Commit Graph

194 Commits

Author SHA1 Message Date
Simon f2c9a603b8 Gesture based button / item triggering 2022-11-26 15:38:50 +00:00
Simon 008e0ff44a Fix crash when using security camera 2022-11-26 15:38:30 +00:00
Simon a8a402288b Fix issue with muzzle flash only causing dlight in the left eye 2022-11-26 10:14:13 +00:00
Simon cd38d00cf8 3rd Person Saber toggle options (@MuadDib) 2022-11-25 23:35:49 +00:00
Simon 6ee8dcd2bc Movement Speed toggle
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon fe1216e84d Fix crouch for switched sticks 2022-11-25 19:14:11 +00:00
Simon 96b8b4ebd5 Proper fix for Yavin sky 2022-11-25 19:06:25 +00:00
Simon b942a64fc2 Comfort Vignette (@MuadDib)
+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon 0d3d244157 Fix sky over Yavin Swamp
The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
2022-11-23 22:17:58 +00:00
Simon 52061d9040 Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon b9b10a9876 Make NPCs fire at different locations on the player
50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon c46603adf3 Fix for enemy aim when IRL crouch used (@MuadDib) 2022-11-18 21:06:46 +00:00
Simon 7b410f5867 Support for external haptics providers 2022-11-18 21:02:36 +00:00
Simon 077cfe159e HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon 85f642e9e7 Use primary hand direction/location as trigger for buttons 2022-11-16 22:34:41 +00:00
Simon f014078518 Helper to enable auto-use of Bacta Canister
Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon f179693772 Hopefully fix recursive glass breaking function call
This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon 96f6be0be9 IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon c372dd455b E11 Blaster Rifle Scope
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon d450d55dc8 Update JKVR_SurfaceView.cpp 2022-11-14 21:57:38 +00:00
Simon 92ef497bbc Correct aspect ratio on scope / binoculars overlay 2022-11-12 19:22:24 +00:00
Simon 3fe778ea7f reduce motion trigger threshold slightly 2022-11-12 18:45:03 +00:00
Simon a1b76ee5cb Made saber block debounce configurable 2022-11-12 17:06:03 +00:00
Simon 18140d2340 Menu changes from @MuadDib
Fix crouch toggle
2022-11-12 09:30:41 +00:00
Simon 7a921c5e38 Blocked Saber Pause
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon 42a79f4b13 Menu updates from MuadDib 2022-11-11 19:49:01 +00:00
Simon 067931ac1d Small fixes to motion force power 2022-11-11 19:48:35 +00:00
Simon 15d1fef9b4 Proper handling of saber lock scenario
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon 35e5cc428c Update AndroidManifest.xml 2022-11-09 22:53:39 +00:00
Simon 3e54452a0b MuadDib's persistent saber burn marks
set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon 6695f0bc0d Finished implementation of disruptor scope 2022-11-09 21:28:18 +00:00
Simon baafc2ec8d Several fixes
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon 73ea7a970d Motion controlled Force Push/Pull 2022-11-07 23:57:10 +00:00
Simon e425c34317 Fixed Ladyluck remote turret
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon 56ac3c1830 Added debug saber combat (not yet working)
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon d3cd3ee71b Force Changes...
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon 73080a2b4b Small fix to allow loading of @MuadDib's locale file
and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00
Simon 27cdcbcb14 Added cvar for expanded menu (as per MuadDib's suggestion) 2022-10-31 22:36:04 +00:00
Simon 5c09153f67 Decouple view angles from 3rd person saber
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon 89f925c373 Immersive Cutscene 6DoF
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon b1207a60ca Few small changes...
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon 5df6bfbe27 Fix to allow force pull to activate water gargoyles in Yavin Temple 2022-10-28 22:51:32 +01:00
Simon d9384db1bc Update AndroidManifest.xml 2022-10-26 23:39:15 +01:00
Simon a5ae9452a8 If player is controlling a remote NPC
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
Simon 12d117f679 Prevent cameras and turrets exiting if player moves their head too much
also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
2022-10-25 23:12:20 +01:00
Simon eb341b78cd Throwable thermal grenades
Also fixed issue where triggering saber throw too quickly on change would screw things up
2022-10-25 21:59:33 +01:00
Simon 3bef513990 Force Crosshair
and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon ace44a04a9 Update AndroidManifest.xml 2022-10-17 22:39:01 +01:00
Simon a118fadce0 Don't draw mission failed message (no need)
removed a few redundant options from the menu too
2022-10-17 22:35:18 +01:00
Simon 10cd6ad67d Made screen layer much flatter 2022-10-17 22:07:22 +01:00
Simon 0edba3662d Hugely improved weapon selector
also added missed splash screen image
2022-10-17 20:29:58 +01:00
Simon c30950dca0 Put force power selector on off-hand 2022-10-16 16:51:59 +01:00
Simon 2f40ff3e6a Fix issue with glitching view when using something
it was lean being triggered

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-15 19:37:07 +01:00
Simon b1e6677fc0 Hints to force direction
also rotated saber back so the glitch is not so visible
Added controls for force direction hint and Speed FOV adjust to the menu
2022-10-15 14:53:53 +01:00
Simon 4d5b8de994 Corrected cvars
g_saberMoveSpeed "1" (which is the game default and should be)
and
g_saberAnimSpeed "1.2"
2022-10-15 00:26:54 +01:00
Simon 3a4909e424 Multiple changes
- New Hand models for relaxed and force hands and textures (@baggyg)
- Additional selector screen when using the saber to change stance
- show current item in the selector
- Allow player to restart game if they die holding the saber

