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Fix "Force See" overlay being misaligned
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parent
e7667b063e
commit
f5a9e442dc
2 changed files with 42 additions and 40 deletions
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@ -4262,45 +4262,6 @@ static void CG_Draw2D( void )
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CG_DrawZoomBorders();
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}
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if (cg.zoomMode)
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{
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cg.drawingHUD = CG_HUD_NORMAL;
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const auto xOffset = (-vr->off_center_fov_x * 640);
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const auto yOffset = (vr->off_center_fov_y * 480);
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vec4_t color = { 0, 0, 0, 1 };
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if (cg.stereoView == STEREO_LEFT)
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{
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//Left Gap
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CG_FillRect(0, 0, xOffset, 480, color);
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if (yOffset < 0)
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{
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//Bottom Gap
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CG_FillRect(0, 0, 640, yOffset, color);
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}
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else
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{
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//Top Gap
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CG_FillRect(0, 480 - yOffset, 640, yOffset, color);
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}
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}
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else
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{
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//Right Gap
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CG_FillRect(640 - xOffset, 0, xOffset, 480, color);
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if (yOffset < 0)
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{
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//Bottom Gap
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CG_FillRect(0, 0, 640, yOffset, color);
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}
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else
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{
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//Top Gap
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CG_FillRect(0, 480 - yOffset, 640, yOffset, color);
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}
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}
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}
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cg.drawingHUD = CG_HUD_SCALED;
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CG_DrawBatteryCharge();
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@ -4343,7 +4304,7 @@ static void CG_Draw2D( void )
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if ( (cg.snap->ps.forcePowersActive&(1<<FP_SEE)) )
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{//force sight is on
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//indicate this with sight cone thingy
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cg.drawingHUD = CG_HUD_NORMAL;
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cg.drawingHUD = CG_HUD_OTHER;
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CG_DrawVignette(true);
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CG_DrawPic( 50, 40, 540, 400, cgi_R_RegisterShader( "gfx/2d/jsense" ));
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cg.drawingHUD = CG_HUD_SCALED;
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@ -4355,6 +4316,46 @@ static void CG_Draw2D( void )
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}
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if (cg.zoomMode || (cg.snap->ps.forcePowersActive & (1 << FP_SEE)))
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{
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cg.drawingHUD = CG_HUD_NORMAL;
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const auto xOffset = (-vr->off_center_fov_x * 640);
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const auto yOffset = (vr->off_center_fov_y * 480);
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vec4_t color = { 0, 0, 0, 1 };
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if (cg.stereoView == STEREO_LEFT)
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{
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//Left Gap
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CG_FillRect(0, 0, -xOffset, 480, color);
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if (yOffset < 0)
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{
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//Bottom Gap
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CG_FillRect(0, 0, 640, yOffset, color);
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}
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else
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{
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//Top Gap
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CG_FillRect(0, 480 - yOffset, 640, yOffset, color);
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}
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}
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else
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{
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//Right Gap
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CG_FillRect(640 - xOffset, 0, xOffset, 480, color);
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if (yOffset < 0)
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{
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//Bottom Gap
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CG_FillRect(0, 0, 640, yOffset, color);
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}
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else
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{
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//Top Gap
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CG_FillRect(0, 480 - yOffset, 640, yOffset, color);
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}
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}
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}
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// don't draw any status if dead
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if ( cg.snap->ps.stats[STAT_HEALTH] > 0 )
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{
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@ -297,6 +297,7 @@ typedef struct {
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#define CG_HUD_NORMAL 0x00
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#define CG_HUD_SCALED 0x01
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#define CG_HUD_ZOOM 0x02
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#define CG_HUD_OTHER 0x03
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typedef struct {
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//NOTE: these probably get cleared in save/load!!!
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