mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-21 11:40:59 +00:00
Several Fixes
- Allow super sampling - Fixes to haptic feedback - Default brightness on Pico to 1.4
This commit is contained in:
parent
44cd598e2b
commit
b5e9618d81
6 changed files with 29 additions and 27 deletions
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@ -137,10 +137,6 @@ bool inputInitialized = false;
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bool useSimpleProfile = false;
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//0 = left, 1 = right
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float vibration_channel_duration[2] = {0.0f, 0.0f};
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float vibration_channel_intensity[2] = {0.0f, 0.0f};
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void TBXR_InitActions( void )
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{
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// Actions
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@ -440,21 +436,24 @@ void TBXR_UpdateControllers( )
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rightTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
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}
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//0 = left, 1 = right
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float vibration_channel_duration[2] = {0.0f, 0.0f};
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float vibration_channel_intensity[2] = {0.0f, 0.0f};
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void TBXR_Vibrate( int duration, int chan, float intensity )
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{
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for (int i = 0; i < 2; ++i)
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{
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int channel = 1-i;
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if ((i + 1) & chan)
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{
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if (vibration_channel_duration[channel] > 0.0f)
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if (vibration_channel_duration[i] > 0.0f)
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return;
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if (vibration_channel_duration[channel] == -1.0f && duration != 0.0f)
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if (vibration_channel_duration[i] == -1.0f && duration != 0.0f)
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return;
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vibration_channel_duration[channel] = duration;
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vibration_channel_intensity[channel] = intensity;
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vibration_channel_duration[i] = duration;
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vibration_channel_intensity[i] = intensity;
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}
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}
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}
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@ -570,7 +570,6 @@ void TBXR_UpdateControllers( )
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rightTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
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}
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//0 = left, 1 = right
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float vibration_channel_duration[2] = {0.0f, 0.0f};
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float vibration_channel_intensity[2] = {0.0f, 0.0f};
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@ -579,17 +578,16 @@ void TBXR_Vibrate( int duration, int chan, float intensity )
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{
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for (int i = 0; i < 2; ++i)
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{
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int channel = 1-i;
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if ((i + 1) & chan)
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{
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if (vibration_channel_duration[channel] > 0.0f)
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if (vibration_channel_duration[i] > 0.0f)
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return;
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if (vibration_channel_duration[channel] == -1.0f && duration != 0.0f)
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if (vibration_channel_duration[i] == -1.0f && duration != 0.0f)
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return;
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vibration_channel_duration[channel] = duration;
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vibration_channel_intensity[channel] = intensity;
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vibration_channel_duration[i] = duration;
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vibration_channel_intensity[i] = intensity;
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}
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}
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}
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@ -451,11 +451,8 @@ void VR_HapticEvent(const char* event, int position, int flags, int intensity, f
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if ((timeNow - timeLastHaptic) > hapticInterval)
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{
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timeLastHaptic = timeNow;
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TBXR_Vibrate(hapticLength, cl_righthanded.integer ? 1 : 0, hapticLevel);
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if (weapon_stabilised)
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{
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TBXR_Vibrate(hapticLength, cl_righthanded.integer ? 0 : 1, hapticLevel);
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}
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int channel = weapon_stabilised ? 3 : (cl_righthanded.integer ? 2 : 1);
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TBXR_Vibrate(hapticLength, channel, hapticLevel);
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}
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}
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}
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@ -965,7 +962,7 @@ static void HandleInput_Default( )
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//Vibrate to let user know they successfully saved
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SCR_CenterPrint("Quick Saved");
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TBXR_Vibrate(500, cl_righthanded.integer ? 0 : 1, 1.0);
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TBXR_Vibrate(500, cl_righthanded.integer ? 1 : 2, 1.0);
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}
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if ((leftTrackedRemoteState_new.Buttons & xrButton_Y) &&
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@ -50,7 +50,7 @@ PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
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//Let's go to the maximum!
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int NUM_MULTI_SAMPLES = 1;
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int REFRESH = 0;
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float SS_MULTIPLIER = 0.0f;
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float SS_MULTIPLIER = 1.5f;
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GLboolean stageSupported = GL_FALSE;
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@ -1341,8 +1341,8 @@ void TBXR_InitialiseResolution()
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free(viewportConfigurationTypes);
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//Shortcut to width and height
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gAppState.Width = gAppState.ViewConfigurationView[0].recommendedImageRectWidth;
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gAppState.Height = gAppState.ViewConfigurationView[0].recommendedImageRectHeight;
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gAppState.Width = gAppState.ViewConfigurationView[0].recommendedImageRectWidth * SS_MULTIPLIER;
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gAppState.Height = gAppState.ViewConfigurationView[0].recommendedImageRectHeight * SS_MULTIPLIER;
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}
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void TBXR_EnterVR( ) {
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@ -1533,8 +1533,8 @@ void TBXR_InitRenderer( ) {
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ovrRenderer_Create(
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gAppState.Session,
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&gAppState.Renderer,
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gAppState.ViewConfigurationView[0].recommendedImageRectWidth,
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gAppState.ViewConfigurationView[0].recommendedImageRectHeight);
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gAppState.Width,
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gAppState.Height);
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}
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void VR_DestroyRenderer( )
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@ -283,6 +283,9 @@ void * AppThreadFunction(void * parm );
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void ovrAppThread_Create( ovrAppThread * appThread, JNIEnv * env, jobject activityObject, jclass activityClass );
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void ovrAppThread_Destroy( ovrAppThread * appThread, JNIEnv * env );
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void QuatToYawPitchRoll(XrQuaternionf q, vec3_t rotation, vec3_t out);
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/*
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* Surface Lifecycle Message Queue
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*/
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@ -126,7 +126,7 @@ cvar_t r_fakelight = {0, "r_fakelight","0", "render 'fake' lighting instead of r
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cvar_t r_fakelight_intensity = {0, "r_fakelight_intensity","0.75", "fakelight intensity modifier"};
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#define FAKELIGHT_ENABLED (r_fakelight.integer >= 2 || (r_fakelight.integer && r_refdef.scene.worldmodel && !r_refdef.scene.worldmodel->lit))
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cvar_t r_lasersight = {CVAR_SAVE, "r_lasersight", "0","Whether laser sight aim is used"};
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cvar_t r_lasersight = {CVAR_SAVE, "r_lasersight", "2","Whether laser sight aim is used"};
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cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","0.7", "opacity of water polygons"};
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cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1", "enables dynamic lights (rocket glow and such)"};
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@ -226,7 +226,12 @@ cvar_t r_bloom_colorexponent = {CVAR_SAVE, "r_bloom_colorexponent", "1", "how ex
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cvar_t r_bloom_colorsubtract = {CVAR_SAVE, "r_bloom_colorsubtract", "0.125", "reduces bloom colors by a certain amount"};
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cvar_t r_bloom_scenebrightness = {CVAR_SAVE, "r_bloom_scenebrightness", "1", "global rendering brightness when bloom is enabled"};
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#ifdef META_QUEST
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cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1", "global rendering brightness"};
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#endif
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#ifdef PICO_XR
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cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1.4", "global rendering brightness"};
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#endif
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cvar_t r_hdr_glowintensity = {CVAR_SAVE, "r_hdr_glowintensity", "1", "how bright light emitting textures should appear"};
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cvar_t r_hdr_irisadaptation = {CVAR_SAVE, "r_hdr_irisadaptation", "0", "adjust scene brightness according to light intensity at player location"};
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cvar_t r_hdr_irisadaptation_multiplier = {CVAR_SAVE, "r_hdr_irisadaptation_multiplier", "2", "brightness at which value will be 1.0"};
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