Code re-org to sync with PCVR

This commit is contained in:
Simon 2023-07-27 22:08:18 +01:00
parent a58e4051b5
commit 1d5be37787
73 changed files with 85 additions and 85 deletions

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@ -15,7 +15,7 @@ JK3_BASE_LDLIBS =
# JK3_BASE_CFLAGS += -mfloat-abi=softfp
JK3_BASE_LDLIBS += -Wl
JK3_BASE_C_INCLUDES := $(OPENJK_PATH)/lib $(JK3_CODE_PATH)/client $(JK3_CODE_PATH)/server $(JK3_CODE_PATH)/libs/freetype2/include $(JK3_CODE_PATH)/common $(JK3_CODE_PATH)/gl
JK3_BASE_C_INCLUDES := $(OPENJK_PATH)/JKXR $(OPENJK_PATH)/lib $(JK3_CODE_PATH)/client $(JK3_CODE_PATH)/server $(JK3_CODE_PATH)/libs/freetype2/include $(JK3_CODE_PATH)/common $(JK3_CODE_PATH)/gl
JK3_BASE_C_INCLUDES += ${TOP_DIR}/OpenXR-SDK/include
JK3_BASE_C_INCLUDES += ${TOP_DIR}/OpenXR-SDK/src/common
JK3_BASE_C_INCLUDES += $(JK3_CODE_PATH)/ $(OPENJK_PATH)/code/ $(OPENJK_PATH)/shared/ $(JK3_CODE_PATH)/ui $(OPENJK_PATH)/lib/gsl-lite/include

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@ -23,7 +23,7 @@ LOCAL_STATIC_LIBRARIES := sigc libzip libpng libminizip
LOCAL_SHARED_LIBRARIES := openxr_loader gl4es
LOCAL_C_INCLUDES := $(JK3_BASE_C_INCLUDES) $(TOP_DIR) $(TOP_DIR)/JKXR $(GL4ES_PATH) $(GL4ES_PATH)/include $(JK3_CODE_PATH)/game $(SUPPORT_LIBS)/minizip/include $(JK3_CODE_PATH)/rd-gles $(JK3_CODE_PATH)/rd-common
LOCAL_C_INCLUDES := $(JK3_BASE_C_INCLUDES) $(TOP_DIR) $(GL4ES_PATH) $(GL4ES_PATH)/include $(JK3_CODE_PATH)/game $(SUPPORT_LIBS)/minizip/include $(JK3_CODE_PATH)/rd-gles $(JK3_CODE_PATH)/rd-common
#############################################################################
@ -123,13 +123,13 @@ JK3_SRC = \
${SHARED_PATH}/qcommon/safe/string.cpp \
JKXR_SRC_FILES := ${TOP_DIR}/JKXR/JKXR_SurfaceView.cpp \
${TOP_DIR}/JKXR/TBXR_Common.cpp \
${TOP_DIR}/JKXR/VrInputCommon.cpp \
${TOP_DIR}/JKXR/VrInputDefault.cpp \
${TOP_DIR}/JKXR/VrInputWeaponAlign.cpp \
${TOP_DIR}/JKXR/argtable3.c \
${TOP_DIR}/JKXR/OpenXrInput.cpp
JKXR_SRC_FILES := ${OPENJK_PATH}/JKXR/JKXR_SurfaceView.cpp \
${OPENJK_PATH}/JKXR/TBXR_Common.cpp \
${OPENJK_PATH}/JKXR/VrInputCommon.cpp \
${OPENJK_PATH}/JKXR/VrInputDefault.cpp \
${OPENJK_PATH}/JKXR/VrInputWeaponAlign.cpp \
${OPENJK_PATH}/JKXR/argtable3.c \
${OPENJK_PATH}/JKXR/OpenXrInput.cpp
LOCAL_SRC_FILES += $(JK3_SRC) $(JKXR_SRC_FILES)

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@ -23,7 +23,7 @@ LOCAL_STATIC_LIBRARIES := sigc libzip libpng libminizip
LOCAL_SHARED_LIBRARIES := openxr_loader gl4es
LOCAL_C_INCLUDES := $(JK3_BASE_C_INCLUDES) $(TOP_DIR) $(TOP_DIR)/JKXR $(GL4ES_PATH) $(GL4ES_PATH)/include $(JK3_CODE_PATH)/game $(SUPPORT_LIBS)/minizip/include $(JK3_CODE_PATH)/rd-gles $(JK3_CODE_PATH)/rd-common
LOCAL_C_INCLUDES := $(JK3_BASE_C_INCLUDES) $(TOP_DIR) $(GL4ES_PATH) $(GL4ES_PATH)/include $(JK3_CODE_PATH)/game $(SUPPORT_LIBS)/minizip/include $(JK3_CODE_PATH)/rd-gles $(JK3_CODE_PATH)/rd-common
#############################################################################
@ -123,13 +123,13 @@ JK3_SRC = \
${SHARED_PATH}/qcommon/safe/string.cpp \
JKXR_SRC_FILES := ${TOP_DIR}/JKXR/JKXR_SurfaceView.cpp \
${TOP_DIR}/JKXR/TBXR_Common.cpp \
${TOP_DIR}/JKXR/VrInputCommon.cpp \
${TOP_DIR}/JKXR/VrInputDefault.cpp \
${TOP_DIR}/JKXR/VrInputWeaponAlign.cpp \
${TOP_DIR}/JKXR/argtable3.c \
${TOP_DIR}/JKXR/OpenXrInput.cpp
JKXR_SRC_FILES := ${OPENJK_PATH}/JKXR/JKXR_SurfaceView.cpp \
${OPENJK_PATH}/JKXR/TBXR_Common.cpp \
${OPENJK_PATH}/JKXR/VrInputCommon.cpp \
${OPENJK_PATH}/JKXR/VrInputDefault.cpp \
${OPENJK_PATH}/JKXR/VrInputWeaponAlign.cpp \
${OPENJK_PATH}/JKXR/argtable3.c \
${OPENJK_PATH}/JKXR/OpenXrInput.cpp
LOCAL_SRC_FILES += $(JK3_SRC) $(JKXR_SRC_FILES)

