - gave Blood's and SW's mirror/ROR tiles proper names. 2022-12-11 19:44:00 +01:00
Christoph Oelckers
e5225e98e0 - migrated SW's portal setup code to texture IDs. 2022-12-11 19:43:59 +01:00
Christoph Oelckers
fe3a32d692 - SW: fixed camera validation 2022-12-11 19:43:59 +01:00
Christoph Oelckers
a0722c55ea - removed canvas hack stuff from Buildtiles after cleaning up the mess in SW. 2022-12-11 19:43:58 +01:00
Christoph Oelckers
ede5b017ab - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
Christoph Oelckers
51ad64f71e - initialize all special tiles to their intended type before starting the game.
This ensures that we have an immutable mapping of tile number to texture ID now.
2022-12-11 19:43:58 +01:00
Mitchell Richters
2c592405fa - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
Mitchell Richters
470b4efac8 - Remove PlayerAngles::setYaw() method usage and remaining associated code. 2022-12-11 19:43:56 +01:00
Mitchell Richters
491a42d2bb - Remove PlayerAngles::addYaw() method usage. 2022-12-11 19:43:56 +01:00
Mitchell Richters
7a7758efaa - Remove PlayerAngles::addPitch() method usage. 2022-12-11 19:43:56 +01:00
Mitchell Richters
968d0ae0d2 - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
Mitchell Richters
9437ea9622 - Move input vector rotation for Duke and SW into the playsim.
* The next commit needs this to ensure the vector is rotated using the most current angle.
2022-12-11 19:43:55 +01:00
Mitchell Richters
15b101870d - Completely remove current scaled angle change setup.
* During this transition, temporarily enforce synchronised input at all times.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
67e807de26 - exported the tile flag setters to .def. 2022-12-11 18:42:01 +01:00
Mitchell Richters
6c0493868e - Implement new method for applying scaled angle changes.
* This method works more accurately to how an angle change would occur under interpolated circumstances.
2022-12-11 18:42:01 +01:00
Mitchell Richters
5a8612110d - Process scaled angle adjustments in each game's render function, not from the input function.
* Previous config had the potential to call `I_GetInputFrac()` nearly twice in a row, which would have resulted in some hitching.
* Calling from each game's render function avoids the above and means we can start applying scaled angle changes one frame faster.
2022-12-11 18:42:01 +01:00
Mitchell Richters
2a284c73c9 - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
Mitchell Richters
1aad5eacfa - Remove all remaining legacy wrappers. 2022-12-11 18:42:00 +01:00
Mitchell Richters
e972818db5 - Tidy up modern crosshair/weapon offset drawers. 2022-12-11 18:41:59 +01:00
Mitchell Richters
25de63ffb5 - Cleanup of render draw code to use new angle getter. 2022-12-11 18:41:59 +01:00
Mitchell Richters
599a375d67 - Rename DCoreActor::interpolatedangle() to DCoreActor::interpolatedyaw() 2022-12-11 18:41:59 +01:00
Mitchell Richters
abdeeac205 - Rework PlayerAngles::doViewPitch() to apply at ticrate like PlayerAngles::doViewYaw(). 2022-12-11 18:41:59 +01:00
Mitchell Richters
f9aeee5b4a - Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw().
* Do all the view angle stuff as interpolated changes in the playsim as well, there's no need for these to be done at ticrate.
2022-12-11 18:41:59 +01:00
Mitchell Richters
d7d76d5fc4 - Move all PlayerAngles view angle properties into new DRotator objects. 2022-12-11 18:41:58 +01:00
Mitchell Richters
175b182805 - Invert rotscrnang so it rolls forward, consistent with all other angles. 2022-12-11 18:41:58 +01:00
Mitchell Richters
bef4536c1f - Remove old PlayerAngles backup/restore methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
630c10856e - Re-write PlayerAngles scaled adjustment methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
aa868232c8 - Clean up all previously annotated angle/yaw checks. 2022-12-11 18:41:58 +01:00
Mitchell Richters
a84e09048e - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
7f5b97a0b7 - Change wrapper internals for current pitch to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
850c988dfa - Wrap access to previous yaw. 2022-12-11 18:41:57 +01:00
Mitchell Richters
be466fec8d - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
Mitchell Richters
fd05d320ff - Wrap access to previous pitch. 2022-12-11 18:41:56 +01:00
Mitchell Richters
15f1d89855 - Wrap access to current pitch. 2022-12-11 18:41:56 +01:00
Mitchell Richters
60a97f781e - Add DCoreActor pointer as PlayerAngles::pActor, setting and nulling where the player's actor is set. 2022-12-11 18:41:56 +01:00
Mitchell Richters
b9f5bb71cc - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445 - Rename PlayerAngle prototypes in preparation for replacement work. 2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd - Rename remaining PlayerAngle methods. 2022-12-11 18:41:55 +01:00
Mitchell Richters
f305fbb370 - Rename PlayerAngle getters in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
7d34288290 - Rename PlayerAngle::rotscrnang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
50cf22ec53 - Rename PlayerAngle::oang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5 - Rename PlayerAngle::ang in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
d810afa2e9 - Rename PlayerHorizon prototypes in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
9ab8db04db - Rename remaining PlayerHorizon methods. 2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8 - Rename PlayerHorizon getters in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
216fad7e18 - Rename PlayerHorizon::horizoff in preparation for replacement work. 2022-12-11 18:41:53 +01:00
Mitchell Richters
0c53990c87 - Rename PlayerHorizon::ohoriz in preparation for replacement work. 2022-12-11 18:41:53 +01:00
Mitchell Richters
401a829d54 - Rename PlayerHorizon::horiz in preparation for replacement work. 2022-12-11 18:41:53 +01:00
Mitchell Richters
f027d07ae5 - Annotate all player angles that are being set as the sprite angles to review later.
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
110cc5149d - Annotate all sprite angles that are being set as the player angle to review later.
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Mitchell Richters
e991116abf - SW: Take full advantage of our floating point work for the wall blood drips. 2022-12-11 18:41:50 +01:00
Mitchell Richters
e3f6b5ff85 - SW: Clean up a useless test function. 2022-12-11 18:41:50 +01:00
Mitchell Richters
c43bde9b4d - SW: Remove all the player oldpos stuff.
* This only had one valid use, for a bad setup in `DoPlayerRun()` where `DoPlayerBob()` was called before `DoPlayerMove()`.
2022-12-11 18:41:49 +01:00
Mitchell Richters
703db0e3c3 - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
Mitchell Richters
be06582062 - SW: Remove PLAYER::posAdd(). 2022-12-11 18:41:49 +01:00
Mitchell Richters
7eba7aacbd - SW: Remove last PLAYER::posSet() calls. 2022-12-11 18:41:49 +01:00
Mitchell Richters
bf0f0345b3 - SW: Remove most PLAYER::posSet() calls. 2022-12-11 18:41:49 +01:00
Mitchell Richters
0917434888 - SW: Remove PLAYER::posXY(). 2022-12-11 18:41:49 +01:00
Mitchell Richters
ff75fa513a - SW: Remove PLAYER::posZadd(). 2022-12-11 18:41:48 +01:00
Mitchell Richters
3b961ccae9 - SW: Remove PLAYER::posZget().
- SW: Remove `PLAYER::posZget()`.
2022-12-11 18:41:48 +01:00
Mitchell Richters
fe795e6cfb - SW: Remove PLAYER::posZset() in favour of new utilities. 2022-12-11 18:41:48 +01:00
Mitchell Richters
f18512e270 - SW: Ladder fixes where centering of player was effectively occurring twice. 2022-12-11 18:41:48 +01:00
Mitchell Richters
7624f8b77d - SW: Death sequence fixes. 2022-12-11 18:41:48 +01:00
Mitchell Richters
88bace9dd7 - SW: Slightly increase the range check in DoPlayerDeathHoriz(). 2022-12-11 18:41:48 +01:00
Mitchell Richters
61086d7a8b - SW: Don't bob the actual sprite's Z since we apply it as an offset in the draw code. 2022-12-11 18:41:48 +01:00
Mitchell Richters
e6044bc0fd - SW: Repair player height issues. 2022-12-11 18:41:48 +01:00
Mitchell Richters
6d736aea19 - SW: Swap out the internals of the player's pos methods and get the game going again.
