Simon
cbbc7490e8
Merge branch 'master' of https://github.com/DrBeef/QuakeQuest
2023-01-17 14:08:07 +00:00
Simon
277f84f9c4
Ensure correct call order of xrWaitFrame/xrBeginFrame/xrEndFrame
2023-01-17 14:08:05 +00:00
Grant Bagwell
7bdba7ac1d
Defaults for SS and Brightness
...
SS 1.3
r_hdr_scenebrightness 1.4 on both devices
2023-01-17 14:33:12 +01:00
Grant Bagwell
4b75af0e31
Include library for OpenXR v47
2023-01-17 14:02:09 +01:00
Simon
b5e9618d81
Several Fixes
...
- Allow super sampling
- Fixes to haptic feedback
- Default brightness on Pico to 1.4
2023-01-15 15:44:20 +00:00
Simon
d9d27e62ad
Fix "moving" sky on Pico
2022-12-23 10:45:55 +00:00
Simon
865cbc11cc
Quit menu option fix
2022-12-23 10:39:26 +00:00
Simon
3dcc4573a7
Another small OpenXR change
2022-12-22 22:25:43 +00:00
Simon
b4a24d1765
Updated to OpenXR
...
Also means the Pico 4 works now
2022-12-22 22:22:52 +00:00
Simon
605d1edb6e
Several Sweeeet fixes...
...
- Audio lag is now fixed - using the OpenSLES library (courtesy of Emile Belanger's Dark Places build for Android)
- 120hz mode can be used on the Quest 2 by adding the following to the command line:
``` -r 120 ```
2021-12-19 20:32:37 +00:00
Simon
678877bda4
Update QuakeQuest_SurfaceView.c
2021-11-09 23:08:05 +00:00
Simon
189abfb9a8
Couple of extra fixes
...
* Two handed weapons
* Additional right-hand keys on the rubbish virtual keyboard for function keys
* Increased version number
2021-11-09 22:35:10 +00:00
Simon
4952cc4d9c
Added support libraries (ogg)
2021-04-14 21:14:12 +01:00
Simon
bacfc279b6
Added quick save/load
2021-03-15 23:05:23 +00:00
Grant Bagwell
e98f71ccfd
Added support for OGG files
...
Added support for OGG files via libvorbis. Must have this in a new SupportLibs folder in JNI
2021-03-11 18:37:57 +01:00
Simon
a5c1b63574
Multiple improvements
...
- Single movement speed cvar
- Weapon Haptics on weapon controller
- Proper compositor layer for menu
- Weapon hand thumbstick up and down to switch weapons
- Removed weapon angle adjustment as default is fine
2021-02-03 22:13:37 +00:00
Simon
17498c172b
Some project restructuring
2021-02-02 22:53:37 +00:00
Simon
d680b76bba
Dynamic ticrate calculation (related to framerate)
2020-12-10 21:00:15 +00:00
Ammar Qammaz
bd0ba9872e
also the newest info on the manifest no longer has the delmar entry but quest2 so changing this as well ( both seem to work fine ). https://github.com/DrBeef/QuakeQuest/issues/33
2020-12-08 02:34:11 +02:00
Ammar Qammaz
3e3443b3c3
Fixed issue https://github.com/DrBeef/QuakeQuest/issues/33 application now supports 90Hz mode :)
2020-12-08 02:26:33 +02:00
Simon
ba72c20f1b
Properly fixed projection
2020-10-22 21:47:35 +01:00
Simon
163223fd86
Fixed for FOV issue
2020-10-18 22:45:45 +01:00
Simon
c9ac231192
Quest 2 support
...
Corrected FOV on Quest 2
2020-10-14 22:22:08 +01:00
Simon
135d563dcc
A few small fixes
...
