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Haptics for concussion rifle
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@ -3555,6 +3555,7 @@ void CG_FireWeapon( centity_t *cent, qboolean alt_fire )
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break;
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case WP_DEMP2:
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case WP_EMPLACED_GUN:
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case WP_CONCUSSION:
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cgi_HapticEvent("bfg_fire", position, 0, 100, 0, 0);
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break;
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}
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