FOrce refresh rate setting on each frame

This commit is contained in:
Simon 2020-12-14 21:08:45 +00:00
parent df5f3327f8
commit 5c6a51ef0d
1 changed files with 5 additions and 25 deletions

View File

@ -1465,11 +1465,6 @@ void * AppThreadFunction(void * parm ) {
return NULL;
}
//Set the screen refresh
if (DISPLAY_REFRESH != -1) {
vrapi_SetDisplayRefreshRate(gAppState.Ovr, DISPLAY_REFRESH);
}
// Create the scene if not yet created.
ovrScene_Create( m_width, m_height, &gAppState.Scene, &java );
@ -1486,26 +1481,6 @@ void * AppThreadFunction(void * parm ) {
//Should now be all set up and ready - start the Doom main loop
VR_DoomMain(argc, argv);
}
//Doesn't work
/*
else {
if (!hasLauncher) {
vrapi_ShowFatalError(&gAppState.Java, "Missing Launcher",
"Please install and run QuestZDoom Launcher to start correctly",
"QuestZDoom", 666);
} else {
vrapi_ShowFatalError(&gAppState.Java, "No IWADs Found",
"Please install a valid IWAD using QuestZDoom Launcher",
"QuestZDoom", 666);
}
while (!destroyed) {
QzDoom_processMessageQueue();
QzDoom_getTrackedRemotesOrientation(0);
incrementFrameIndex();
showLoadingIcon();
}
}*/
//We are done, shutdown cleanly
shutdownVR();
@ -1521,6 +1496,11 @@ void QzDoom_FrameSetup()
{
//Use floor based tracking space
vrapi_SetTrackingSpace(gAppState.Ovr, VRAPI_TRACKING_SPACE_LOCAL_FLOOR);
//Set the screen refresh - repeat this every frame so VrApi doesn't try changing it on us
if (DISPLAY_REFRESH != -1) {
vrapi_SetDisplayRefreshRate(gAppState.Ovr, DISPLAY_REFRESH);
}
}
void QzDoom_processHaptics() {//Handle haptics