Integration of NpcSP mod; MP map selection menu

This commit is contained in:
Petr Bartos 2023-11-10 20:50:52 +01:00 committed by Simon
parent 36b806a1e8
commit 0aaf76fa3b
10 changed files with 3850 additions and 0 deletions

View file

@ -369,6 +369,13 @@ void VR_Init()
Cvar_Set( "expanded_menu_enabled", "0" );
}
cvar_t *mod_npcsp_enabled = Cvar_Get ("mod_npcsp_enabled", "0", CVAR_ARCHIVE);
if (FS_FileExists("NpcSP_v1.1.pk3") || FS_BaseFileExists("NpcSP_v1.1.pk3")) {
Cvar_Set( "mod_npcsp_enabled", "1" );
} else {
Cvar_Set( "mod_npcsp_enabled", "0" );
}
vr.menu_right_handed = vr_control_scheme->integer == 0;
Cvar_Get ("openXRHMD", gAppState.OpenXRHMD, CVAR_ARCHIVE);

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@ -281,6 +281,13 @@ void VR_Init()
Cvar_Set( "expanded_menu_enabled", "0" );
}
cvar_t *mod_npcsp_enabled = Cvar_Get ("mod_npcsp_enabled", "0", CVAR_ARCHIVE);
if (FS_FileExists("NpcSP_v1.1.pk3") || FS_BaseFileExists("NpcSP_v1.1.pk3")) {
Cvar_Set( "mod_npcsp_enabled", "1" );
} else {
Cvar_Set( "mod_npcsp_enabled", "0" );
}
vr.menu_right_handed = vr_control_scheme->integer == 0;
}

View file

@ -547,4 +547,22 @@ LANG_ENGLISH "Select display refresh rate (72Hz is recommended for defaul
REFERENCE RESTART_JKXR_TO_APPLY
LANG_ENGLISH "You will need to manually restart JKXR."
REFERENCE NPC_SETUP_ITEM
LANG_ENGLISH "NPC SETUP"
REFERENCE NPC_SETUP_DESC
LANG_ENGLISH "Opens NpcSP menu mod to spawn and setup NPCs."
REFERENCE MP_MAP_ITEM
LANG_ENGLISH "MP MAP"
REFERENCE MP_MAP_DESC
LANG_ENGLISH "Select multiplayer map."
REFERENCE MP_MAP_TITLE
LANG_ENGLISH "MULTIPLAYER MAP SELECTION"
REFERENCE MP_MAP_START_DESC
LANG_ENGLISH "Start multiplayer map."
ENDMARKER

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@ -725,4 +725,28 @@ REFERENCE RESTART_JKXR_TO_APPLY
LANG_ENGLISH "You will need to manually restart JKXR."
LANG_FRENCH "#same"
REFERENCE NPC_SETUP_ITEM
LANG_ENGLISH "NPC SETUP"
LANG_FRENCH "#same"
REFERENCE NPC_SETUP_DESC
LANG_ENGLISH "Opens NpcSP menu mod to spawn and setup NPCs."
LANG_FRENCH "#same"
REFERENCE MP_MAP_ITEM
LANG_ENGLISH "MP MAP"
LANG_FRENCH "#same"
REFERENCE MP_MAP_DESC
LANG_ENGLISH "Select multiplayer map."
LANG_FRENCH "#same"
REFERENCE MP_MAP_TITLE
LANG_ENGLISH "MULTIPLAYER MAP SELECTION"
LANG_FRENCH "#same"
REFERENCE MP_MAP_START_DESC
LANG_ENGLISH "Start multiplayer map."
LANG_FRENCH "#same"
ENDMARKER

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@ -725,4 +725,28 @@ REFERENCE RESTART_JKXR_TO_APPLY
LANG_ENGLISH "You will need to manually restart JKXR."
LANG_GERMAN "#same"
REFERENCE NPC_SETUP_ITEM
LANG_ENGLISH "NPC SETUP"
LANG_GERMAN "#same"
REFERENCE NPC_SETUP_DESC
LANG_ENGLISH "Opens NpcSP menu mod to spawn and setup NPCs."
LANG_GERMAN "#same"
REFERENCE MP_MAP_ITEM
LANG_ENGLISH "MP MAP"
LANG_GERMAN "#same"
REFERENCE MP_MAP_DESC
LANG_ENGLISH "Select multiplayer map."
LANG_GERMAN "#same"
REFERENCE MP_MAP_TITLE
LANG_ENGLISH "MULTIPLAYER MAP SELECTION"
LANG_GERMAN "#same"
REFERENCE MP_MAP_START_DESC
LANG_ENGLISH "Start multiplayer map."
LANG_GERMAN "#same"
ENDMARKER