- Corrected FOV to 104
- Added same non-liner movement on the stick as QuestZDoom
- Made snap turn the default turn mode
- Weapon pitch adjustment default is better and increments are bigger when adjusting using B button
2020-06-23 22:44:18 +01:00
Simon
064f2edfd2
Update AndroidManifest.xml
2019-09-30 22:14:58 +01:00
Simon
5dbf95553c
Sort out "Janky" laser sight
2019-09-30 22:02:33 +01:00
Simon
2d5d07ae7e
Fix Crash due to NaN origin
2019-08-21 12:24:17 +01:00
Simon
29eb944dad
Update version for small tweak
2019-08-19 22:44:42 +01:00
Simon
c0b145fca2
Slight FOV tweak
2019-08-19 22:43:35 +01:00
Simon
4be5f74ac5
Some extra tweaks..
...
Mostly corrected the FOV to avoid the "warp"
Added an extra bullet time mode "SUPER" (can you guess?)
2019-08-19 22:23:46 +01:00
Simon
c2966403ec
Fix inability to go underwater
2019-08-18 08:22:26 +01:00
Simon
93fd53334f
Multiple Fixes..
...
* weapon placement is now perfect
* 6DoF reimplemented so there is no "swim" as it uses a completely different approach
* 3DoF should work much better
* Hopefully warping is reduced further
* when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
2019-08-17 23:51:07 +01:00
Simon
79fab86297
Weapon Pitch Fix
...
Same issue we had with Lambda1VR with the weapon pitch adjust (couldn't shoot at ceiling), merged to QuakeQuest to fix
2019-08-15 22:45:55 +01:00
Simon
71fd7f6338
Couple of significant fixes
...
- Command line parameters now working again
- Using symmetrical render target to hopefully reduce "warping"
- Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
- Updated to version 1.3.0
2019-08-15 22:11:42 +01:00
Simon
b4196eb8ed
Fixed controller function issue
2019-07-27 22:46:51 +01:00
Simon
3655f923a9
Updated to API level 24
...
- Added permission checking
- Update Gradle to 4.6
2019-07-27 18:20:40 +01:00
Grant Bagwell
af84bfbdfc
Implementing Dr Beefs HL solution for Head movement
...
Fixes issue when looking downward / upward
2019-07-19 15:53:14 +02:00
Simon
792f149b5a
Added gradle config to assist with building
2019-06-21 18:59:03 +01:00
Simon
31faa499ef
Bug fixes
2019-06-14 12:42:15 +01:00
Simon
30fe2dc89b
Small tweaks
2019-06-11 23:00:36 +01:00
Simon
3f10549ded
Multiple Enhancements
...
* 3DoF tracking mode for those that don't like the movement that 6DoF
introduces
* BULLET-TIME mode (think SUPERHOT), time moves when you move
2019-06-09 22:02:11 +01:00
Simon
ebdcff18a9
Weapon Scaling / Keyboard Input
...
Improved the scaling of the weapons so they look much better
Now made it possible to join multiplayer servers using the keyboard
input
2019-06-07 23:06:07 +01:00
Simon
349187075f
Multiple Improvements
...
- Method for typing in using the controllers - means console can be used
and multiplayer games can be started
- Increased the FOV
- Updated command line text so that super sampling is applied correctly
- Yaw turn speed can now be changed in the menu
- Menu appearance is easier to read
2019-06-05 23:13:07 +01:00
Simon
56d0eb434c
Preparing for release..
2019-06-03 23:35:20 +01:00
Simon
0a177b90c2
Corrected world scale issues
...
Align lightning with gun
2019-06-03 22:39:10 +01:00
Simon
af4fa71858
Changes to weapon pitch adjustment
...
Positional value multiplier unfortunately needed to change
Toggle to adjust walk direction based on off-hand controller or HMD
2019-06-03 22:39:10 +01:00
Simon
c43b7c6a43
Handedness cvar
...
a few other items too
clean shutdown
2019-05-31 23:46:36 +01:00
Simon
2360637ebf
General Improvements to the Controls
2019-05-30 23:26:01 +01:00
Simon
54a544769d
Initial Commit - Work in progress..
2019-05-30 06:57:57 +01:00