Simon
4ef27a7d6d
Gradle changes to support building without dependency on the Meta OpenXR SDK package
2023-02-05 22:56:11 +00:00
Simon
732bfd13ea
Update TBXR_Common.c
2023-02-05 19:44:11 +00:00
Simon
a4c79755e9
Update version number
2023-02-04 23:32:52 +00:00
Simon
08abd5fd16
Single APK scheme for all devices
2023-02-04 23:31:24 +00:00
Simon
c0fbe43f8d
Some tidy up and improvement to selection of openxr_loader.so based on OPENXR_HMD
2023-01-27 22:04:30 +00:00
Simon
d4c6c925d9
Fixed missing thumbstick click
2023-01-21 20:27:25 +00:00
Simon
844495401f
Cleaned up input
2023-01-21 15:08:25 +00:00
Simon
c67d34354c
Couple of fixes
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- Ensure diagonal movement is not faster than in a straight line
- Ensure config file saves on exit
2023-01-18 20:35:55 +00:00
Simon
f0843f9508
Update README.md
2023-01-17 21:45:02 +00:00
Simon
ce8bea0db6
increase movement speed
2023-01-17 21:30:46 +00:00
Simon
cbbc7490e8
Merge branch 'master' of https://github.com/DrBeef/QuakeQuest
2023-01-17 14:08:07 +00:00
Simon
277f84f9c4
Ensure correct call order of xrWaitFrame/xrBeginFrame/xrEndFrame
2023-01-17 14:08:05 +00:00
Grant Bagwell
7bdba7ac1d
Defaults for SS and Brightness
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SS 1.3
r_hdr_scenebrightness 1.4 on both devices
2023-01-17 14:33:12 +01:00
Grant Bagwell
4b75af0e31
Include library for OpenXR v47
2023-01-17 14:02:09 +01:00
Simon
b5e9618d81
Several Fixes
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- Allow super sampling
- Fixes to haptic feedback
- Default brightness on Pico to 1.4
2023-01-15 15:44:20 +00:00
Simon
44cd598e2b
Corrected Vr to Xr
2022-12-23 21:11:00 +00:00
Simon
d9d27e62ad
Fix "moving" sky on Pico
2022-12-23 10:45:55 +00:00
Simon
865cbc11cc
Quit menu option fix
2022-12-23 10:39:26 +00:00
Simon
3dcc4573a7
Another small OpenXR change
2022-12-22 22:25:43 +00:00
Simon
b4a24d1765
Updated to OpenXR
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Also means the Pico 4 works now
2022-12-22 22:22:52 +00:00
Simon
605d1edb6e
Several Sweeeet fixes...
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- Audio lag is now fixed - using the OpenSLES library (courtesy of Emile Belanger's Dark Places build for Android)
- 120hz mode can be used on the Quest 2 by adding the following to the command line:
``` -r 120 ```
2021-12-19 20:32:37 +00:00
Simon
678877bda4
Update QuakeQuest_SurfaceView.c
2021-11-09 23:08:05 +00:00
Simon
189abfb9a8
Couple of extra fixes
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* Two handed weapons
* Additional right-hand keys on the rubbish virtual keyboard for function keys
* Increased version number
2021-11-09 22:35:10 +00:00
Simon
4952cc4d9c
Added support libraries (ogg)
2021-04-14 21:14:12 +01:00
Simon
bacfc279b6
Added quick save/load
2021-03-15 23:05:23 +00:00
Grant Bagwell
fafa72f3ed
Add SupportLibs to GitIgnore
2021-03-11 20:18:15 +01:00
Grant Bagwell
e98f71ccfd
Added support for OGG files
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Added support for OGG files via libvorbis. Must have this in a new SupportLibs folder in JNI
2021-03-11 18:37:57 +01:00
Simon
0e92c7b70c
Update README.md
2021-02-11 22:01:44 +00:00
Simon
a5c1b63574
Multiple improvements
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- Single movement speed cvar
- Weapon Haptics on weapon controller
- Proper compositor layer for menu
- Weapon hand thumbstick up and down to switch weapons
- Removed weapon angle adjustment as default is fine
2021-02-03 22:13:37 +00:00
Simon
17498c172b
Some project restructuring
2021-02-02 22:53:37 +00:00
Simon
d680b76bba
Dynamic ticrate calculation (related to framerate)
2020-12-10 21:00:15 +00:00
Simon
64b001537c
Merge pull request #34 from AmmarkoV/master
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Quest 2 / 90Hz mode..!
2020-12-08 21:24:31 +00:00
Ammar Qammaz
bd0ba9872e
also the newest info on the manifest no longer has the delmar entry but quest2 so changing this as well ( both seem to work fine ). https://github.com/DrBeef/QuakeQuest/issues/33
2020-12-08 02:34:11 +02:00
Ammar Qammaz
3e3443b3c3
Fixed issue https://github.com/DrBeef/QuakeQuest/issues/33 application now supports 90Hz mode :)
2020-12-08 02:26:33 +02:00
Simon
ba72c20f1b
Properly fixed projection
2020-10-22 21:47:35 +01:00
Simon
163223fd86
Fixed for FOV issue
2020-10-18 22:45:45 +01:00
Simon
c9ac231192
Quest 2 support
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Corrected FOV on Quest 2
2020-10-14 22:22:08 +01:00
Simon
135d563dcc
A few small fixes
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- Corrected FOV to 104
- Added same non-liner movement on the stick as QuestZDoom
- Made snap turn the default turn mode
- Weapon pitch adjustment default is better and increments are bigger when adjusting using B button
2020-06-23 22:44:18 +01:00
Simon
064f2edfd2
Update AndroidManifest.xml
2019-09-30 22:14:58 +01:00
Simon
5dbf95553c
Sort out "Janky" laser sight
2019-09-30 22:02:33 +01:00
Simon
a9037d6d70
Merge branch 'master' of https://github.com/DrBeef/QuakeQuest
2019-08-21 12:24:21 +01:00
Simon
2d5d07ae7e
Fix Crash due to NaN origin
2019-08-21 12:24:17 +01:00
Simon
48c2a05114
Update README.md
2019-08-20 13:03:50 +01:00
Simon
29eb944dad
Update version for small tweak
2019-08-19 22:44:42 +01:00
Simon
c0b145fca2
Slight FOV tweak
2019-08-19 22:43:35 +01:00
Simon
4be5f74ac5
Some extra tweaks..
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Mostly corrected the FOV to avoid the "warp"
Added an extra bullet time mode "SUPER" (can you guess?)
2019-08-19 22:23:46 +01:00
Simon
c2966403ec
Fix inability to go underwater
2019-08-18 08:22:26 +01:00
Simon
93fd53334f
Multiple Fixes..
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* weapon placement is now perfect
* 6DoF reimplemented so there is no "swim" as it uses a completely different approach
* 3DoF should work much better
* Hopefully warping is reduced further
* when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
2019-08-17 23:51:07 +01:00
Simon
79fab86297
Weapon Pitch Fix
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Same issue we had with Lambda1VR with the weapon pitch adjust (couldn't shoot at ceiling), merged to QuakeQuest to fix
2019-08-15 22:45:55 +01:00
Simon
71fd7f6338
Couple of significant fixes
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- Command line parameters now working again
- Using symmetrical render target to hopefully reduce "warping"
- Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
- Updated to version 1.3.0
2019-08-15 22:11:42 +01:00