Simon
00baa9cd7a
Haptic feedback working with Meatgrinder mod
2021-03-06 20:28:51 +00:00
Simon
1085c1cf73
Multiple Changes
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- Secondary left handed control option that keeps right-handed buttons for A/B/X/Y
- Some CVAR changes thanks to VR_Bummser for better lighting on Quest 2
- Upgraded Gradle to 4.0.2 / 6.1.1
- Updated to SDK 1.42
2021-02-20 23:37:24 +00:00
Simon
5c6a51ef0d
FOrce refresh rate setting on each frame
2020-12-14 21:08:45 +00:00
Simon
df5f3327f8
Building against SDK 1.40 (v23)
2020-12-08 22:21:34 +00:00
Simon
fede580be9
Update to LZDoom 3.86
2020-11-02 21:16:25 +00:00
Simon
9d6e140f7c
Changes to support buffer investigation
2020-11-02 19:11:30 +00:00
Simon
35163ee836
Updated for FOV issues
2020-10-18 22:28:43 +01:00
Simon
299ceb4e2f
Fix warpy look on Quest 2
2020-10-13 22:58:43 +01:00
Simon
d015ba9f9d
Update QzDoom_SurfaceView.c
2020-09-01 21:56:34 +01:00
Simon
7b667e72b2
Weapon Scale cvar now applies to Models too
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..and added finer control of the mouse in the Total Chaos inventory
2020-06-08 19:15:23 +01:00
Simon
e4d64f9b9f
Made Doom Playable in Cinema Mode
2020-06-07 22:32:20 +01:00
Simon
f35544b9b1
Functioning mouse cursor in Total Chaos
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Using cinematic mode binding
Also enabled HDR by default
2020-06-06 14:41:41 +01:00
Simon
d115870210
Fix for seconday buttons toggle issue
2020-06-02 22:40:23 +01:00
Simon
528a5dcf06
Prevent weapon model clipping through walls/objects
2020-06-01 22:29:54 +01:00
Simon
802543ab30
Update p_map.cpp
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Updated the comment to make it clearer what it is doing (I hope!)
2020-05-31 22:58:48 +01:00
Simon
af67930294
Fix strange aiming issue
2020-05-31 22:55:39 +01:00
Simon
f47f9593f8
Fix weapon projectile origin height when standing in water
2020-05-30 10:45:28 +01:00
Simon
a2dae210ca
Command line param for FFR in case it makes any difference
2020-05-29 22:37:16 +01:00
Simon
3d9775bb0b
Never allow crosshair to be drawn
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it doesn't make sense in VR
2020-05-29 09:46:46 +01:00
Simon
68f41c63e7
Prevent weapon projectile spread fix causing laser sight jitter
2020-05-29 00:11:08 +01:00
Simon
4f3b54e84a
Major Update - LZDoom 3.85
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- Updated to LZDoom 3.85
- Fix for issue where multi-projectile weapons don't have projectile spread
- Configurable cinema mode toggle button
2020-05-28 23:57:00 +01:00
Simon
42b4cf7859
Definition of vr_momentum CVAR
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Forgot to commit this in the last commit
2020-05-28 09:38:45 +01:00
Simon
2eb41c6246
Aloow Slidey Movement Toggle
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Remove's acceleration which could be a cause of motion sickness
2020-05-27 18:09:59 +01:00
Simon
649d27c982
Many fixes..
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- Stair transitions are now smooth as butter!