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-14 23:51:31 +01:00
Simon 948ea7507e More changes...
- Updated NPC stats and weapon tweaks from @bummser
- Updated g_saberMoveSpeed to 2
- vr_weapon_velocity_trigger is now 2.6
2022-10-13 23:33:20 +01:00
Simon 19ee9179e8 Many improvements
Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person
Made selector always draw using HMD YAW so it remains in front when turning i.r.l
Updated the hand model (@baggyg)
Updated the crawler text with the patron credits
Added @MuadDib's menu changes
Aligned all weapons
Scaled the saber hilt down a little bit

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-13 23:19:44 +01:00
Simon d08b94715c Turn Saber on/off right trigger 2022-10-12 23:03:17 +01:00
Simon 0773fe325a Added placeholder hand model
- made sure other force powers originate from off-hand
- switch 1st/3rd person using right stick when using saber
- if goggles equipped, then you can zoom in and out using right stick, and exit with B button
2022-10-12 22:35:27 +01:00
Simon 4f5c275fc4 Item Selector
and a number of other changes:
- Scrolling text on main menu for patron credits
- Off-hand force powers using trigger
- vr_weapon_velocity_trigger - cvar controls speed for velocity triggered weapons
- walk direction is hmd based
2022-10-12 18:00:41 +01:00
Simon 40e91fe9b0 Restore original saber speed trigger 2022-10-10 23:21:28 +01:00
Simon 3c7074f5d3 Small change to lightsaber swing sound triggers 2022-10-10 23:21:27 +01:00
Simon fb15cd462d 0.1.0 - EA first build 2022-10-10 22:01:09 +01:00
Simon a00281d038 Fix for saber not affecting dark jedi 2022-10-10 21:58:02 +01:00
Simon daafcc6ba4 Drfaulting a lot of cvars
and saber blur now working
2022-10-10 21:58:02 +01:00
Simon 83d6fabb98 Various general improvements
- remove head bob
- default shadows on
- slight decrease to time slowdown
- slight player speed change
2022-10-10 21:58:02 +01:00
Simon 0dc4992576 Removed unused cvars 2022-10-10 21:58:02 +01:00
Simon 7328046b32 Improvements to the crosshair 2022-10-08 17:29:50 +01:00
Simon ab03fc7c6d So many changes..
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon 086545aa8f Few fixes
Don't spin camera on death
Fix mouse cursor getting stuck on left
2022-10-05 22:37:39 +01:00
Simon 851183b90d Update cg_players.cpp 2022-10-04 23:08:06 +01:00
Simon 3826eb86c4 Number of small tweaks
including world scale
2022-10-04 22:48:30 +01:00
Simon 581b8829af update to make files 2022-10-03 22:19:20 +01:00
Simon 99bf86ae8f Almost too many changes to mention!
lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
Simon 2c29c10b42 First implementation of 1st person saber 2022-10-02 23:17:51 +01:00
Simon 5b4d047b5a Mapped datapad button to Y
this means you can't switch force powers at the moment
2022-10-01 19:40:28 +01:00
Simon 9620011ed5 Multiple fixes
- Fixed some crashes
- weapons (for the first level of outcast) should be aligned
- ducking works, player height now correct
some button changes:

A - Jump
B - Alt Fire
X - Use current Force (no use in outcast atm)
Y - Select next Force Power
Right Thumbstick Button - "Use"
Left Thumbstick Button - Duck - good for side rolls etc
Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun)
Left Grip - two handed weapons (no advantage to this at the moment)

You should find that weapons are now properly motion controlled
2022-10-01 00:02:49 +01:00
Simon 385017812e Some weapon aiming code 2022-09-29 23:38:22 +01:00
Simon 163b725ebe support both games via command line txt
jo - Jedi Outcast
ja - Jedi Academy
2022-09-29 20:18:23 +01:00
Simon 7cc4c4f281 Several changes
- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
2022-09-28 23:07:22 +01:00
Simon adfc6da46d Many many changes
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/)
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon 18f17c2bab Stereo Separation now working 2022-09-24 20:08:43 +01:00
Simon 62556d9b6b Fixed crash
and head tacking seems to work
2022-09-24 17:50:21 +01:00
Simon b1d847e0d8 Mouse working in main menu
and game library loads, intro plays, but crashing in a sequence atm
2022-09-23 23:10:32 +01:00
Simon 9627464541 can now finally see the menu! 2022-09-23 21:40:35 +01:00
Simon 8c62569139 More progress... sound is playing (no visuals yet) 2022-09-22 23:23:00 +01:00
Simon f894efd296 It now builds!!
but won't run obviously, long way before that happens, but it is at least compiling and linking, which is good
2022-09-21 23:34:51 +01:00
Simon cf2aa201ee More fixing compilation and linker errors 2022-09-20 23:15:52 +01:00
Simon 11f00b4fd4 fixing compilation errors 2022-09-20 22:08:09 +01:00
Simon c1cc1097f5 More fixes to try and build 2022-09-19 23:22:36 +01:00
Simon bdb808b3f8 Still too many build issues... 2022-09-19 22:46:47 +01:00
Simon 9f28c4d992 Trying to get it to build... 2022-09-18 19:43:59 +01:00
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00