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Additional states for screen layer
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@ -34,9 +34,11 @@ bool VR_UseScreenLayer()
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vr.misc_camera ||
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(CL_IsRunningInGameCinematic() || CL_InGameCinematicOnStandBy()) ||
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(cls.state == CA_DISCONNECTED) ||
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(cls.state == CA_CHALLENGING) ||
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(cls.state == CA_CONNECTING) ||
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(cls.state == CA_CINEMATIC) ||
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(cls.state == CA_LOADING) ||
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(cls.state == CA_PRIMED) ||
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( Key_GetCatcher( ) & KEYCATCH_UI ) ||
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( Key_GetCatcher( ) & KEYCATCH_CONSOLE ));
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