Allow slow movement while scoped

This commit is contained in:
Simon 2023-11-19 20:13:41 +00:00
parent 42a982bd58
commit e7667b063e

View file

@ -234,10 +234,10 @@ void VR_GetMove(float *forward, float *side, float *pos_forward, float *pos_side
}
else if (vr.cgzoommode == 2 || vr.cgzoommode == 4)
{
*forward = 0.0f;
*forward = remote_movementForward / 3.0f;
*pos_forward = 0.0f;
*up = 0.0f;
*side = 0.0f;
*side = remote_movementSideways / 3.0f;
*pos_side = 0.0f;
*yaw = vr.snapTurn;
*pitch = vr.weaponangles[ANGLES_ADJUSTED][PITCH];