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@ -27,7 +27,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "cg_media.h"
#include "../game/g_roff.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
bool in_camera = false;
bool in_misccamera = false; // if we are viewing a misc_camera

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@ -27,7 +27,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "cg_headers.h"
#include "cg_media.h" //just for cgs....
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
void CG_TargetCommand_f( void );
extern qboolean player_locked;

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@ -29,7 +29,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "cg_media.h"
#include "../game/objectives.h"
#include "../game/g_vehicles.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#include "bg_local.h"
extern vmCvar_t cg_debugHealthBars;

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@ -24,7 +24,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "cg_headers.h"
#include "cg_media.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {

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@ -30,7 +30,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../qcommon/sstring.h"
#include "qcommon/ojk_saved_game_helper.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
//NOTENOTE: Be sure to change the mirrored code in g_shared.h
typedef std::map< sstring_t, unsigned char > namePrecache_m;

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@ -32,8 +32,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../game/g_vehicles.h"
#include "../Rufl/hstring.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
#define LOOK_SWING_SCALE 0.5f
#define CG_SWINGSPEED 0.3f

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@ -32,7 +32,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../game/wp_saber.h"
#include "../game/g_vehicles.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#define MASK_CAMERACLIP (MASK_SOLID)
#define CAMERA_SIZE 4

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@ -30,7 +30,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../game/anims.h"
#include <bg_local.h>
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
extern void CG_LightningBolt( centity_t *cent, vec3_t origin );

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@ -33,7 +33,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "qcommon/stringed_ingame.h"
#include "sys/sys_loadlib.h"
#include <JKXR/VrCommon.h>
#include <VrCommon.h>
vm_t cgvm;
/*

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@ -27,7 +27,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "client.h"
#include "client_ui.h"
#include <JKXR/VrCommon.h>
#include <VrCommon.h>
#ifndef _WIN32
#include <cmath>

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@ -34,7 +34,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "sys/sys_loadlib.h"
#include "qcommon/ojk_saved_game.h"
#include <JKXR/VrCommon.h>
#include <VrCommon.h>
#define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits

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@ -28,7 +28,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "client.h"
#include "client_ui.h"
#include <JKXR/VrCommon.h>
#include <VrCommon.h>
extern console_t con;

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@ -31,7 +31,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "bg_public.h"
#include "g_items.h"
#include "g_vehicles.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
extern weaponData_t weaponData[WP_NUM_WEAPONS];

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@ -44,8 +44,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "wp_saber.h"
#include "g_vehicles.h"
#include <float.h>
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern qboolean G_DoDismemberment( gentity_t *self, vec3_t point, int mod, int damage, int hitLoc, qboolean force = qfalse );
extern qboolean G_EntIsUnlockedDoor( int entityNum );

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@ -29,7 +29,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "g_vehicles.h"
#include "b_local.h"
#include "g_navigator.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#ifdef _DEBUG
#include <float.h>

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@ -27,7 +27,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "anims.h"
#include "../cgame/cg_local.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#define ENTDIST_PLAYER 1
#define ENTDIST_NPC 2

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@ -31,7 +31,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "b_local.h"
#include "g_nav.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#define ACT_ACTIVE qtrue
#define ACT_INACTIVE qfalse

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@ -26,7 +26,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "bg_local.h"
#include <JKXR/VrTBDC.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;

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@ -27,8 +27,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;

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@ -27,8 +27,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//-------------------

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@ -26,7 +26,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "wp_saber.h"
#include "w_local.h"
#include "bg_local.h"
#include <JKXR/VrTBDC.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//-------------------

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@ -26,7 +26,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "wp_saber.h"
#include "w_local.h"
#include "bg_local.h"
#include <JKXR/VrTBDC.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//-------------------

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@ -26,7 +26,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "wp_saber.h"
#include "w_local.h"
#include "bg_local.h"
#include <JKXR/VrTBDC.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//-----------------------

