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Prevent FAT_TEM width selector causing crash
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parent
e313ddcab1
commit
2f8d200246
4 changed files with 3 additions and 3 deletions
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@ -197,7 +197,7 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
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x1 = vw / 2 + (x1 - vw / 2) * gl_fatItemWidth;
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x2 = vw / 2 + (x2 - vw / 2) * gl_fatItemWidth;
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float inc = (x2 - x1) / 10.0f;
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float inc = (x2 - x1) / 12.0f;
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for (float x = x1; x <= x2; x += inc)
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{
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FQuadDrawer qd2;
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@ -273,7 +273,7 @@ namespace s3d
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bool OculusQuestMode::GetHandTransform(int hand, VSMatrix* mat) const
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{
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player_t *player = r_viewpoint.camera->player;
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player_t* player = r_viewpoint.camera ? r_viewpoint.camera->player : nullptr;
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if (player)
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{
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AActor* playermo = player->mo;
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@ -2296,7 +2296,7 @@ OptionMenu VROptionsMenu protected
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Slider "Weapon Pitch Adjust", "vr_weaponRotate", -45, 45, 5, 2
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Slider "Weapon Scale", "vr_weaponScale", 0.1, 1.0, 0.01, 2
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Option "Weapon Sprite 3D", "r_PlayerSprites3DMode", "Sprites3DMode"
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Slider "Weapon Fat Item Width", "gl_fatItemWidth", 0.0, 1.0, 0.1, 2
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Slider "Weapon Fat Item Width", "gl_fatItemWidth", 0.1, 1.0, 0.1, 2
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Option "Weapon Recoil", "vr_recoil", "OnOff"
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StaticText " "
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