Commit graph

360 commits

Author SHA1 Message Date
Simon
59117e3081 Update version 2023-12-19 21:27:35 +00:00
Petr Bartos
0e58a043ac Configurable super sampling for PCVR (untested\!) 2023-12-18 18:36:30 +00:00
Petr Bartos
b0ceacda6f Configurable super sampling (standalone only) 2023-12-18 18:36:30 +00:00
Petr Bartos
437d584421 Fix hanging cutscenes on fast machines (backport from OpenJK) 2023-12-18 18:36:30 +00:00
Petr Bartos
96df03025f Increase NPC limit even more 2023-12-18 18:36:30 +00:00
Grant Bagwell
6cf975b889 Vive Wand Index Knuckles Support Finalised 2023-12-17 00:23:46 +01:00
Grant Bagwell
453c2fd749 Pico Saber Defaults 2023-12-14 23:22:20 +01:00
Petr Bartos
bc6b23786e Recognise Controllers - add missing declarations to android build 2023-12-13 20:06:16 +01:00
Grant Bagwell
a56dad8ca3 Merge branch 'main' of https://github.com/DrBeef/JKXR 2023-12-13 19:04:17 +01:00
Grant Bagwell
054b36c3d3 Recognise Controllers
Index Saber Default
Vive Vibration Adjustment
2023-12-13 19:04:14 +01:00
Simon
af7647dc44 Merge branch 'main' of https://github.com/DrBeef/JKXR 2023-12-13 07:37:10 +00:00
Simon
6bf6666b7b Restore OpenXR performance boost level setting 2023-12-13 07:37:08 +00:00
Grant Bagwell
ee0f69e34b Merge branch 'main' of https://github.com/DrBeef/JKXR 2023-12-13 02:58:27 +01:00
Grant Bagwell
c7a1314a1f Vive / Index Bindings / Vibration PCVR issue
Also refactored a lot of naming to be consistent with OpenXR definitions and removed unused variables.
Vibration solved by removing frequency.
Vive needs to be shortened still once we've identified controllers
2023-12-13 02:58:25 +01:00
Simon
99a54fd190 Additional states for screen layer 2023-12-12 22:58:27 +00:00
Simon
bf3006da46 Fix crash in JKA 2023-12-12 22:46:36 +00:00
Simon
0698ac2d28 Haptics for concussion rifle 2023-12-12 22:30:18 +00:00
Simon
130652ae62 Removed unused code 2023-12-12 22:30:08 +00:00
Simon
5d41a967b7 Added performance flags for Quest decives 2023-12-12 22:29:57 +00:00
Simon
f5c84bd51d Fix issue with two handed weapons preventing force wheel from showing 2023-12-12 22:29:00 +00:00
Petr Bartos
6041a39a2e Increase NPC limit 2023-12-12 18:18:10 +00:00
Simon
48e9037aaf Make gaze based force push.pull more forgiving to the player's aim 2023-12-09 20:16:47 +00:00
Simon
1141b17bf1 Fix crash when going into a cut scene with scope activated 2023-12-09 17:05:09 +00:00
Simon
930d64b758 Some stuff to ensure screen shows up in the correct place 2023-12-09 10:38:10 +00:00
Simon
e6542f1d0f Improved weapon offhand grab logic 2023-12-09 10:37:22 +00:00
Simon
0c6d44f655 Allow player to recall saber to their hand with a gesture when it is dropped 2023-12-09 10:36:59 +00:00
Petr Bartos
98bc53c9a3 Fix typo in hand model path 2023-12-05 22:05:12 +00:00
Petr Bartos
bb0f5b1bf8 r_lodCurveError added to menu; updated defaults 2023-12-05 22:05:11 +00:00
Petr Bartos
e4000f260d Remove Kyle's hand model from JKA 2023-12-02 09:38:58 +00:00
Petr Bartos
56901cc225 Backport culling fixes for Android build 2023-12-01 20:16:49 +00:00
Simon
f66fe62907 Change to culling logic to fix issue with inverted weapons/hands 2023-11-30 23:33:11 +00:00
Petr Bartos
ffecbc8be4 Custom hands models (with weird right hand rendering bug) 2023-11-29 23:26:48 +00:00
Simon
558de83f6f Updated version for next EA 2023-11-29 23:26:18 +00:00
Petr Bartos
0846f98023 Adjust force powers for custom started map 2023-11-29 21:53:47 +00:00
Simon
8c3fa38e30 Installer and cvar changes 2023-11-26 17:43:05 +00:00
Simon
5758f29d34 Change desktop window title to JKXR 2023-11-26 11:21:55 +00:00
Simon
d10b4d9c2c Fixes for scope on android 2023-11-24 19:57:02 +00:00
Petr Bartos
2820b99e6b Give 999 health cheat 2023-11-23 22:34:17 +00:00
Simon
a21b683cc2 A number of fixes...
- Fixed issue where sounds when using scope came from the wrong location
 - Now walk direction when scoped is correct
 - Walking when scoped won't cause horrible display jitering between scoped and unscoped views
 - Fixed situation when NPC saber battles caused haptics to fire
2023-11-23 22:33:07 +00:00
Simon
959ee3b485 Revert "Allow wall running and some other moves while in first person"
This reverts commit bb8c3bfa77.
2023-11-19 20:31:11 +00:00
Simon
f5a9e442dc Fix "Force See" overlay being misaligned 2023-11-19 20:29:06 +00:00
Simon
e7667b063e Allow slow movement while scoped 2023-11-19 20:13:41 +00:00
Simon
44511cddbc fix android crash 2023-11-19 12:04:04 +00:00
Simon
2720f371d7 Version number update 2023-11-19 11:33:48 +00:00
Simon
ae51ef5f27 Small adjustments to make saber align better in JKA 2023-11-19 11:32:24 +00:00
Simon
bb8c3bfa77 Allow wall running and some other moves while in first person
Hopefully this won't break anything!
2023-11-19 09:28:12 +00:00
Simon
11f6204ba5 vr_always_run cvar so player doesn't cycle move speeds on thumbstick 2023-11-18 17:51:31 +00:00
Simon
83bee3bbff Multiple fixes
- Scope mask / force effects masks are too small. Edges are visible.
- Cutscenes can't be skipped when in 2D mode (none immersive)
- If you zoom in with the scoped rifle you also change the running speed. 😬
- walking while shooting scoped
2023-11-18 13:07:22 +00:00
Simon
3cec1ae469 Fix things being culled at the edges of view on Quest 3 2023-11-18 11:09:26 +00:00
Petr Bartos
0aaf76fa3b Integration of NpcSP mod; MP map selection menu 2023-11-18 10:53:05 +00:00