Simon
3a8b6c3a0b
Ensure menu can be used if user has switched option buttons on Quest
2023-03-17 21:58:55 +00:00
Simon
93efed3b24
Corrected logic error with saber-lock hilt rendering scenario
2023-03-13 19:37:13 +00:00
Simon
7528b8dc40
Ensure hand is drawn if dual sabering, but holding a different weapon
2023-03-12 10:58:23 +00:00
Simon
a67dc074cb
Draw sabers in correct position when in enemy lock
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and don't draw in security camera views
2023-03-12 10:49:04 +00:00
Simon
be59694bc5
Fix force push/pull use when dual saber but holding other weapon
2023-03-12 10:48:31 +00:00
Simon
a457b17c19
Update AndroidManifest.xml
2023-03-12 10:18:09 +00:00
Simon
c110cd7bb2
Ensure force push and pull work with a single saber
2023-03-12 10:03:42 +00:00
Simon
0d5162626d
Realistic Saber (dismemberment)
2023-03-12 10:03:25 +00:00
Simon
f46644c08c
slight FOV warping in water
2023-03-11 23:28:38 +00:00
Simon
4e6b7c226a
Ensure sky box renders correctly when looking through a weapon scope
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and hopefully in other circumstances too
2023-03-11 20:20:20 +00:00
Simon
0de97cb8e9
Fixed Model FOV in Character creation screen
2023-03-11 20:19:23 +00:00
Simon
c8fa750c6e
Prevent random weapon position being stuck
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pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
2eafff44ee
Force powers aimed using controllers
2023-03-10 22:54:28 +00:00
Simon
25f46bbf52
@MuadDib: Fix-detection-of-expanded-menu-mod
2023-03-10 17:54:58 +00:00
Simon
fce7d4865a
@MuadDib: Allow-1000-saves-instead-of-100
2023-03-10 17:53:49 +00:00
Simon
e19f8b9c1d
Force Crosshair & Force See effect correct
2023-03-08 22:56:45 +00:00
Simon
174350d86a
Throwable Thermal Detonators
2023-03-08 22:56:21 +00:00
Simon
f16e6b2e7e
Various changes
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- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
3930f6d514
JKVR -> JKXR
2023-03-08 21:05:48 +00:00
Simon
8c38301bf0
off hand dual saber now activated by swing
2023-03-08 21:05:28 +00:00
Simon
e4da52c377
Better E11 scope aiming
2023-03-07 22:53:18 +00:00
Simon
80f4e9520a
Improved font scaling
2023-03-07 22:52:55 +00:00
Simon
6d6b4cf3da
Warning when force power too low to use selected force
2023-03-07 22:52:30 +00:00
Simon
3f869386a3
Off-hand-use-gesture-savegame-fix
2023-03-05 19:53:50 +00:00
Simon
4127f788e8
Academy-Bowcaster-angle-fix
2023-03-05 19:53:18 +00:00
Simon
5813c42b30
Academy-IRL-Crouch
2023-03-05 19:52:49 +00:00
Simon
ac8ac8f6d9
Update to credits (further changes pending)
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also default gesture use to be on
2023-03-05 16:13:44 +00:00
Simon
911d89557d
@MuadDib's Fix-security-cameras-with-single-view
2023-03-05 08:52:35 +00:00
Simon
9e00445947
@MuadDib's Improve-security-camera-controls
2023-03-05 08:51:50 +00:00
Simon
5ba176fced
@MuadDib's Usable-objects-hint
2023-03-05 08:50:51 +00:00
Simon
b00d5053dd
@MuadDib's Multi-hand-use-gesture
2023-03-05 08:48:31 +00:00
Simon
a4b8ffc635
Enable optimisations when building release
2023-03-02 21:42:34 +00:00
Simon
6b40649ef5
Added missing shaders and comfort vignette drawing
2023-03-01 23:20:26 +00:00
Simon
1597349f9d
Prevent haptics triggering when an NPC is using the force
2023-03-01 22:59:45 +00:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
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Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
614d0ec605
MuadDib's changes for patreon credits and more!
2023-03-01 20:56:41 +00:00
Simon
0578434775
Package the assets as part of the build (thanks to @MuadDib)
2023-02-26 19:49:51 +00:00
Simon
eed4ea9e15
Allow demo assets map to be played
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only register appropriate weapon models if playing the demo map
2023-02-26 15:08:31 +00:00
Simon
82ace54c07
Start of proper changes for JKA
2023-02-26 09:45:41 +00:00
Simon
c8de3b4673
Gradle changes to support building without dependency on the Meta OpenXR SDK Package
2023-02-05 23:13:43 +00:00
Simon
9c98a60331
Made pico logic clearer
2023-02-05 19:45:08 +00:00
Simon
373ffaa413
Move some openxr stuff into the jni folder
2023-02-04 10:30:48 +00:00
Simon
fa220af9f7
Last bit of OpenXR tidy up
2023-02-04 09:26:24 +00:00
Simon
dc17afde16
Manufacturer based openxr_loader selection (rather than model)
2023-02-03 23:29:52 +00:00
Simon
0b27c1c0e9
Changes to allow a single APK to run on both Quest and Pico
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Link against the generic Android openxr_loader then load the correct loader library at runtime on start-up
2023-02-03 23:00:13 +00:00
Simon
348bd46f62
Support for first person sabers - including dual wield and two-handed
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needs more work, but going well
2023-02-02 22:53:34 +00:00
Simon
b67d87fd5c
Patched immersive camera changes from JKO
2023-02-02 22:52:28 +00:00
Simon
773593c8bd
Started on JKA
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- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon
89fb6f6887
Configurable HUD scaling menu options
2023-01-31 21:45:13 +00:00
Simon
d2b1beab32
Update version to 0.6 for EA
2023-01-29 08:37:58 +00:00
Simon
a83dfc7989
Added haptics for ATST
2023-01-29 08:36:46 +00:00
Simon
3b139bb537
ATST fixes
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- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
2023-01-28 23:36:26 +00:00
Simon
d78ed1f40e
Revert "AT-ST aiming using controller"
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This reverts commit 3e5a27421e
.