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@ -29,7 +29,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "g_vehicles.h"
#include "../qcommon/tri_coll_test.h"
#include "../cgame/cg_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#define JK2_RAGDOLL_GRIPNOHEALTH

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@ -26,8 +26,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "wp_saber.h"
#include "w_local.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/mathlib.h>
#include <VrClientInfo.h>
#include <mathlib.h>
//---------------------
// Thermal Detonator

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@ -27,7 +27,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../server/exe_headers.h"
#include "tr_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#if !defined(G2_H_INC)
#include "../ghoul2/G2.h"

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@ -30,7 +30,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "tr_local.h"
#include "qcommon/matcomp.h"
#include "../qcommon/sstring.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#define LL(x) x=LittleLong(x)
#define LS(x) x=LittleShort(x)

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@ -25,7 +25,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../server/exe_headers.h"
#include "tr_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
int r_firstSceneDrawSurf;

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@ -41,7 +41,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "qcommon/stringed_ingame.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
extern vr_client_info_t vr;

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@ -27,7 +27,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "cg_media.h"
#include "../game/g_roff.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
bool in_camera = false;
bool in_misccamera = false; // if we are viewing a misc_camera

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@ -26,7 +26,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "cg_local.h"
#include "cg_media.h" //just for cgs....
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
void CG_TargetCommand_f( void );
extern qboolean player_locked;

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@ -29,7 +29,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "cg_media.h"
#include "../game/objectives.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#include "FxUtil.h"

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@ -23,7 +23,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "cg_local.h"
#include "cg_media.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {

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@ -29,7 +29,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../../code/qcommon/sstring.h"
#include "../code/qcommon/ojk_saved_game_helper.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
//NOTENOTE: Be sure to change the mirrored code in g_shared.h
typedef std::map< sstring_t, unsigned char, std::less<sstring_t> > namePrecache_m;

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@ -31,8 +31,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../game/anims.h"
#include "../game/wp_saber.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
#define LOOK_SWING_SCALE 0.5

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@ -31,7 +31,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../game/anims.h"
#include "../game/g_functions.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#define MASK_CAMERACLIP (MASK_SOLID)
#define CAMERA_SIZE 4

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@ -28,7 +28,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../game/g_local.h"
#include "../game/anims.h"
#include <bg_local.h>
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
extern void CG_LightningBolt( centity_t *cent, vec3_t origin );

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@ -27,7 +27,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "b_local.h"
#include "b_public.h"
#include "anims.h"
#include <JKXR/VrTBDC.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
extern qboolean NPCsPrecached;

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@ -27,7 +27,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "g_local.h"
#include "bg_public.h"
#include "g_items.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
extern weaponData_t weaponData[WP_NUM_WEAPONS];

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@ -38,8 +38,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "../cgame/cg_local.h" // yeah I know this is naughty, but we're shipping soon...
#include "wp_saber.h"
#include <float.h>
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
extern qboolean G_DoDismemberment( gentity_t *self, vec3_t point, int mod, int damage, int hitLoc, qboolean force = qfalse );

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@ -29,7 +29,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "Q3_Interface.h"
#include "wp_saber.h"
#include "g_icarus.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#ifdef _DEBUG
#include <float.h>

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@ -35,8 +35,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "wp_saber.h"
#include "Q3_Interface.h"
#include "../../code/qcommon/strippublic.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
extern cvar_t *g_debugDamage;

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@ -26,7 +26,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "b_local.h"
#include "anims.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#define ENTDIST_PLAYER 1
#define ENTDIST_NPC 2

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@ -32,7 +32,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "b_local.h"
#include "anims.h"
#include "../../code/rd-common/mdx_format.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#define ACT_ACTIVE qtrue
#define ACT_INACTIVE qfalse

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@ -28,8 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "g_functions.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//---------------
// Blaster

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@ -28,8 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "g_functions.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//-------------------

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@ -28,8 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "g_functions.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//---------------

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@ -28,8 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "g_functions.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//-------------------

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@ -28,7 +28,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "g_functions.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
//-----------------------
// Golan Arms Flechette

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@ -28,8 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "g_functions.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//-------------------

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@ -28,8 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "g_functions.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/VrTBDC.h>
#include <VrClientInfo.h>
#include <VrTBDC.h>
extern cvar_t *g_TeamBeefDirectorsCut;
//-----------------------
// Rocket Launcher

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@ -30,7 +30,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "wp_saber.h"
#include "../../code/qcommon/tri_coll_test.h"
#include "../cgame/FxScheduler.h"
#include <JKXR/VrClientInfo.h>
#include <VrClientInfo.h>
#define MAX_SABER_VICTIMS 16
static int victimEntityNum[MAX_SABER_VICTIMS];

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@ -28,8 +28,8 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
#include "w_local.h"
#include "g_functions.h"
#include "bg_local.h"
#include <JKXR/VrClientInfo.h>
#include <JKXR/mathlib.h>
#include <VrClientInfo.h>
#include <mathlib.h>
//---------------------
// Thermal Detonator