- SW: fixed camera validation

This commit is contained in:
Christoph Oelckers 2022-12-06 11:05:11 +01:00
parent 9879aa90a6
commit fe3a32d692

View file

@ -478,7 +478,7 @@ void JS_DrawCameras(PLAYER* pp, const DVector3& campos, double smoothratio)
DAngle oscillation_angle = mapangle(oscilation_delta);
for (cnt = MAXMIRRORS - 1; cnt >= 0; cnt--)
{
if (!mirror[cnt].ismagic) continue; // these are definitely not camera textures.
if (!mirror[cnt].ismagic || mirror[cnt].campic < 0) continue; // these are definitely not camera textures.
auto tex = tileGetTexture(mirror[cnt].campic);
if (tex && tex->isSeen(true))