mirror of
https://github.com/DrBeef/QuestZDoom.git
synced 2025-04-24 10:08:52 +00:00
Performance improvement
This commit is contained in:
parent
d6434d11dc
commit
1bbcbb9f57
5 changed files with 9 additions and 42 deletions
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@ -8,7 +8,7 @@ LOCAL_MODULE := qzdoom
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LOCAL_CFLAGS := -D__MOBILE__ -DNO_PIX_BUFF -DOPNMIDI_DISABLE_GX_EMULATOR -DGZDOOM -DLZDOOM -DUSE_GL_HW_BUFFERS -DNO_VBO -D__STDINT_LIMITS -DENGINE_NAME=\"lzdoom\"
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LOCAL_CPPFLAGS := -DHAVE_FLUIDSYNTH -DHAVE_MPG123 -DHAVE_SNDFILE -std=c++14 -DHAVE_JWZGLES -Wno-inconsistent-missing-override -Werror=format-security -fexceptions -fpermissive -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D__forceinline=inline -DNO_GTK -DNO_SSE -fsigned-char
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LOCAL_CPPFLAGS := -DHAVE_FLUIDSYNTH -DHAVE_MPG123 -DHAVE_SNDFILE -std=c++14 -Wno-inconsistent-missing-override -Werror=format-security -fexceptions -fpermissive -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D__forceinline=inline -DNO_GTK -DNO_SSE -fsigned-char
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LOCAL_CFLAGS += -DNO_SEND_STATS
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@ -45,13 +45,11 @@ LOCAL_C_INCLUDES := \
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$(GZDOOM_TOP_PATH)/src/scripting/vm \
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$(GZDOOM_TOP_PATH)/src/posix \
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$(GZDOOM_TOP_PATH)/src/posix\nosdl \
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$(SDL_INCLUDE_PATHS) \
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$(SUPPORT_LIBS)/fluidsynth-lite/include \
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$(SUPPORT_LIBS)/openal/include/AL \
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$(SUPPORT_LIBS)/libsndfile-android/jni/ \
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$(SUPPORT_LIBS)/libmpg123 \
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$(SUPPORT_LIBS)/jpeg8d \
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$(SUPPORT_LIBS)/gl4es/include \
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$(GZDOOM_TOP_PATH)/mobile/src \
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$(GL4ES_PATH)
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@ -63,9 +61,6 @@ LOCAL_C_INCLUDES := \
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ANDROID_SRC_FILES = \
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../mobile/src/i_specialpaths_android.cpp
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# ../../../Clibs_OpenTouch/idtech1/gzdoom_game_interface.cpp \
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# ../../../Clibs_OpenTouch/idtech1/touch_interface.cpp \
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# ../../../Clibs_OpenTouch/idtech1/android_jni.cpp \
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PLAT_POSIX_SOURCES = \
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posix/i_cd.cpp \
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@ -88,7 +88,6 @@ namespace s3d
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/* virtual */
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OculusQuestEyePose::~OculusQuestEyePose()
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{
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dispose();
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}
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/* virtual */
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@ -128,14 +127,6 @@ namespace s3d
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return projection;
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}
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void OculusQuestEyePose::initialize()
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{
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}
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void OculusQuestEyePose::dispose()
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{
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}
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bool OculusQuestEyePose::submitFrame() const
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{
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prepareEyeBuffer( eye );
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@ -149,7 +140,7 @@ namespace s3d
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return true;
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}
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VSMatrix OculusQuestEyePose::getQuadInWorld() const
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VSMatrix OculusQuestEyePose::getHUDProjection() const
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{
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VSMatrix new_projection;
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new_projection.loadIdentity();
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@ -174,7 +165,7 @@ namespace s3d
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new_projection.rotate(-hmdorientation[PITCH], 1, 0, 0);
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}
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new_projection.rotate(30, 1, 0, 0);
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new_projection.rotate(35, 1, 0, 0);
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}
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// hmd coordinates (meters) from ndc coordinates
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@ -205,7 +196,7 @@ namespace s3d
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return;
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// Update HUD matrix to render on a separate quad
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gl_RenderState.mProjectionMatrix = getQuadInWorld();
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gl_RenderState.mProjectionMatrix = getHUDProjection();
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gl_RenderState.ApplyMatrices();
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}
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@ -230,19 +221,12 @@ namespace s3d
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: leftEyeView(0)
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, rightEyeView(1)
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, sceneWidth(0), sceneHeight(0)
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, crossHairDrawer(new F2DDrawer)
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, cached2DDrawer(nullptr)
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{
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eye_ptrs.Push(&leftEyeView);
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eye_ptrs.Push(&rightEyeView);
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//Get this from my code
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VR_GetScreenRes(&sceneWidth, &sceneHeight);
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leftEyeView.initialize();
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rightEyeView.initialize();
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crossHairDrawer->Clear();
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}
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void OculusQuestMode::getTracking(ovrTracking2 *_tracking) const
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@ -548,14 +532,6 @@ namespace s3d
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/* virtual */
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OculusQuestMode::~OculusQuestMode()
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{
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{
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leftEyeView.dispose();
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rightEyeView.dispose();
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}
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if (crossHairDrawer != nullptr) {
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delete crossHairDrawer;
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crossHairDrawer = nullptr;
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}
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}
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} /* namespace s3d */
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@ -52,15 +52,13 @@ public:
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virtual void AdjustHud() const override;
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virtual void AdjustBlend() const override;
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void initialize();
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void dispose();
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bool submitFrame() const;
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protected:
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mutable uint32_t framebuffer;
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int eye;
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VSMatrix getQuadInWorld() const;
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VSMatrix getHUDProjection() const;
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mutable VSMatrix projection;
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};
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@ -226,15 +226,13 @@ void OpenGLFrameBuffer::Swap()
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Finish.Reset();
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Finish.Clock();
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if (swapbefore) glFinish();
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#ifdef USE_GL_HW_BUFFERS
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GLRenderer->GPUDropSync();
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#endif
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#else
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if (swapbefore) glFinish();
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SwapBuffers();
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if (!swapbefore) glFinish();
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#endif
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gl_RenderState.SetVertexBuffer(NULL);
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@ -165,7 +165,7 @@ DFrameBuffer *NoSDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra,
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NoSDLBaseFB *fb;
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const char *hwBuffers = Args->CheckValue("-hwbuffers");
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int buffers = 1;
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int buffers = 2;
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if (hwBuffers)
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{
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buffers = atoi(hwBuffers);
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