Fixed issue https://github.com/DrBeef/QuakeQuest/issues/33 application now supports 90Hz mode :)

This commit is contained in:
Ammar Qammaz 2020-12-08 02:26:33 +02:00
parent ba72c20f1b
commit 3e3443b3c3
2 changed files with 32 additions and 0 deletions

View file

@ -18,6 +18,7 @@
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<application android:allowBackup="false" android:icon="@drawable/ic_qquest" android:label="@string/quakequest">
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
<meta-data android:name="com.oculus.supportedDevices" android:value="quest|delmar"/>
<!-- The activity is the built-in NativeActivity framework class. -->
<!-- launchMode is set to singleTask because there should never be multiple copies of the app running. -->
<!-- Theme.Black.NoTitleBar.Fullscreen gives solid black instead of a (bad stereoscopic) gradient on app transition. -->

View file

@ -49,6 +49,8 @@ Copyright : Copyright 2015 Oculus VR, LLC. All Rights reserved.
#define SOURCE_JOYSTICK 0x01000010
float maximumSupportedFramerate=60.0; //The lowest default framerate
// EXT_texture_border_clamp
#ifndef GL_CLAMP_TO_BORDER
#define GL_CLAMP_TO_BORDER 0x812D
@ -1457,6 +1459,11 @@ static void ovrApp_HandleVrModeChanges( ovrApp * app )
// Set performance parameters once we have entered VR mode and have a valid ovrMobile.
if ( app->Ovr != NULL )
{
//AmmarkoV : Set our refresh rate..!
ovrResult result = vrapi_SetDisplayRefreshRate(app->Ovr,maximumSupportedFramerate);
if (result == ovrSuccess) { ALOGV("Changed refresh rate. %f Hz",maximumSupportedFramerate); } else
{ ALOGV("Failed to change refresh rate to 90Hz Result=%d",result); }
vrapi_SetClockLevels( app->Ovr, app->CpuLevel, app->GpuLevel );
ALOGV( " vrapi_SetClockLevels( %d, %d )", app->CpuLevel, app->GpuLevel );
@ -2299,6 +2306,30 @@ void * AppThreadFunction( void * parm )
vrHeight=vrWidth;
//AmmarkoV : Query Refresh rates and select maximum..!
//-----------------------------------------------------------------------------------------------------------
int numberOfRefreshRates = vrapi_GetSystemPropertyInt(&java,VRAPI_SYS_PROP_NUM_SUPPORTED_DISPLAY_REFRESH_RATES);
float refreshRatesArray[16]; //Refresh rates are currently (12/2020) the following 4 : 60.0 / 72.0 / 80.0 / 90.0
if (numberOfRefreshRates > 16 ) { numberOfRefreshRates = 16; }
vrapi_GetSystemPropertyFloatArray(&java, VRAPI_SYS_PROP_SUPPORTED_DISPLAY_REFRESH_RATES,&refreshRatesArray[0], numberOfRefreshRates);
for (int i = 0; i < numberOfRefreshRates; i++) {
ALOGV("Supported refresh rate : %s Hz", refreshRatesArray[i]);
if (maximumSupportedFramerate<refreshRatesArray[i])
{
maximumSupportedFramerate=refreshRatesArray[i];
}
}
if (maximumSupportedFramerate>90.0)
{
ALOGV("Soft limiting to 90.0 Hz as per John carmack's request ( https://www.onlinepeeps.org/oculus-quest-2-according-to-carmack-in-the-future-also-at-120-hz/ );P");
maximumSupportedFramerate=90.0;
}
//-----------------------------------------------------------------------------------------------------------
ovrEgl_CreateContext( &appState.Egl, NULL );
EglInitExtensions();