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@ -725,4 +725,28 @@ REFERENCE RESTART_JKXR_TO_APPLY
LANG_ENGLISH "You will need to manually restart JKXR."
LANG_SPANISH "#same"
REFERENCE NPC_SETUP_ITEM
LANG_ENGLISH "NPC SETUP"
LANG_SPANISH "#same"
REFERENCE NPC_SETUP_DESC
LANG_ENGLISH "Opens NpcSP menu mod to spawn and setup NPCs."
LANG_SPANISH "#same"
REFERENCE MP_MAP_ITEM
LANG_ENGLISH "MP MAP"
LANG_SPANISH "#same"
REFERENCE MP_MAP_DESC
LANG_ENGLISH "Select multiplayer map."
LANG_SPANISH "#same"
REFERENCE MP_MAP_TITLE
LANG_ENGLISH "MULTIPLAYER MAP SELECTION"
LANG_SPANISH "#same"
REFERENCE MP_MAP_START_DESC
LANG_ENGLISH "Start multiplayer map."
LANG_SPANISH "#same"
ENDMARKER

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@ -0,0 +1,525 @@
//----------------------------------------------------------------------------------------------
// INGAME MAIN MENU
//
// Ingame main menu
//
//----------------------------------------------------------------------------------------------
{
assetGlobalDef
{
smallFont "aurabesh" 18
mediumFont "ergoec" 18
bigFont "anewhope" 20
smallFont "arialnb" 18
cursor "cursor"
itemFocusSound "sound/interface/menuroam.wav"
itemFocusForce "fffx/interface/menuroam"
forceChosenSound "sound/effects/hologram_on"
forceUnchosenSound "sound/effects/hologram_off"
datapadmoveRollSound "sound/player/roll1"
datapadmoveJumpSound "sound/weapons/force/jump"
datapadmoveSaberSound1 "sound/weapons/saber/saberhup1"
datapadmoveSaberSound2 "sound/weapons/saber/saberhup2"
datapadmoveSaberSound3 "sound/weapons/saber/saberhup3"
datapadmoveSaberSound4 "sound/weapons/saber/saberhup4"
datapadmoveSaberSound5 "sound/weapons/saber/saberhup5"
datapadmoveSaberSound6 "sound/weapons/saber/saberhup6"
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.0 // shadow color
focuscolor 0 0 1 1
precacheSound
{
"sound/interface/choose_color.wav"
"sound/interface/choose_head.wav"
"sound/interface/choose_torso.wav"
"sound/interface/choose_saber.wav"
"sound/interface/choose_hilt.wav"
"sound/interface/choose_blade.wav"
"sound/interface/transition.wav"
"sound/interface/esc.wav"
"sound/interface/sub_select.wav"
}
}
menuDef
{
name "ingameMainMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
close npcsp
close npcsp2
setfocus resume ;
}
onESC
{
play "sound/interface/esc.wav"
uiScript closeingame // Close menu
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "SAVE"
itemDef
{
name savegamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name savegamebutton
group nbut
text @MENUS_SAVE
descText @MENUS_SAVE_CURRENT_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show savegamebutton_glow
}
mouseExit
{
hide savegamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesaveMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingameloadMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamecontrolsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesetupMenu ;
}
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open ingamequitMenu
}
}
// RESUME button in the lower right corner
itemDef
{
name resumebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 455 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name resume
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 455 444 130 24
text @MENUS_RESUME
descText @MENUS_RESUME_CURRENT_GAME
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show resumebutton_glow
}
mouseExit
{
hide resumebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closeingame // Close menu
}
}
// NPC SETUP button in the lower left corner
itemDef
{
name npcspawnerbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 10 444 170 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest mod_npcsp_enabled
hideCvar { 0 }
}
itemDef
{
name npcspawner
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 30 444 150 24
text @MENUS_VR_NPC_SETUP_ITEM
descText @MENUS_VR_NPC_SETUP_DESC
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
cvarTest mod_npcsp_enabled
hideCvar { 0 }
mouseEnter
{
show npcspawnerbutton_glow
}
mouseExit
{
hide npcspawnerbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closeingame
exec "exec npcsp"
exec "uimenu npcsp"
}
}
}
}

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@ -17,4 +17,5 @@
loadMenu { "ui/credits.menu" }
loadMenu { "ui/help_popup.menu" }
loadMenu { "ui/mpmap.menu" }
}

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