Commit graph

149 commits

Author SHA1 Message Date
Emanuele Disco
97f066669f - replaced fluidsynth.sf2 with the default sf2 file in lzdoom asset 2022-04-03 23:54:11 +09:00
Emanuele Disco
bf44809a31 - enabled offhand grip button event whether or not the two handed weapon option is turned on 2022-03-08 04:19:51 +09:00
Emanuele Disco
f5d006eb2e Merge branch 'beef_master' into questzdoom 2022-03-04 02:22:29 +09:00
Simon
aab0df4a80 Update gzdoom-g3.3mgw_mobile 2022-03-02 21:28:11 +00:00
Simon
dd422472d7 fix various build breaks
and added VR API extra latency mode
2022-03-02 21:27:29 +00:00
Emanuele Disco
73e0e73317 - fixed lzma compilation
added flag -march=armv8+crc
2021-12-30 20:54:28 +09:00
Emanuele Disco
e1371f4bde Merge remote-tracking branch 'origin/master' into questzdoom 2021-11-12 13:47:26 +09:00
Emanuele Disco
8773d849f9 - disabled snapturn when secondary button pressed, enabling 4 more buttons to be binded 2021-11-12 13:47:12 +09:00
Emanuele Disco
0c96f9908a - cleaned up button events
- added button events for main and offhand joystick with and without secondary button pressed
- simplified implementation for wheel buttons events
2021-11-12 13:47:11 +09:00
Emanuele Disco
70cb4046af - added two more button events to the main controller
secondary button + joysitick up
secondary button + joystick down
they can be used to switch offhand weapon with new qzd update
- moved default button events for joysticks way down to avoid conflict during key bindings with other buttons events
2021-11-12 13:47:11 +09:00
Emanuele Disco
72feffbbef - added pitch adjust to offhand weapon 2021-11-11 01:32:54 +09:00
Simon
b0b7a36d46 Update to latest changes from @emawind84 2021-11-02 22:51:52 +00:00
Simon
4fbcca0df6 Point to my fork of @emawind84 's repo 2021-09-29 22:39:14 +01:00
Emanuele Disco
40db6ea16b - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-09-28 13:37:55 +09:00
Emanuele Disco
9a14174303 - fixed wrong offhandoffset X, Y position when in cinema mode 2021-09-28 13:30:39 +09:00
Emanuele Disco
8526c3890d - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-09-08 12:14:02 +09:00
Emanuele Disco
3bd239a37c - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-09-07 00:43:48 +09:00
Emanuele Disco
304cff0a03 - fixed joystick events not triggered when menu state on
It was impossible to scroll strafe dialog content or choose reply
- changed the joystick axis bind keys to match the pcvr version
2021-09-07 00:42:51 +09:00
Emanuele Disco
88a3cdf414 - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-09-01 10:47:07 +09:00
Emanuele Disco
b26d0c29c2 - add splash screen to the app 2021-08-20 23:34:18 +09:00
Emanuele Disco
25f15196d8 - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-08-20 23:28:51 +09:00
Emanuele Disco
66d4b9d566 - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-08-20 10:34:06 +09:00
Emanuele Disco
3f93b8d1e1 - added 120Hz refresh rate support for command line 2021-08-20 10:24:01 +09:00
Emanuele Disco
3b4e8ce848 - moved the set refresh rate execution on initialization instead of setting it on every frame (dynamic throttling should happen)
- check if passed refresh rate is supported by the device before set it
- added public QzDoom_SetRefreshRate to change refresh rate in game
2021-08-20 10:19:08 +09:00
Emanuele Disco
1dd0e88cff - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-08-17 22:39:43 +09:00
Emanuele Disco
a035e9ab4e - added 4 key binding for thumb rest for Quest 2 controller
- inverted key bind mousewheel down/up
- added missing key definitions on doomkeys.h
2021-08-17 22:37:53 +09:00
Emanuele Disco
3f19e085a4 - changed submodule reference to latest questzdoom update
- update version to 1.3.0
- packed lzdoom.pk3
2021-08-05 01:30:19 +09:00
Emanuele Disco
dded640874 - changed submodule reference to latest commit
- updated pk3 files
2021-07-27 09:58:37 +09:00
Emanuele Disco
ed6d85b93d added support for 90hz for Quest 2 2021-07-27 09:55:37 +09:00
Emanuele Disco
a7ee685929 changed submodule reference to latest commit 2021-07-09 16:54:06 +09:00
Emanuele Disco
b1b283a85c - added submodule questzdoom
https://github.com/emawind84/gzdoom/tree/questzdoom
2021-07-09 13:36:19 +09:00
Emanuele Disco
0a774f828c - removed gzdoom code
preparation for attaching submodule
2021-07-09 12:54:10 +09:00
Emanuele Disco
2c531e54f9 restored fix for savegame screenshot
fix for heretic filter + cleanup
2021-06-19 09:35:50 +09:00
Simon
329dee523c Fix for enemy hit haptics when no gameplay mod is being used 2021-06-17 19:34:27 +01:00
Simon
7e9a35b3a2 Fix Brutal Doom enemy fire not triggering vest 2021-06-16 22:36:27 +01:00
Simon
a3d2eca0d8 Added External Haptics Intensity config
Affects level of all external haptics
2021-06-14 22:14:29 +01:00
Simon
8bd954828a Small change to allow adjustment of individual haptic intensity 2021-06-11 19:25:11 +01:00
Simon
f8ab514d5c Merged @Baggyg's changes for Cybershoes support 2021-05-16 19:35:30 +01:00
Simon
035881dbdd Remove external haptics menu option
if it is present, then it will be used, no need for a toggle
2021-05-10 22:03:26 +01:00
Simon
a5228fab96 Update Version to 1.2.0 2021-05-08 17:31:07 +01:00
Simon
41bccaa732 More fixes for use of service 2021-05-08 17:24:02 +01:00
Simon
c4a3dd2ecb Move to using bHaptics service 2021-05-08 17:24:02 +01:00
Simon
8ae6d5604f Small tweaks to angles 2021-05-08 17:24:02 +01:00
Simon
9592dc97bf attack angle now working right (I think..) 2021-05-08 17:24:01 +01:00
Simon
496c872ab3 trying to sort attack angle
still not quite right for some reason
2021-05-08 17:24:01 +01:00
Simon
78269e76db Bit more tinkering
removed unused haptic patterns from Doom3
2021-05-08 17:24:01 +01:00
Simon
7cde9314f7 Early impl of bHaptics
Just copied some stuff from Doom3Quest to see how well it works
2021-05-08 17:24:00 +01:00
Simon
4680b56dff Added SupportLibs 2021-04-20 21:09:02 +01:00
Simon
f4df49b04e Update p_mobj.cpp 2021-03-07 15:27:58 +00:00
Simon
d1e59eef70 Update p_mobj.cpp 2021-03-06 21:47:15 +00:00