- Ability to turn off two handed weapons and map grip button instead
- Ability to turn off "alt-key" dominant grip button and map that to a single button instead
- Weapon no longer jitters or moves independently of player, it should be fixed to controller location (this should fix hexen weapon in water issue)
- Added comment to menu to tell people for to use < 10 angle for smooth turn
- Fix issue where orientation is wrong after using teleporter
2020-05-24 10:52:47 +01:00
Simon
7187af4df9
remove plane reflections
2020-05-20 15:40:08 +01:00
Grant Bagwell
21d987e8ab
Project name fix
2020-05-20 16:33:59 +02:00
Grant Bagwell
d795526e39
Interpolation
2020-05-20 14:27:45 +02:00
Simon
c54706a73e
Updating version for release
2020-05-19 22:48:43 +01:00
Simon
af48994220
Proper Crouch Fix
2020-05-19 22:17:39 +01:00
Simon
4071417a7d
Fixes crouching
2020-05-18 23:32:09 +01:00
Simon
9ba23bd449
Fix incorrect Pitch calculation
2020-05-10 23:13:07 +01:00
Simon
97906c50d1
Fix BFG
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Fixes the BFG (now as devastating as it was before)
Many cvar defaults courtesy of VR_Bummser
2020-05-03 21:13:37 +01:00
Simon
ba2e853411
Various cvar changes and HUD scaling improvement
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also, prevent teleport once dead
2020-04-29 21:42:06 +01:00
Simon
cb747ae419
HUD/Automap config menu
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Also updated with KollegeMostrich's latest cheat menu / credits
2020-04-28 22:26:34 +01:00
Simon
2ac5e76ee5
HUD Defualts / Weapon Skew Fix / ScreenSize fix
2020-04-27 23:48:11 +01:00
Simon
d739555967
Additional dyn lights changes
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- Used correct dyn lights cvar now
- Default ScreenSize to 11 (transparent / alternative HUD mode)
2020-04-27 19:10:21 +01:00
Simon
92c100b12e
Several Changes
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- Changed some default cvar values for VR
- Ensure dynamic lights are always defaulted to off
- small menu tweak
- Exit cleanly if launcher not installed or no wads in the wads folder
2020-04-26 23:13:42 +01:00
Simon
89a9f9bbc4
Better error checking
2020-04-25 15:37:26 +01:00
Simon
755762da33
Exit if no wads or launcher installed
2020-04-25 15:27:58 +01:00
Simon
2a7c5f0b1d
Update VrInputDefault.c
2020-04-23 20:21:00 +01:00
Simon
37fc26e239
Ultimate Cheat Menu
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also fix yaw glitch on teleport
2020-04-23 20:19:12 +01:00
Simon
6070477b17
Several changes..
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- New fluidsynth sound font file from: http://www.schristiancollins.com/generaluser.php
- Cheat Menu mod
- Prevent crash in Brutal Doom 64
2020-04-21 22:44:10 +01:00
Simon
04591e38d4
Show version number on title screen
2020-04-15 22:55:43 +01:00
Simon
46c9900185
Couple of improvement
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- Clean exit (no crash)
- Menu option to switch thumbstick function (for left handers who like right-hander thumbsticks)
2020-04-15 20:48:44 +01:00
Simon
c893d99b6c
Implemented clean shutdown
2020-04-14 23:47:06 +01:00
Simon
7ec9b2932e
Multiple improvements
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- version number update
- pickup haptic level
- default world quaking to 0
- earth quake now triggers haptics
- Big changes to allow key mapping to work
- X button will delete a mapping
- Menu control uses only A/B (right-hand) X/Y (left-hand) due to mapping changes
2020-04-14 16:49:54 +01:00
Simon
58ac534ab6
Turn off Quake Intensity by default for VR
2020-04-13 22:42:15 +01:00
Simon
2f8d200246
Prevent FAT_TEM width selector causing crash
2020-04-13 22:29:57 +01:00
Simon
e76886f7f3
Prevent crash on death with laser sight active
2020-04-13 21:47:50 +01:00
Simon
dd81030375
Y button toggle map
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+Version number update
2020-04-13 17:38:29 +01:00
Simon
d960d4bcf7
Several fixes
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- Don't let Brutal Doom flashlight trigger haptics
- Haptic blip on item pickup
- Default world scale reduced slightly to 34
- HUD default tweak
2020-04-13 16:50:59 +01:00
Simon
7f3ed6be85
Update v_blend.cpp
2020-04-12 00:34:35 +01:00
Simon
5d3ac4811e
Several Fixes/Improvements
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- Refresh Rate command line param
- Fix for Yaw jitter
- Haptic on pain
2020-04-12 00:34:29 +01:00
Simon
6f371800c7
Properly fix the vr_recoil option
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- Also added in the laser sight mod with permission courtesy of Alexander Kromm (m8f): https://github.com/mmaulwurff/laser-sight
- Slightly modified the laser sight mod to remove the beam option as this doesn't work correctly in VR
2020-04-09 10:11:32 +01:00
Simon
837d3aa54a
Menu and haptic tweak
2020-04-08 23:26:09 +01:00
Simon
933b33d661
Stopped fat weapons from killing FPS
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-Slight tweak to off hand pitch to make teleport a bit more natural
2020-04-08 10:27:50 +01:00
Simon
05f9c30e73
Finished Teleport Functionality
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Now Doom Guy is the teleport location marker
2020-04-07 23:39:04 +01:00
Simon
f29d7530c8
Teleport Changes
2020-04-07 18:07:58 +01:00
Simon
c1f71d5c3e
Couple of fixes
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- Walking/running speed config (and menu options)
- Prevent weapon clipping on near Z plane so that iron sights can be used better
- Stop switch from left to right handed mode messing up control of menus
2020-04-05 19:02:54 +01:00
Simon
b55c77987c
Slight performance improvements
2020-04-03 23:20:50 +01:00
Simon
d3c4f71d5b
Fix crash
2020-04-03 23:03:01 +01:00
Simon
959c8ebdf5
Ensure both eyes see same sprite rotation frame
2020-04-03 19:05:25 +01:00
Simon
d6d6085740
Fix "tearing" issue
2020-04-02 22:49:50 +01:00
Simon
7ec233af45
Menu Order Change
2020-04-02 07:33:09 +01:00
Simon
ecc2522d1b
Fix Height Adjuster
2020-04-01 23:23:56 +01:00
Simon
d1f2ecb88a
VR Options Menu
2020-04-01 23:19:10 +01:00
Simon
73a2946a31
start vr menu
2020-04-01 20:16:24 +01:00
Simon
21b9849cab
Scale HUD a bit smaller
...
