Fixed shadow defaulting

1 - Blobs for Standalong
2 - Stencils for PCVR
This commit is contained in:
Simon 2023-08-03 08:14:13 +01:00
parent b46da13606
commit 43503dbeff
6 changed files with 22 additions and 5 deletions

View file

@ -399,7 +399,11 @@ static cvarTable_t cvarTable[] = {
{ &cg_stereoSeparation, "cg_stereoSeparation", "0.065", CVAR_ARCHIVE },
{ &cg_worldScale, "cg_worldScale", "33.5", CVAR_ARCHIVE },
{ &cg_heightAdjust, "cg_heightAdjust", "0.0", CVAR_ARCHIVE },
#ifdef _WIN32
{ &cg_shadows, "cg_shadows", "2", CVAR_ARCHIVE },
#else
{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
#endif
{ &cg_renderToTextureFX, "cg_renderToTextureFX", "1", CVAR_ARCHIVE },
{ &cg_forceBlurRenderToTextureFX, "cg_forceBlurRenderToTextureFX", "0", CVAR_ARCHIVE },
{ &cg_shadowCullDistance, "r_shadowRange", "1000", CVAR_ARCHIVE },

View file

@ -1636,6 +1636,11 @@ void R_Register( void )
r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
#ifdef _WIN32
r_shadows = ri.Cvar_Get("cg_shadows", "2", 0);
#else
r_shadows = ri.Cvar_Get("cg_shadows", "1", 0);
#endif
r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_ARCHIVE_ND );
/*

View file

@ -314,7 +314,12 @@ void UI_Init( int apiVersion, uiimport_t *uiimport, qboolean inGameLoad )
ui.Cvar_Create( "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE );
ui.Cvar_Create( "g_subtitles", "0", CVAR_ARCHIVE );
ui.Cvar_Create( "cg_marks", "1", CVAR_ARCHIVE );
ui.Cvar_Create( "cg_shadows", "1", CVAR_ARCHIVE );
#ifdef _WIN32
ui.Cvar_Create("cg_shadows", "2", CVAR_ARCHIVE);
#else
ui.Cvar_Create("cg_shadows", "1", CVAR_ARCHIVE);
#endif
ui.Cvar_Create( "cg_runpitch", "0.0", CVAR_ARCHIVE );
ui.Cvar_Create( "cg_runroll", "0.0", CVAR_ARCHIVE );

View file

@ -385,8 +385,11 @@ static cvarTable_t cvarTable[] = {
{ &cg_stereoSeparation, "cg_stereoSeparation", "0.065", CVAR_ARCHIVE },
{ &cg_worldScale, "cg_worldScale", "33.5", CVAR_ARCHIVE },
{ &cg_heightAdjust, "cg_heightAdjust", "0.0", CVAR_ARCHIVE },
{ &cg_shadows, "cg_shadows", "3", CVAR_ARCHIVE },
#ifdef _WIN32
{ &cg_shadows, "cg_shadows", "2", CVAR_ARCHIVE },
#else
{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
#endif
{ &cg_hudScale, "cg_hudScale", "2.5", CVAR_ARCHIVE },
{ &cg_hudStereo, "cg_hudStereo", "20", CVAR_ARCHIVE },
{ &cg_hudYOffset, "cg_hudYOffset", "0.0", CVAR_ARCHIVE },

View file

@ -1746,7 +1746,7 @@
{
@MENUS3_NONE 0
@MENUS0_LOW 1
@MENUS0_HIGH 3
@MENUS0_HIGH 2
}
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT

View file

@ -1847,7 +1847,7 @@
{
@MENUS3_NONE 0
@MENUS0_LOW 1
@MENUS0_HIGH 3
@MENUS0_HIGH 2
}
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT