mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- Remove PlayerAngles::addPitch()
method usage.
This commit is contained in:
parent
1944d04014
commit
7a7758efaa
7 changed files with 20 additions and 15 deletions
|
@ -89,7 +89,6 @@ struct PlayerAngles
|
|||
}
|
||||
|
||||
// Pitch methods.
|
||||
void addPitch(const DAngle value) { updateAngle(PITCH, ClampViewPitch(pActor->spr.Angles.Pitch + value)); }
|
||||
void setPitch(const DAngle value, const bool backup = false) { updateAngle(PITCH, ClampViewPitch(value), backup); }
|
||||
|
||||
// Yaw methods.
|
||||
|
|
|
@ -1546,7 +1546,7 @@ void ProcessInput(PLAYER* pPlayer)
|
|||
}
|
||||
pPlayer->deathTime += 4;
|
||||
if (!bSeqStat)
|
||||
pPlayer->Angles.addPitch(deltaangle(pPlayer->actor->spr.Angles.Pitch, gi->playerPitchMax() * (1. - BobVal(min((pPlayer->deathTime << 3) + 512, 1536))) * 0.5));
|
||||
pPlayer->actor->spr.Angles.Pitch += deltaangle(pPlayer->actor->spr.Angles.Pitch, gi->playerPitchMax() * (1. - BobVal(min((pPlayer->deathTime << 3) + 512, 1536))) * 0.5);
|
||||
if (pPlayer->curWeapon)
|
||||
pInput->setNewWeapon(pPlayer->curWeapon);
|
||||
if (pInput->actions & SB_OPEN)
|
||||
|
|
|
@ -118,7 +118,7 @@ void forceplayerangle(int snum)
|
|||
player_struct* p = &ps[snum];
|
||||
const auto ang = (DAngle22_5 - randomAngle(45)) / 2.;
|
||||
|
||||
p->Angles.addPitch(DAngle::fromDeg(-26.566));
|
||||
p->GetActor()->spr.Angles.Pitch -= DAngle::fromDeg(26.566);
|
||||
p->sync.actions |= SB_CENTERVIEW;
|
||||
p->Angles.ViewAngles.Yaw = ang;
|
||||
p->Angles.ViewAngles.Roll = -ang;
|
||||
|
@ -797,7 +797,7 @@ void player_struct::checkhardlanding()
|
|||
{
|
||||
if (hard_landing > 0)
|
||||
{
|
||||
Angles.addPitch(maphoriz(hard_landing << 4));
|
||||
GetActor()->spr.Angles.Pitch += maphoriz(hard_landing << 4);
|
||||
hard_landing--;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1660,7 +1660,7 @@ static void onMotorcycle(int snum, ESyncBits &actions)
|
|||
}
|
||||
if (horiz != FRACUNIT)
|
||||
{
|
||||
p->Angles.addPitch(deltaangle(p->GetActor()->spr.Angles.Pitch, maphoriz(-horiz)));
|
||||
p->GetActor()->spr.Angles.Pitch += deltaangle(p->GetActor()->spr.Angles.Pitch, maphoriz(-horiz));
|
||||
}
|
||||
|
||||
const DAngle adjust = mapangle(-510);
|
||||
|
@ -1928,7 +1928,7 @@ static void onBoat(int snum, ESyncBits &actions)
|
|||
}
|
||||
if (horiz != FRACUNIT)
|
||||
{
|
||||
p->Angles.addPitch(deltaangle(p->GetActor()->spr.Angles.Pitch, maphoriz(-horiz)));
|
||||
p->GetActor()->spr.Angles.Pitch += deltaangle(p->GetActor()->spr.Angles.Pitch, maphoriz(-horiz));
|
||||
}
|
||||
|
||||
if (p->MotoSpeed > 0 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
|
||||
|
@ -2836,7 +2836,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
|||
case RIFLEGUN_WEAPON:
|
||||
|
||||
p->kickback_pic++;
|
||||
p->Angles.addPitch(DAngle::fromDeg(-0.4476));
|
||||
p->GetActor()->spr.Angles.Pitch -= DAngle::fromDeg(0.4476);
|
||||
p->recoil++;
|
||||
|
||||
if (p->kickback_pic <= 12)
|
||||
|
@ -3008,7 +3008,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
|||
else if (p->kickback_pic == 12)
|
||||
{
|
||||
p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector();
|
||||
p->Angles.addPitch(DAngle::fromDeg(-8.88));
|
||||
p->GetActor()->spr.Angles.Pitch -= DAngle::fromDeg(8.88);
|
||||
p->recoil += 20;
|
||||
}
|
||||
if (p->kickback_pic > 20)
|
||||
|
@ -3817,7 +3817,7 @@ HORIZONLY:
|
|||
if (!d)
|
||||
d = 1;
|
||||
p->recoil -= d;
|
||||
p->Angles.addPitch(maphoriz(d));
|
||||
p->GetActor()->spr.Angles.Pitch += maphoriz(d);
|
||||
}
|
||||
|
||||
if (SyncInput())
|
||||
|
|
|
@ -1041,7 +1041,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DukePlayer, angle, dukeplayer_angle)
|
|||
|
||||
void dukeplayer_addpitch(player_struct* self, double a)
|
||||
{
|
||||
self->Angles.addPitch(DAngle::fromDeg(a));
|
||||
self->GetActor()->spr.Angles.Pitch += DAngle::fromDeg(a);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_DukePlayer, addpitch, dukeplayer_addpitch)
|
||||
|
|
|
@ -2496,7 +2496,7 @@ sectdone:
|
|||
{
|
||||
if (double nVertPan = deltaangle(pPlayer->pActor->spr.Angles.Pitch, pPlayer->nDestVertPan).Tan() * 32.)
|
||||
{
|
||||
pPlayer->Angles.addPitch(maphoriz(abs(nVertPan) >= 4 ? clamp(nVertPan, -4., 4.) : nVertPan * 2.));
|
||||
pPlayer->pActor->spr.Angles.Pitch += maphoriz(abs(nVertPan) >= 4 ? clamp(nVertPan, -4., 4.) : nVertPan * 2.);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2621,7 +2621,7 @@ sectdone:
|
|||
}
|
||||
else
|
||||
{
|
||||
PlayerList[nPlayer].Angles.addPitch(maphoriz(-dVertPan[nPlayer]));
|
||||
PlayerList[nPlayer].pActor->spr.Angles.Pitch -= maphoriz(dVertPan[nPlayer]);
|
||||
|
||||
if (PlayerList[nPlayer].pActor->spr.Angles.Pitch.Degrees() <= 38)
|
||||
{
|
||||
|
|
|
@ -5883,11 +5883,17 @@ void DoPlayerBeginDie(PLAYER* pp)
|
|||
|
||||
static inline void DoPlayerDeathHoriz(PLAYER* pp, const DAngle target, const double speed)
|
||||
{
|
||||
auto targetdelta = deltaangle(pp->actor->spr.Angles.Pitch, target);
|
||||
auto& pitch = pp->actor->spr.Angles.Pitch;
|
||||
auto pspeed = DAngle::fromDeg(speed);
|
||||
|
||||
if (abs(targetdelta.Degrees()) > 1)
|
||||
if (pitch < target)
|
||||
{
|
||||
pp->Angles.addPitch(DAngle::fromDeg(speed * targetdelta.Sgn()));
|
||||
pitch = min(pitch + pspeed, target);
|
||||
}
|
||||
|
||||
if (pitch > target)
|
||||
{
|
||||
pitch = max(pitch - pspeed, target);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue