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https://github.com/DrBeef/QuakeQuest.git
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Added quick save/load
This commit is contained in:
parent
fafa72f3ed
commit
bacfc279b6
2 changed files with 52 additions and 30 deletions
17
.gitignore
vendored
17
.gitignore
vendored
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@ -26,25 +26,16 @@ $RECYCLE.BIN/
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*.ap_
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*.class
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projects/Android/build/*
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projects/Android/.idea/*
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projects/Android/jni/SupportLibs/*
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assets/oculussig*
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Projects/Android/.externalNativeBuild/ndkBuild/debug/arm64-v8a/android_gradle_build.json
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Projects/Android/.cxx/ndkBuild/*
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Projects/Android/.cxx/*
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*.json
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Projects/Android/.externalNativeBuild/ndkBuild/debug/arm64-v8a/ndkBuild_build_command.txt
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Projects/Android/.externalNativeBuild/ndkBuild/debug/arm64-v8a/ndkBuild_build_output.txt
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Projects/Android/.externalNativeBuild/ndkBuild/release/arm64-v8a/ndkBuild_build_command.txt
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Projects/Android/.externalNativeBuild/ndkBuild/release/armeabi-v7a/ndkBuild_build_output.txt
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Projects/Android/.externalNativeBuild/*
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*.bin
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Projects/Android/.gradle/*
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*.ser
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Projects/Android/.idea/codeStyles/Project.xml
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*.xml
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Projects/Android/.externalNativeBuild/ndkBuild/debug/armeabi-v7a/ndkBuild_build_command.txt
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Projects/Android/.externalNativeBuild/ndkBuild/release/armeabi-v7a/ndkBuild_build_command.txt
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Projects/Android/.externalNativeBuild/ndkBuild/debug/armeabi-v7a/ndkBuild_build_output.txt
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Projects/Android/.externalNativeBuild/ndkBuild/release/arm64-v8a/ndkBuild_build_output.txt
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Projects/Android/.gradle/4.6/fileHashes/fileHashes.lock
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Projects/Android/.gradle/vcsWorkingDirs/gc.properties
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Projects/Android/.gradle/*
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drbeef-release-key.keystore
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Projects/Android/.idea/.name
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@ -1476,16 +1476,16 @@ static void weaponHaptics()
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break;
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case IT_LIGHTNING:
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{
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hapticInterval = 10;
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hapticInterval = 100;
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hapticLevel = lhrandom(0.0, 0.8f);
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hapticLength = 10;
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hapticLength = 80;
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}
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break;
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case IT_SUPER_LIGHTNING:
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{
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hapticInterval = 10;
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hapticInterval = 100;
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hapticLevel = lhrandom(0.3, 1.0f);
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hapticLength = 10;
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hapticLength = 60;
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}
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break;
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case IT_AXE:
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@ -1849,22 +1849,53 @@ static void ovrApp_HandleInput( ovrApp * app )
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ovrButton_Trigger, K_MOUSE1);
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}
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#ifndef NDEBUG
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//Give all weapons and all ammo and god mode
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if ((leftTrackedRemoteState_new.Buttons & ovrButton_X) &&
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(leftTrackedRemoteState_new.Buttons & ovrButton_X) !=
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(leftTrackedRemoteState_old.Buttons & ovrButton_X)) {
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Cbuf_InsertText("God\n");
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Cbuf_InsertText("Impulse 9\n");
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breakHere = 1;
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static bool canUseQuickSave = false;
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if (canUseQuickSave)
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{
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if ((leftTrackedRemoteState_new.Buttons & ovrButton_X) &&
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(leftTrackedRemoteState_new.Buttons & ovrButton_X) !=
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(leftTrackedRemoteState_old.Buttons & ovrButton_X)) {
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Cbuf_InsertText("save quick\n");
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//Vibrate to let user know they successfully saved
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SCR_CenterPrint("Quick Saved");
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Android_Vibrate(500, cl_righthanded.integer ? 0 : 1, 1.0);
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}
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if ((leftTrackedRemoteState_new.Buttons & ovrButton_Y) &&
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(leftTrackedRemoteState_new.Buttons & ovrButton_Y) !=
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(leftTrackedRemoteState_old.Buttons & ovrButton_Y)) {
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Cbuf_InsertText("load quick");
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}
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}
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else {
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#ifndef NDEBUG
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//Give all weapons and all ammo and god mode
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if ((leftTrackedRemoteState_new.Buttons & ovrButton_X) &&
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(leftTrackedRemoteState_new.Buttons & ovrButton_X) !=
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(leftTrackedRemoteState_old.Buttons & ovrButton_X)) {
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Cbuf_InsertText("God\n");
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Cbuf_InsertText("Impulse 9\n");
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breakHere = 1;
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}
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#endif
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//Toggle text input
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if ((leftTrackedRemoteState_new.Buttons & ovrButton_Y) &&
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(leftTrackedRemoteState_new.Buttons & ovrButton_Y) !=
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(leftTrackedRemoteState_old.Buttons & ovrButton_Y)) {
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textInput = !textInput;
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//Toggle text input
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if ((leftTrackedRemoteState_new.Buttons & ovrButton_Y) &&
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(leftTrackedRemoteState_new.Buttons & ovrButton_Y) !=
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(leftTrackedRemoteState_old.Buttons & ovrButton_Y)) {
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textInput = !textInput;
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}
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}
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if (offHandRemoteTracking->Status & (VRAPI_TRACKING_STATUS_POSITION_TRACKED | VRAPI_TRACKING_STATUS_POSITION_VALID)) {
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canUseQuickSave = false;
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}
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else if (!canUseQuickSave) {
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canUseQuickSave = true;
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//Vibrate to let user know they can quick save
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Android_Vibrate(500, cl_righthanded.integer ? 0 : 1, 1.0);
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}
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