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https://github.com/DrBeef/QuakeQuest.git
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Fix "moving" sky on Pico
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865cbc11cc
commit
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3 changed files with 4 additions and 8 deletions
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@ -961,7 +961,7 @@ void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix
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Matrix4x4_FromArrayFloatGL(&v->projectmatrix, m);
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}
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void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, float frustumx, float frustumy, float nearclip, const float *nearplane, const int allowwaterclippingplane)
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void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, float frustumx, float frustumy, float nearclip, const float *nearplane)
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{
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matrix4x4_t tempmatrix, basematrix;
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const float nudge = 1.0 - 1.0 / (1<<23);
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@ -1001,11 +1001,7 @@ void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *came
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m[12] = -m[12];
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}
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if (allowwaterclippingplane)
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{
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VR_GetVRProjection(r_stereo_side, nearclip, 8192, m);
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}
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VR_GetVRProjection(r_stereo_side, nearclip, (1<<23), m);
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Matrix4x4_FromArrayFloatGL(&v->projectmatrix, m);
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}
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@ -26,7 +26,7 @@ void R_Viewport_TransformToScreen(const r_viewport_t *v, const vec4_t in, vec4_t
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qboolean R_ScissorForBBox(const float *mins, const float *maxs, int *scissor);
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void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, float x1, float y1, float x2, float y2, float zNear, float zFar, const float *nearplane);
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void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, float frustumx, float frustumy, float zNear, float zFar, const float *nearplane);
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void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, float frustumx, float frustumy, float zNear, const float *nearplane, const int allowwaterclippingplane);
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void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, float frustumx, float frustumy, float zNear, const float *nearplane);
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void R_Viewport_InitCubeSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, float nearclip, float farclip, const float *nearplane);
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void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, int border, float nearclip, float farclip, const float *nearplane);
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void R_SetViewport(const r_viewport_t *v);
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@ -5613,7 +5613,7 @@ void R_SetupView(qboolean allowwaterclippingplane, int fbo, rtexture_t *depthtex
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if (!r_refdef.view.useperspective)
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R_Viewport_InitOrtho(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, rtheight - scaledheight - r_refdef.view.y, scaledwidth, scaledheight, -r_refdef.view.ortho_x, -r_refdef.view.ortho_y, r_refdef.view.ortho_x, r_refdef.view.ortho_y, -r_refdef.farclip, r_refdef.farclip, customclipplane);
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else if (vid.stencil && r_useinfinitefarclip.integer)
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R_Viewport_InitPerspectiveInfinite(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, rtheight - scaledheight - r_refdef.view.y, scaledwidth, scaledheight, r_refdef.view.frustum_x, r_refdef.view.frustum_y, r_refdef.nearclip, customclipplane, allowwaterclippingplane);
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R_Viewport_InitPerspectiveInfinite(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, rtheight - scaledheight - r_refdef.view.y, scaledwidth, scaledheight, r_refdef.view.frustum_x, r_refdef.view.frustum_y, r_refdef.nearclip, customclipplane);
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else
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R_Viewport_InitPerspective(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, rtheight - scaledheight - r_refdef.view.y, scaledwidth, scaledheight, r_refdef.view.frustum_x, r_refdef.view.frustum_y, r_refdef.nearclip, r_refdef.farclip, customclipplane);
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R_Mesh_SetRenderTargets(fbo, depthtexture, colortexture, NULL, NULL, NULL);
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