jkxr/Projects/Android/jni/OpenJK/code
Simon 25d8ef18e1 Separate cvar cg_renderToTextureFX in two
cg_renderToTextureFX and cg_forceBlurRenderToTextureFX
2023-08-01 21:09:44 +01:00
..
android Intern all default values; Remove no longer needed configuration files 2023-04-14 22:19:47 +02:00
cgame Separate cvar cg_renderToTextureFX in two 2023-08-01 21:09:44 +01:00
client Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
game Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
ghoul2 Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
qcommon Fix for HUD scaling with new projections 2023-07-31 22:42:04 +01:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Changes for PCVR build 2023-07-27 23:24:35 +01:00
rd-gles Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
rd-vanilla Changes for PCVR build 2023-07-27 23:24:35 +01:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
ui Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Integration of PCVR into the main repo 2023-07-27 23:08:48 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.