mirror of
https://github.com/DrBeef/QuestZDoom.git
synced 2025-04-24 10:08:52 +00:00
various changes
This commit is contained in:
parent
7970e5fce1
commit
1ba20da2de
9 changed files with 58 additions and 48 deletions
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@ -63,6 +63,8 @@ vec3_t offhandangles;
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vec3_t offhandoffset;
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bool player_moving;
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bool disable_clock_gettime;
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#if !defined( EGL_OPENGL_ES3_BIT_KHR )
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#define EGL_OPENGL_ES3_BIT_KHR 0x0040
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@ -833,7 +835,7 @@ bool isMultiplayer()
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/*
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========================
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Android_Vibrate
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VR_Vibrate
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========================
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*/
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@ -841,7 +843,7 @@ Android_Vibrate
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float vibration_channel_duration[2] = {0.0f, 0.0f};
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float vibration_channel_intensity[2] = {0.0f, 0.0f};
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void Android_Vibrate( float duration, int channel, float intensity )
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void VR_Vibrate( float duration, int channel, float intensity )
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{
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if (vibration_channel_duration[channel] > 0.0f)
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return;
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@ -1242,7 +1244,7 @@ int m_height;
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//qboolean R_SetMode( void );
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void Android_GetScreenRes(uint32_t *width, uint32_t *height)
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void VR_GetScreenRes(uint32_t *width, uint32_t *height)
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{
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*width = m_width;
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*height = m_height;
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@ -1267,6 +1269,8 @@ void VR_Init()
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positional_movementForward = 0.0f;
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snapTurn = 90.0f; // start partly turned
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disable_clock_gettime = false;
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//init randomiser
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srand(time(NULL));
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@ -71,7 +71,9 @@ void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out);
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void QuatToYawPitchRoll(ovrQuatf q, float pitchAdjust, vec3_t out);
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bool useScreenLayer();
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void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key);
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void Android_GetScreenRes(uint32_t *width, uint32_t *height);
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void VR_GetScreenRes(uint32_t *width, uint32_t *height);
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void VR_Vibrate( float duration, int channel, float intensity );
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void C_DoCommandC (const char *cmd);
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@ -22,15 +22,13 @@ int isMenuActive();
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void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);
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extern bool forceVirtualScreen;
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extern bool disable_clock_gettime;
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void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
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ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
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int domButton1, int domButton2, int offButton1, int offButton2 )
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{
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static bool dominantGripPushed = false;
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//Show screen view - for testing
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if (((pOffTrackedRemoteNew->Buttons & offButton2) !=
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(pOffTrackedRemoteOld->Buttons & offButton2)) &&
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@ -39,6 +37,14 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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forceVirtualScreen = !forceVirtualScreen;
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}
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//Toggle the get time function for testing
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if (((pOffTrackedRemoteNew->Buttons & offButton1) !=
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(pOffTrackedRemoteOld->Buttons & offButton1)) &&
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(pOffTrackedRemoteNew->Buttons & offButton1)) {
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disable_clock_gettime = !disable_clock_gettime;
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}
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//Menu button
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handleTrackedControllerButton(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, ovrButton_Enter, KEY_ESCAPE);
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@ -240,9 +246,8 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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//Now handle all the buttons
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{
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//Dominant Grip works like a shift key
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bool dominantGripPushedOld = (pDominantTrackedRemoteNew->Buttons & ovrButton_GripTrigger) != 0;
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bool dominantGripPushedNew = (pDominantTrackedRemoteOld->Buttons & ovrButton_GripTrigger) != 0;
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bool dominantGripPushedOld = (pDominantTrackedRemoteOld->Buttons & ovrButton_GripTrigger) != 0;
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bool dominantGripPushedNew = (pDominantTrackedRemoteNew->Buttons & ovrButton_GripTrigger) != 0;
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//Weapon Chooser
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static int itemSwitched = 0;
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@ -253,23 +258,33 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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if (itemSwitched == 0) {
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if (between(0.8f, pDominantTrackedRemoteNew->Joystick.y, 1.0f))
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{
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C_DoCommandC("+nextweap");
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Joy_GenerateButtonEvents(0, 1, 1, KEY_MWHEELDOWN);
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itemSwitched = 1;
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}
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else
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{
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C_DoCommandC("+prevweap");
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Joy_GenerateButtonEvents(0, 1, 1, KEY_MWHEELUP);
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itemSwitched = 2;
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}
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}
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else if (itemSwitched == 1)
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{
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Joy_GenerateButtonEvents(1, 0, 1, KEY_MWHEELDOWN);
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itemSwitched = 0;
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}
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else if (itemSwitched == 2)
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{
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Joy_GenerateButtonEvents(1, 0, 1, KEY_MWHEELUP);
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itemSwitched = 0;
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}
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} else {
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if (itemSwitched == 1)
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{
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C_DoCommandC("-nextweap");