a bit less intrusive and the automap is easier to look at
2020-03-31 23:26:05 +01:00
Simon
6967288af0
Slight rename
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to QuestZDoom
2020-03-31 22:58:53 +01:00
Simon
83832c6ae4
Doom Shareware WAD
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Also attempt to fix the weird tearing behaviour
2020-03-31 18:17:39 +01:00
Simon
981d028d7b
Multisampling Support
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This is settable from the command line, is separate to the multisampling provided by the GzDoom engine
2020-03-30 23:20:05 +01:00
Simon
5a2878ec50
Merge branch 'master' of https://github.com/DrBeef/QzDoom
2020-03-30 21:07:52 +01:00
Simon
ad3bd48611
Automap
2020-03-30 21:07:48 +01:00
Simon
2d2d33e719
Couple of things..
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- Attempt to stop weapon recoil jarring the view
- Slight refactoring and renaming of functions
2020-03-30 21:06:24 +01:00
Simon
dbf0170cc2
Various...
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- Teleport (rudimentary - needs work)
- Haptics
- Cleaner exit
- Handle pause to Oculus Home better
2020-03-29 23:06:48 +01:00
Simon
1bbcbb9f57
Performance improvement
2020-03-27 23:43:22 +00:00
Simon
d6434d11dc
HUD
2020-03-18 23:32:10 +00:00
Simon
d6c0ac2d32
Two handed weapons fixed
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tracer bullets follow correct trajectory
2020-03-15 23:37:10 +00:00
Simon
6e5a4488a4
Tweaks and full model wepon location correct
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Code taken from the OpenVR port
2020-03-15 23:16:38 +00:00
Simon
c4c2ffbb7a
Weapons working
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Thanks to Fishbiter for the OpenVR port which showed me how to do it!
2020-03-15 08:36:32 +00:00
Simon
1ba20da2de
various changes
2020-03-14 12:11:18 +00:00
Simon
7970e5fce1
Many fixes / performance / positional tracking / STereo
2020-03-14 07:59:17 +00:00
Simon
ed700f7a70
weapon WIP
2020-03-10 18:51:35 +00:00
Simon
9cdb6d7028
small tweak
2020-03-10 00:09:25 +00:00
Simon
194865deb4
Stereo Separation now working..
2020-03-09 23:59:38 +00:00
Simon
f983f1378d
Stereo
2020-03-08 23:38:10 +00:00
Simon
f655ae2163
More WIP... stereo separation on its way
2020-03-08 21:44:49 +00:00
Simon
9fb31d9c5e
Still very much WIP....
2020-03-07 14:56:45 +00:00
Simon
6a1b0a43aa
Lots of progress
2020-03-07 00:31:49 +00:00
Simon
092bf5ce29
More removal of SDL
2020-03-06 18:35:34 +00:00
Simon
5f41c55468
Removing SDL - Doom now starts!
2020-03-06 17:44:48 +00:00
Simon
779178f798
WIP changes to lots of stuff..
2020-03-05 22:30:08 +00:00
Simon
442b91479e
More WIP
2020-03-03 00:02:44 +00:00
Simon
ad38c4fbdb
Changes WIP
2020-03-02 22:29:20 +00:00
Simon
a562866933
Continued W.I.P
2020-03-01 23:09:29 +00:00
Simon
b9f86b40cf
Delete gl_scene.cpp.bak
2020-02-29 17:12:11 +00:00
Simon
639d11e3df
Very W.I.P
2020-02-29 16:47:46 +00:00
Simon
aa4d177db9
Get it building...
2020-02-26 21:44:29 +00:00
Simon
31386f35b5
Initial commit..
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doesn't even build at this stage..
2020-02-22 16:10:48 +00:00