* Leave `PLAYER::PlayerOldPosition` for now.
2022-12-11 18:41:47 +01:00
Mitchell Richters
c14d1587f0 - SW: Move PLAYER struct underneath include for swactor.h.
* Needed by the next commit since the forward declaration isn't working.
2022-12-11 18:41:47 +01:00
Mitchell Richters
97a07cd83c - SW: Wrap remaining calls to PLAYER::PlayerOldPosition. 2022-12-11 18:41:47 +01:00
Mitchell Richters
9ab5fd0801 - SW: Wrap calls to PLAYER::PlayerOldPosition.XY(). 2022-12-11 18:41:47 +01:00
Mitchell Richters
f711355f2f - SW: Wrap calls that get PLAYER::PlayerPrevPosition. 2022-12-11 18:41:47 +01:00
Mitchell Richters
ad7a626b92 - SW: Wrap calls that set PLAYER::PlayerPrevPosition. 2022-12-11 18:41:47 +01:00
Mitchell Richters
2d351b2c28 - SW: Wrap calls that set PLAYER::PlayerPrevPosition.Z. 2022-12-11 18:41:47 +01:00
Mitchell Richters
bf833fcfa3 - SW: Wrap calls to PLAYER::PlayerPrevPosition.XY(). 2022-12-11 18:41:47 +01:00
Mitchell Richters
82e0e25b7e - SW: Manual fixes to last commit I wanted to keep separate. 2022-12-11 18:41:46 +01:00
Mitchell Richters
a54d0f7639 - SW: Wrap calls that get PLAYER::PlayerNowPosition. 2022-12-11 18:41:46 +01:00
Mitchell Richters
964557ab6b - SW: Wrap calls that add to PLAYER::PlayerNowPosition. 2022-12-11 18:41:46 +01:00
Mitchell Richters
11f9d82239 - SW: Wrap calls that set PLAYER::PlayerNowPosition. 2022-12-11 18:41:46 +01:00
Mitchell Richters
4bf202bee4 - SW: Wrap calls that get PLAYER::PlayerNowPosition.Z. 2022-12-11 18:41:46 +01:00
Mitchell Richters
4e0aa1add1 - SW: Wrap calls that add/subtract PLAYER::PlayerNowPosition.Z. 2022-12-11 18:41:46 +01:00
Mitchell Richters
6226d302f5 - SW: Wrap calls that set PLAYER::PlayerNowPosition.Z. 2022-12-11 18:41:46 +01:00
Mitchell Richters
7757288d33 - SW: Tidy up one vector equality test. 2022-12-11 18:41:45 +01:00
Mitchell Richters
7d0b2fba69 - SW: Wrap calls to PLAYER::PlayerNowPosition.XY(). 2022-12-11 18:41:45 +01:00
Mitchell Richters
f0074a913e - SW: Rename Player::oldpos to Player::PlayerOldPosition to make it easier to search upon. 2022-12-11 18:41:45 +01:00
Mitchell Richters
bf10d9816f - SW: Rename Player::opos to Player::PlayerPrevPosition to make it easier to search upon. 2022-12-11 18:41:45 +01:00
Mitchell Richters
cf25884675 - SW: Rename Player::pos to Player::PlayerNowPosition to make it easier to search upon. 2022-12-11 18:41:45 +01:00
Mitchell Richters
17914db418 - SW: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:38 +01:00
Mitchell Richters
ef52694365 - Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit. 2022-11-30 10:03:52 +01:00
Mitchell Richters
a012fd8f94 - SW: Pitch-adjusted velocity for SpawnShell(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
84dbd935d7 - SW: Pitch-adjusted velocity for PlayerInitCaltrops(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
b6665a9855 - SW: Pitch-adjusted velocity for PlayerInitChemBomb(). 2022-11-30 10:03:52 +01:00