2023-01-28 22:39:48 +00:00
Simon
e2902ca3f9
Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view
2023-01-28 15:28:24 +00:00
Simon
bb423c1e37
Removed a lot of unnecessary crud
2023-01-27 18:51:25 +00:00
Simon
0d72a548ca
Change makefiles to select appropriate openxr_loader at build time
2023-01-27 14:49:23 +00:00
Simon
566da10ab6
Build with optimisations in Release only
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Thanks to @Emawind for showing me how to do this!
2023-01-26 22:06:18 +00:00
Simon
49f758c7f9
Update cg_camera.cpp
2023-01-26 22:04:05 +00:00
Simon
7821de9e7e
Ensure controlling an NPC allows time for the view angles to be set correctly
2023-01-26 22:03:41 +00:00
Simon
9e138c64ce
Ensure touches are reset correctly
2023-01-26 22:02:43 +00:00
Simon
3e5a27421e
AT-ST aiming using controller
2023-01-26 22:02:07 +00:00
Simon
f19b230169
Bit of camera tidy up
2023-01-25 09:24:23 +00:00
Simon
3d22e95737
Huge improvement to immersive cutscene camera control
2023-01-24 18:52:10 +00:00
Simon
93f18988d4
some hacking to try to make immersive cutscenes better
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not great so far
2023-01-23 22:49:03 +00:00
Simon
2538e8df30
Fixed missing thumbstick click
2023-01-21 20:27:37 +00:00
Simon
b86028588c
Input refactoring
2023-01-21 15:09:00 +00:00
Simon
059d131b8c
Further standardisation of input
2023-01-20 23:35:43 +00:00
Simon
d7844eb54b
Making input more standardised
2023-01-20 23:31:44 +00:00
Simon
fb59d40e3f
g_TeamBeefDirectorsCut
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some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
15d08031db
Scope handling improvements (@MuadDib)
2023-01-19 21:23:29 +00:00
Simon
7578e39d67
Scope Zooming (in and out) (@MuadDib)
2023-01-19 21:16:20 +00:00
Simon
dad5ed29f7
Fix for Pico thumbstick movement & fixed typo
2023-01-18 21:55:47 +00:00
Simon
f0a6d673ee
Prevent issues on start-up with Pico
2023-01-17 22:38:30 +00:00
Simon
23121a528b
Step to make the code reuseable
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Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
6e61785dcd
Fixed lifecycle so headset can go to sleep and app will resume without issue
2022-12-18 23:12:11 +00:00
Simon
3d6af564c8
Fixed screen distance setting
2022-12-18 11:44:34 +00:00
Simon
5acd17a9df
Fix config overwrite issue
2022-12-17 19:44:32 +00:00
Simon
9bda989514
Ensure projection works on Meta Quest
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Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
4b1e010ca0
Use calculated projection matrix
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sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
7d99f83ae9
Fix Haptics
2022-12-14 15:17:44 +00:00
Simon
c509e29ee1
Full OpenXR compatibility
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Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
9af30f39ba
Set color space correctly
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Now pretty much working - head tracking has some lag for some reason though
2022-12-14 15:17:44 +00:00
Simon
d95f02dca2
Most stuff working..
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but looks pretty bad at the moment
2022-12-14 15:17:43 +00:00
Simon
f650a3be1c
Use Quad layer for screen - and get resolution correct
2022-12-14 15:17:43 +00:00
Simon
2c00a2a40f
We have visuals!!
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OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00
Simon
6a61f24048
early start on this OpenXR - doesn't build yet
2022-12-14 15:17:43 +00:00
Simon
2cc54bc8bd
Update to use gesture (@MuadDib)
2022-12-14 14:45:51 +00:00
Simon
257382adcd
Load last save game on respawn (@MuadDib)
2022-11-30 19:23:00 +00:00
Simon
399e803068
Restored original vanilla renderer and renamed current to rd-gles
2022-11-30 17:59:40 +00:00
Simon
cd9026c927
Prevent gesture use skipping cutscenes or exiting security cameras
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also don't allow weapon firing whilst showing item selector
2022-11-30 17:52:57 +00:00
Simon
5781390a92
Slight modifications to the force push/pull
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use player's Chest as the distance calculation point and lowered the distance required to trigger.
2022-11-27 14:51:19 +00:00
Simon
46f5441165
Restore shiny saber by default
2022-11-26 19:22:48 +00:00
Simon
bec2177392
Bowcaster bolt direction fix (@MuadDib)
2022-11-26 18:09:33 +00:00
Simon
f2c9a603b8
Gesture based button / item triggering
2022-11-26 15:38:50 +00:00
Simon
008e0ff44a
Fix crash when using security camera
2022-11-26 15:38:30 +00:00
Simon
a8a402288b
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
Simon
cd38d00cf8
3rd Person Saber toggle options (@MuadDib)
2022-11-25 23:35:49 +00:00
Simon
6ee8dcd2bc
Movement Speed toggle
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Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
fe1216e84d
Fix crouch for switched sticks
2022-11-25 19:14:11 +00:00
Simon
96b8b4ebd5
Proper fix for Yavin sky
2022-11-25 19:06:25 +00:00