Petr Bartos
6041a39a2e
Increase NPC limit
2023-12-12 18:18:10 +00:00
Simon
48e9037aaf
Make gaze based force push.pull more forgiving to the player's aim
2023-12-09 20:16:47 +00:00
Simon
0c6d44f655
Allow player to recall saber to their hand with a gesture when it is dropped
2023-12-09 10:36:59 +00:00
Petr Bartos
98bc53c9a3
Fix typo in hand model path
2023-12-05 22:05:12 +00:00
Petr Bartos
bb0f5b1bf8
r_lodCurveError added to menu; updated defaults
2023-12-05 22:05:11 +00:00
Petr Bartos
e4000f260d
Remove Kyle's hand model from JKA
2023-12-02 09:38:58 +00:00
Petr Bartos
56901cc225
Backport culling fixes for Android build
2023-12-01 20:16:49 +00:00
Simon
f66fe62907
Change to culling logic to fix issue with inverted weapons/hands
2023-11-30 23:33:11 +00:00
Petr Bartos
ffecbc8be4
Custom hands models (with weird right hand rendering bug)
2023-11-29 23:26:48 +00:00
Simon
558de83f6f
Updated version for next EA
2023-11-29 23:26:18 +00:00
Petr Bartos
0846f98023
Adjust force powers for custom started map
2023-11-29 21:53:47 +00:00
Simon
8c3fa38e30
Installer and cvar changes
2023-11-26 17:43:05 +00:00
Simon
5758f29d34
Change desktop window title to JKXR
2023-11-26 11:21:55 +00:00
Simon
d10b4d9c2c
Fixes for scope on android
2023-11-24 19:57:02 +00:00
Petr Bartos
2820b99e6b
Give 999 health cheat
2023-11-23 22:34:17 +00:00
Simon
a21b683cc2
A number of fixes...
...
- Fixed issue where sounds when using scope came from the wrong location
- Now walk direction when scoped is correct
- Walking when scoped won't cause horrible display jitering between scoped and unscoped views
- Fixed situation when NPC saber battles caused haptics to fire
2023-11-23 22:33:07 +00:00
Simon
959ee3b485
Revert "Allow wall running and some other moves while in first person"
...
This reverts commit bb8c3bfa77
.
2023-11-19 20:31:11 +00:00
Simon
f5a9e442dc
Fix "Force See" overlay being misaligned
2023-11-19 20:29:06 +00:00
Simon
2720f371d7
Version number update
2023-11-19 11:33:48 +00:00
Simon
ae51ef5f27
Small adjustments to make saber align better in JKA
2023-11-19 11:32:24 +00:00
Simon
bb8c3bfa77
Allow wall running and some other moves while in first person
...
Hopefully this won't break anything!
2023-11-19 09:28:12 +00:00
Simon
83bee3bbff
Multiple fixes
...
- Scope mask / force effects masks are too small. Edges are visible.
- Cutscenes can't be skipped when in 2D mode (none immersive)
- If you zoom in with the scoped rifle you also change the running speed. 😬
- walking while shooting scoped
2023-11-18 13:07:22 +00:00
Petr Bartos
3a4c6b9dea
New unlimited power cheat; fine tuning of force powers in cheat menu
2023-11-18 10:53:05 +00:00
Petr Bartos
b4ac0894e3
Improve level transition fix (not all powers are updatable)
2023-11-18 10:53:05 +00:00
Simon
b3145a91bf
Fix gaps at edges of view
2023-11-18 10:52:00 +00:00
Simon
e7f8770008
ST_QUICK_MENU
2023-11-02 21:50:04 +00:00
Simon
25987a5fb7
Revert "Move Speed selector on offhand radial quick menu"
...
This reverts commit bc964e2ee0
.
2023-11-02 21:48:19 +00:00
Petr Bartos
f819bc8918
Fix level progress in case all force powers are maxed
2023-11-02 21:47:24 +00:00
Petr Bartos
c3b4f55a0b
Fix disruptor zoom in JKA
2023-11-02 21:46:45 +00:00
Simon
bc964e2ee0
Move Speed selector on offhand radial quick menu
2023-09-28 21:29:51 +01:00
Simon
8a09007ad0
Multiple small changes:
...
- Menu option to use motion to reignite saber
- Show error dialog if app can't start due to no headset detected
- Cvar to allow people to configure custom distance for weapon scopes to engage from HMD
- Use faster buffer blit for desktop window
2023-09-17 08:46:21 +01:00
Simon
ca40a99ec1
Implement separate saber pitch adjustment
...
it uses the OpenXR grip pose and an adjuster separate to the weapon one
2023-08-12 15:25:23 +01:00
Simon
e5b561a46b
Revert "new cvar r_alwaysmaxlod for PCVR build"
...
This reverts commit 8e7c1f69a4
.
2023-08-08 20:29:41 +01:00
Simon
8e7c1f69a4
new cvar r_alwaysmaxlod for PCVR build
2023-08-06 17:37:42 +01:00
Simon
9387dea98f
Modified PCVR build to use 64 bit OpenAL
2023-08-06 17:36:27 +01:00
Simon
e2c4cfd015
Don't use vid_restart, get user to manually restart JKXR on video settings change
2023-08-05 18:15:52 +01:00
Simon
84f257ac60
Updated Beef Crawl & small menu/cvar tweaks
2023-08-04 11:37:17 +01:00
Simon
43503dbeff
Fixed shadow defaulting
...
1 - Blobs for Standalong
2 - Stencils for PCVR
2023-08-03 08:14:13 +01:00
Simon
b46da13606
Cloaking effect really doesn't work in VR
2023-08-03 07:47:09 +01:00
Simon
25d8ef18e1
Separate cvar cg_renderToTextureFX in two
...
cg_renderToTextureFX and cg_forceBlurRenderToTextureFX
2023-08-01 21:09:44 +01:00
Simon
7766547abc
FInal improvements to HUD text drawing
2023-08-01 18:39:05 +01:00
Simon
a1268d9045
Slight adjustment as to when to draw hand models
2023-08-01 18:22:19 +01:00
Simon
afaf887a47
Fix adjustment to weapon scopes for asymmetric fov HMDs
2023-07-31 22:57:24 +01:00
Simon
2290193a95
Fix for HUD scaling with new projections
2023-07-31 22:42:04 +01:00
Simon
6a09e2d411
A few PCVR specific fixes
...
- Restored missing item selector beam
- Allow much wider angle pitch adjust, hopefully enough for Index users
2023-07-29 19:14:24 +01:00
Simon
e0b65748a0
Changes for PCVR build
2023-07-27 23:24:35 +01:00
Simon
f0eb5262eb
Integration of PCVR into the main repo
2023-07-27 23:08:48 +01:00
Simon
9411068172
Next set of changes to sync pcvr and standalone
2023-07-27 22:46:41 +01:00
Simon
1d5be37787
Code re-org to sync with PCVR
2023-07-27 22:08:18 +01:00
Simon
a58e4051b5
Changes to sync up with the PCVR build
2023-07-27 21:56:20 +01:00