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Increase NPC limit
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parent
3a3f0483c5
commit
6041a39a2e
2 changed files with 4 additions and 4 deletions
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@ -217,7 +217,7 @@ qboolean G_ParseLiteral( const char **data, const char *string )
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//
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// NPC parameters file : ext_data/NPCs/*.npc*
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//
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#define MAX_NPC_DATA_SIZE 0x80000
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#define MAX_NPC_DATA_SIZE 0x200000
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char NPCParms[MAX_NPC_DATA_SIZE];
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/*
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@ -4084,7 +4084,7 @@ void NPC_LoadParms( void )
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{
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int len, totallen, npcExtFNLen, fileCnt, i;
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char *buffer, *holdChar, *marker;
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char npcExtensionListBuf[2048]; // The list of file names read in
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char npcExtensionListBuf[4096]; // The list of file names read in
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//gi.Printf( "Parsing ext_data/npcs/*.npc definitions\n" );
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@ -135,7 +135,7 @@ qboolean G_ParseLiteral( const char **data, const char *string )
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//
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// NPC parameters file : scripts/NPCs.cfg
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//
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#define MAX_NPC_DATA_SIZE 0x40000
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#define MAX_NPC_DATA_SIZE 0x200000
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char NPCParms[MAX_NPC_DATA_SIZE];
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team_t TranslateTeamName( const char *name )
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@ -2322,7 +2322,7 @@ void NPC_LoadParms( void )
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g_TeamBeefDirectorsCut->integer != 0 ? "npcs" : "npcs_og");
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char *buffer, *holdChar, *marker;
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char npcExtensionListBuf[2048]; // The list of file names read in
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char npcExtensionListBuf[4096]; // The list of file names read in
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//First, load in the npcs.cfg
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len = gi.FS_ReadFile( npcs_filename, (void **) &buffer );
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