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Joy_GenerateButtonEvents(1, 0, 1, KEY_MWHEELDOWN);
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}
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else if (itemSwitched == 2)
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{
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C_DoCommandC("-prevweap");
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Joy_GenerateButtonEvents(1, 0, 1, KEY_MWHEELUP);
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}
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itemSwitched = 0;
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}
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@ -5,7 +5,7 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := qzdoom
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LOCAL_CFLAGS := -D__MOBILE__ -DNO_PIX_BUFF -DOPNMIDI_DISABLE_GX_EMULATOR -DGZDOOM -DLZDOOM -DUSE_GL_HW_BUFFERS -DNO_CLOCK_GETTIME -DNO_VBO -D__STDINT_LIMITS -DENGINE_NAME=\"lzdoom\"
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LOCAL_CFLAGS := -D__MOBILE__ -DNO_PIX_BUFF -DOPNMIDI_DISABLE_GX_EMULATOR -DGZDOOM -DLZDOOM -DUSE_GL_HW_BUFFERS -DNO_VBO -D__STDINT_LIMITS -DENGINE_NAME=\"lzdoom\"
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LOCAL_CPPFLAGS := -DHAVE_FLUIDSYNTH -DHAVE_MPG123 -DHAVE_SNDFILE -std=c++14 -DHAVE_JWZGLES -Wno-inconsistent-missing-override -Werror=format-security -fexceptions -fpermissive -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D__forceinline=inline -DNO_GTK -DNO_SSE -fsigned-char
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@ -287,7 +287,7 @@ namespace s3d
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eye_ptrs.Push(&rightEyeView);
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//Get this from my code
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Android_GetScreenRes(&sceneWidth, &sceneHeight);
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VR_GetScreenRes(&sceneWidth, &sceneHeight);
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leftEyeView.initialize();
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rightEyeView.initialize();
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@ -410,7 +410,7 @@ namespace s3d
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if (gamestate == GS_LEVEL && !isMenuActive()) {
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cachedScreenBlocks = screenblocks;
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screenblocks = 12; // always be full-screen during 3D scene render
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screenblocks = 12;
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setUseScreenLayer(false);
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}
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else {
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@ -316,7 +316,7 @@ void NoSDLGLFB::SwapBuffers()
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int NoSDLGLFB::GetClientWidth()
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{
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uint32_t w, h;
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Android_GetScreenRes(&w, &h);
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VR_GetScreenRes(&w, &h);
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int width = w;
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return width;
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}
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@ -324,7 +324,7 @@ int NoSDLGLFB::GetClientWidth()
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int NoSDLGLFB::GetClientHeight()
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{
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uint32_t w, h;
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Android_GetScreenRes(&w, &h);
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VR_GetScreenRes(&w, &h);
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int height = h;
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return height;
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}
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@ -332,7 +332,7 @@ int NoSDLGLFB::GetClientHeight()
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void NoSDLGLFB::ScaleCoordsFromWindow(int16_t &x, int16_t &y)
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{
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uint32_t w, h;
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Android_GetScreenRes(&w, &h);
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VR_GetScreenRes(&w, &h);
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// Detect if we're doing scaling in the Window and adjust the mouse
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// coordinates accordingly. This could be more efficent, but I
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@ -232,7 +232,7 @@ void NoSDLFB::SetVSync (bool vsync)
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void NoSDLFB::ScaleCoordsFromWindow(int16_t &x, int16_t &y)
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{
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uint32_t w, h;
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Android_GetScreenRes(&w, &h);
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VR_GetScreenRes(&w, &h);
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// Detect if we're doing scaling in the Window and adjust the mouse
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@ -38,22 +38,10 @@
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#if !defined _WIN32 && !defined __APPLE__
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#ifdef NO_CLOCK_GETTIME
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class cycle_t
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{
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public:
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cycle_t &operator= (const cycle_t &o) { return *this; }
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void Reset() {}
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void Clock() {}
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void Unclock() {}
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double Time() { return 0; }
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double TimeMS() { return 0; }
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};
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#else
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#include <time.h>
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extern bool disable_clock_gettime;
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class cycle_t
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{
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public:
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void Clock()
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{
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timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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Sec -= ts.tv_sec + ts.tv_nsec * 1e-9;
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if (!disable_clock_gettime) {
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timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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Sec -= ts.tv_sec + ts.tv_nsec * 1e-9;
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}
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}
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void Unclock()
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{
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timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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Sec += ts.tv_sec + ts.tv_nsec * 1e-9;
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void Unclock() {
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if (!disable_clock_gettime) {
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timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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Sec += ts.tv_sec + ts.tv_nsec * 1e-9;
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}
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}
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double Time()
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double Sec;
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};
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#endif
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#else
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// Windows and macOS
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@ -1529,7 +1529,7 @@ void V_Init (bool restart)
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if (height == 0)
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{
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uint32_t uWidth, uHeight;
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Android_GetScreenRes(&uWidth, &uHeight);
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VR_GetScreenRes(&uWidth, &uHeight);
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width = uWidth;
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height = uHeight;
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}
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